Mirror's Edge: Catalyst

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  • kwebbvols4423
    VFL
    • Jul 2011
    • 2627

    #31
    Re: Mirror's Edge: Catalyst

    I played the first one a few months ago with BC and I thought it was boring. Tried my hardest to get into it but could not.
    www.twitter.com/kwebbvols
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    • BattleBornLV
      MVP
      • Nov 2012
      • 1719

      #32
      Re: Mirror's Edge: Catalyst

      Originally posted by kwebbvols4423
      I played the first one a few months ago with BC and I thought it was boring. Tried my hardest to get into it but could not.

      You are not alone man. I see all the love the first game gets and the anticipation for the sequel. I just did not enjoy it at all.


      Sent from my iPhone using Tapatalk

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      • half-fast
        Rookie
        • Sep 2011
        • 857

        #33
        Re: Mirror's Edge: Catalyst

        Not bashing, just curious why ppl who don't like the game are posting in here? The game's not even out.
        TB Lightning | Liverpool | Panathinaikos | Toronto FC

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        • kwebbvols4423
          VFL
          • Jul 2011
          • 2627

          #34
          Re: Mirror's Edge: Catalyst

          Originally posted by half-fast
          Not bashing, just curious why ppl who don't like the game are posting in here? The game's not even out.
          All I said was I tried to like the first one, because it was a cool concept but I did not. Get over it, this is a forum.
          www.twitter.com/kwebbvols
          www.twitch.tv/kwebbvols

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          • half-fast
            Rookie
            • Sep 2011
            • 857

            #35
            Re: Mirror's Edge: Catalyst

            Originally posted by kwebbvols4423
            All I said was I tried to like the first one, because it was a cool concept but I did not. Get over it, this is a forum.
            Relax pal, it was a legit curiousity. I just didn't understand what point it served.
            TB Lightning | Liverpool | Panathinaikos | Toronto FC

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            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #36
              Re: Mirror's Edge: Catalyst

              JackFrags gameplay and impressions:



              <iframe width="640" height="360" src="https://www.youtube.com/embed/2FSrXGCsr2o" frameborder="0" allowfullscreen></iframe>

              ...


              Don't really like basic movement options locked behind a XP progression system. I guess it's to ease players into the mechanics better than the original, where some felt overwhelmed. The entire design philosophy changes though and with the move to a more open world, it makes me worried that the game will be padded out with a ton of filler.
              Go Noles!!! >>----->

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              • Pappy Knuckles
                LORDTHUNDERBIRD
                • Sep 2004
                • 15966

                #37
                Re: Mirror's Edge: Catalyst

                Originally posted by Flawless
                JackFrags gameplay and impressions:



                <iframe width="640" height="360" src="https://www.youtube.com/embed/2FSrXGCsr2o" frameborder="0" allowfullscreen></iframe>

                ...


                Don't really like basic movement options locked behind a XP progression system. I guess it's to ease players into the mechanics better than the original, where some felt overwhelmed. The entire design philosophy changes though and with the move to a more open world, it makes me worried that the game will be padded out with a ton of filler.
                I'm not going to knock it until I try it. I was hoping for a liner campaign like the first one, but if this is done well I'll be alright. It's getting my money regardless. Been waiting a long time for this.

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                • Phobia
                  Hall Of Fame
                  • Jan 2008
                  • 11623

                  #38
                  Re: Mirror's Edge: Catalyst

                  I think there is a time and place for open-world games but I feel they are becoming way to common. Mirrors edge is not one which I want to go that direction. This information is a big bummer to me, I'm still fully on board picking it up but a bit let down.

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                  • LionsFanNJ
                    All Star
                    • Apr 2006
                    • 9464

                    #39
                    Re: Mirror's Edge: Catalyst

                    If the open world allows me to free-flow parkour around various spots in the city and not be like later missions in the original where its stop/start I'll be happy.

                    I am not liking the moves locked behind a progression system though. There should have been just a rooftop area Faith goes to to practice her running at. Oh well, i'll just have to see what its like
                    HELLO BROOKYLN.
                    All Black Everything

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                    • DickDalewood
                      All Star
                      • Aug 2010
                      • 6263

                      #40
                      Re: Mirror's Edge: Catalyst

                      Originally posted by Phobia
                      I think there is a time and place for open-world games but I feel they are becoming way to common. Mirrors edge is not one which I want to go that direction. This information is a big bummer to me, I'm still fully on board picking it up but a bit let down.
                      Just said the same thing in the Uncharted thread. Not every game needs to be an open world. Geeze. Sometimes I want a tight, well crafted, linear story experience.

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                      • Pappy Knuckles
                        LORDTHUNDERBIRD
                        • Sep 2004
                        • 15966

                        #41
                        Re: Mirror's Edge: Catalyst

                        No Beta impressions yet? Guess not as many are as excited for this one as I am. Plan on giving it some run later this morning.

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                        • videobastard
                          MVP
                          • Aug 2004
                          • 3388

                          #42
                          Re: Mirror's Edge: Catalyst

                          Im glad this game has fov slider. I raised it all the way up. I suffer from motion sickness on low field of view first person games but was able to play the beta for a lengthy time with the adjustment. Game is fun, made me feel like i was in the matrix running around.

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                          • Pappy Knuckles
                            LORDTHUNDERBIRD
                            • Sep 2004
                            • 15966

                            #43
                            Re: Mirror's Edge: Catalyst

                            I love the bit that I got to play today. The free running feels so smooth. I'm glad that they didn't change the formula too much. I think the open world will be fine based on what I've seen so far.

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                            • Tommyklaid
                              Legend
                              • Jul 2006
                              • 1859

                              #44
                              Re: Mirror's Edge: Catalyst

                              This game is getting a lot of flack - I'm hoping it proves everyone wrong and it's excellent. Yes, it's not linear, it's open-world...I'm excited to see what's in-store.
                              Currently playing on PS5 & XBOX SERIES X:
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                              • Candyman5
                                Come get some!
                                • Nov 2006
                                • 14380

                                #45
                                Re: Mirror's Edge: Catalyst

                                Originally posted by Tommyklaid
                                This game is getting a lot of flack - I'm hoping it proves everyone wrong and it's excellent. Yes, it's not linear, it's open-world...I'm excited to see what's in-store.
                                Why it getting flack?

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