The best part of New Story+ is that you don't have to do the Riddler stuff over again.
Batman: Arkham Knight
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Re: Batman: Arkham Knight
The best part of New Story+ is that you don't have to do the Riddler stuff over again.Boston Red Sox
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Re: Batman: Arkham Knight
40'ish at BB with GCU / 33 at GS
Only paid 48.00 so 8.00 to play for a few days.Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
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Re: Batman: Arkham Knight
I honestly don't remember the cloudburst tank mission, but I beat it on the first try. I never found anything with the Batmobile that bad or difficult. Still loved every second of the game.Comment
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Re: Batman: Arkham Knight
I think I died on the actual cloudburst tank once or twice, but thankfully it checkpoints after you take out the Cobra tanks. The best piece of advice for the cloudburst is to take out the front first. That was the hardest part for me.
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Re: Batman: Arkham Knight
Yea...if it didn't checkpoint you after taking out the cobras then I would be upset too. Taking out the front first is the best advice as it is the hardest part.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
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Re: Batman: Arkham Knight
I didn't know if this had been posted already, but an article with more detail on the Batgirl DLC coming to the game.
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Re: Batman: Arkham Knight
The tunnel is mission was more annoying than the cloudburst....for me at least..
There are some weird physics with the Batmobile sometimes...Comment
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Re: Batman: Arkham Knight
I didn't know if this had been posted already, but an article with more detail on the Batgirl DLC coming to the game.
http://www.ew.com/article/2015/07/06...rl-dlc?ref=yfp
So the boss fight will be enjoyable.
There's a ton of Justice League hints in AK. I wonder what WB has in store.
Still not sold on the season pass, but I might have to pick it up if the impressions for this are good.
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Re: Batman: Arkham Knight
Yes I agree. I wish they would add a Green Arrow DLC, especially with the popularity the show has gotten. I think it would be a nice addition to the game.Comment
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Re: Batman: Arkham Knight
The problem, as others have said, isn't necessarily the difficulty but please show me in what comic, cartoon, or movie that had Batman chilling in the Batmobile for 15-20 minutes taking out enemies? It was boring, long, and drawn out which is out of place for a series that's pretty much been intense and high impact. I've yet to encounter a fight like Deathstroke from AO or a fight like Solomon Grundy from AC. And if I have, I've completely forgot about it because they happen so few and far between everything else. Sadly, I'm also thinking of taking this back when done with the story and some of the side missions. This game has felt like too much of a chore with a couple of bright sports here and there.
Sent from my SM-N910P using TapatalkOriginally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: Batman: Arkham Knight
The game looks great and I have fun with it regardless, but I do agree, after now having finished the main story, that this was not Rocksteady's best effort. There were few boss battles like the ones we had grown accustomed to, and the open world was too lifeless....when you think about it there's really not that many thugs in the game. One would think that there would be hundreds of bad guys on the street. Dead Rising put a whole bunch of zombies out there, don't know why this game couldn't of had situations where Batman is facing hundreds of bad guys and needs the help of one of his sidekicks.
AC will remain my all time favorite, and I will keep AK because I am big Batman fan. I will appreciate AK for what it is, but its not my favorite in the series.Originally posted by Edmund BurkeAll that is needed for the triumph of evil, is for good men to do nothing.Comment
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Re: Batman: Arkham Knight
The game looks great and I have fun with it regardless, but I do agree, after now having finished the main story, that this was not Rocksteady's best effort. There were few boss battles like the ones we had grown accustomed to, and the open world was too lifeless....when you think about it there's really not that many thugs in the game. One would think that there would be hundreds of bad guys on the street. Dead Rising put a whole bunch of zombies out there, don't know why this game couldn't of had situations where Batman is facing hundreds of bad guys and needs the help of one of his sidekicks.
AC will remain my all time favorite, and I will keep AK because I am big Batman fan. I will appreciate AK for what it is, but its not my favorite in the series.Originally posted by G PericoIf I ain't got it, then I gotta take it
I can't hide who I am, baby I'm a gangster
In the Rolls Royce, steppin' on a mink rug
The clique just a gang of bosses that linked upComment
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Re: Batman: Arkham Knight
Arkham Asylum only had 5 boss battles. Poison Ivy's and Killer Croc's were done fairly well I thought. Bane's and the two Titans were basically dodge and combo and overtly simplistic in design. The Joker battle was fairly lame due to the conclusion of the narrative. The actual gameplay mirrored Bane and the previous Titans.
The only AC boss I remember is Solomon Grundy, Ra's al Ghul, Clayface, and Mr. Freeze. None of them were bad, but only the first 3 felt like they offered a difference in the normal gameplay. Mr. Freeze felt like a routine Predator scenario with only one enemy.
As far as Arkham Knight goes, however, none of the boss battles are memorable to me. The side stories are fairly straight-forward with little pay-off. Penguin and Two-Face are locked into their respective gameplay segments. Firefly and Man-Bat are basically chase missions. Arkham Knight's final confrontation I only remember because it wasn't a tank battle.
And it is odd how great the Scarecrow encounters were in AA, but none of that is really found here apart from the Joker stuff. Even then I wouldn't really say that's because of Scarecrow.
I wouldn't say that Rocksteady's boss battles are terrible (overall), but they were certainly underwhelming.
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Re: Batman: Arkham Knight
Yeah they aren't terrible I guess, just uninspired. I don't take too much from them. I did forget Ivy in Asylum that was a good one, the City ones I dunno. Batman's character ruins the idea of boss battles a little bit, I wanna go full God of War QTE bashing people's heads into the ground but instead you just gotta knock them out and take them to GCPD lol, this is one of the reason I hope a Superman game comes out. There's no way to make Batman look like Batman while we're controlling him, he just looks like a guy running around, diving, and throwing stuff. That's why I think QTE's are the way to go, they can set up an elaborate finish using however many bat gadgets they want, and you can watch Batman take down the bad guys, I know tons of people hate QTE's though. God of War boss battles are special because you can feel when they're finished, I often have issues with games where you just fight them until they fall down. I want the big finish.Originally posted by G PericoIf I ain't got it, then I gotta take it
I can't hide who I am, baby I'm a gangster
In the Rolls Royce, steppin' on a mink rug
The clique just a gang of bosses that linked upComment
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