Cities: Skylines

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  • brent3419
    MVP
    • Jul 2013
    • 1615

    #181
    Re: Cities: Skylines

    Originally posted by Cusefan
    I downloaded the ammu-nation building and those have begun popping up in my city.


    Sent from my Motorola DynaTAC using Tapatalk

    oh god.....imagine a bunch of ammu-nations in a high crime area


    Sent from the landmass between new orleans and mobile on Tapatalk
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    • Cusefan
      Earlwolfx on XBL
      • Oct 2003
      • 9820

      #182
      Re: Cities: Skylines

      Originally posted by brent3419
      oh god.....imagine a bunch of ammu-nations in a high crime area


      Sent from the landmass between new orleans and mobile on Tapatalk

      Actually I can't since my city has virtually no crime. Criminals need a buff...


      Sent from my Motorola DynaTAC using Tapatalk
      My dog's butt smells like cookies

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      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23442

        #183
        Re: Cities: Skylines

        Yeah that is my current gripe with this game, not enough crime or incentive to have a lot of police stations. I also don't like how fires don't spread from house to house.

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        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #184
          Re: Cities: Skylines

          So I take it people haven't been able to actually mod how the game plays yet, if people think Crime is too low? I wonder if that will even be possible, and how open the code is for things like that to be modified. Of course there's the possibility of an actual patch too.

          Personally I'd like to see random disasters make it in at some point (more than just fire).

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          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23442

            #185
            Re: Cities: Skylines

            Eventually people will mod in more crime. Currently most of the mods are visual. I am really amazed how many mods there are already to be honest. The devs will probably patch it in after they do the tunnels.

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            • Cusefan
              Earlwolfx on XBL
              • Oct 2003
              • 9820

              #186
              Re: Cities: Skylines

              The American Expansion: Yellow lines on the roads and crazy bad crime!


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              • Goffs
                New Ork Giants
                • Feb 2003
                • 12279

                #187
                Re: Cities: Skylines

                Originally posted by Gotmadskillzson
                WOW. I hope somebody make a car mod. It would be cool to drive around your city.
                I want to see different type of colors for cars....I never seen so many pink cars drive by....

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                • brandon27
                  MVP
                  • Aug 2008
                  • 1980

                  #188
                  Re: Cities: Skylines

                  Just downloaded this last night after reading through this thread yesterday. My laptop isnt built for games, that for sure, but I'm able to run this thing with some of the settings knocked down a bit, looks good still.

                  Seems to be fun, had some initial issues getting people to move in. Now they're slowly moving in though. Had my little town up to around 1000 people.

                  My only complaint, running pipes. I just find it mind numbing and a waste of time. I like how the latest sim city got rid of that, or just ran them along with roads automatically. Just seems like some tedious work that's relatively pointless. I hated doing it in the old sim city days, and I still hate it

                  All in all though, I've got to spend alot more time with this, hopefully tonight. Get a better feel for how it works and explore all the menu's and options. All I basically did yesterday was some roads, some zones, power, water, the very basics.

                  How can I build bigger zones? It would only let me make small zones in pre arranged spots along the roads that were pretty narrow. Can I make them bigger, or is that just the way it is in this game and I need to run my roads closer together?
                  Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22953

                    #189
                    Re: Cities: Skylines

                    If the zones are too small between roads, then the roads are too close. If there are no roads touching the zone and you feel it is too small, I don't believe there is any way to make them larger.

                    I am assuming you mean the latter and want your zones to stretch farther back from the roads?
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

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                    • RyanLaFalce
                      MVP
                      • Apr 2009
                      • 2337

                      #190
                      Re: Cities: Skylines

                      Am I missing out on a good game?

                      Comment

                      • brandon27
                        MVP
                        • Aug 2008
                        • 1980

                        #191
                        Re: Cities: Skylines

                        Originally posted by canes21
                        If the zones are too small between roads, then the roads are too close. If there are no roads touching the zone and you feel it is too small, I don't believe there is any way to make them larger.

                        I am assuming you mean the latter and want your zones to stretch farther back from the roads?
                        Yes, I spaced out my roads a decent ways apart, then zoned area's residential, but they only go back a few "squares" leaving me with empty spaces between my zones on either side of roads. They dont seem to stretch back far from the roads. I played around with it a bit more last night and it seems I just need my roads closer together, unless I'm missing something.

                        Things were going good, got up to a population of around 10k. Then... it plummeted down to about 4500. People were dying left and right. I have no idea why. Nothing came up in the "twitter feed", pollution isn't an issue. I started viewing some of my residential buildings and saw it breaks it down by ages. Looks like my people were just getting old, and dying! No kids replacing them... so... uh... how do I get my sims to bang?! I'm at a loss for how to get the population to continue. At that point, I just shut it down for the night. I have schools, I have cops, fire, healthcare, all green power, everything is watered and electrified. It was strange.
                        Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                        • Azamien
                          MVP
                          • Mar 2005
                          • 1475

                          #192
                          Re: Cities: Skylines

                          Originally posted by RyanLaFalce
                          Am I missing out on a good game?
                          No. You're missing out on a great game.
                          Impact de Montréal
                          Tous Pour Gagner

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                          • Cusefan
                            Earlwolfx on XBL
                            • Oct 2003
                            • 9820

                            #193
                            Re: Cities: Skylines

                            Originally posted by brandon27

                            Things were going good, got up to a population of around 10k. Then... it plummeted down to about 4500. People were dying left and right. I have no idea why. Nothing came up in the "twitter feed", pollution isn't an issue. I started viewing some of my residential buildings and saw it breaks it down by ages. Looks like my people were just getting old, and dying! No kids replacing them... so... uh... how do I get my sims to bang?! I'm at a loss for how to get the population to continue. At that point, I just shut it down for the night. I have schools, I have cops, fire, healthcare, all green power, everything is watered and electrified. It was strange.

                            The biggest culprit for sudden population loss seems to be dirty drinking water, I would really look at the location of your intake pipes. Even a little poop water can kill thousands.


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                            My dog's butt smells like cookies

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                            • Cusefan
                              Earlwolfx on XBL
                              • Oct 2003
                              • 9820

                              #194
                              Re: Cities: Skylines

                              Originally posted by RyanLaFalce
                              Am I missing out on a good game?

                              If you liked Simcity you'll enjoy Cities.


                              Sent from my Motorola DynaTAC using Tapatalk
                              My dog's butt smells like cookies

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                              • RyanLaFalce
                                MVP
                                • Apr 2009
                                • 2337

                                #195
                                Re: Cities: Skylines

                                Originally posted by Cusefan
                                If you liked Simcity you'll enjoy Cities.


                                Sent from my Motorola DynaTAC using Tapatalk
                                Yea I liked the old SimCitys. Never played the new one but that looks like it still has problems. I'm tempted to pick this up.

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