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  • kingkilla56
    Hall Of Fame
    • Jun 2009
    • 19395

    #1006
    Re: Overwatch

    Is win/loss the new k/d?
    Tweet Tweet

    Comment

    • The JareBear
      Be Good To One Another
      • Jul 2010
      • 11560

      #1007
      Re: Overwatch

      Originally posted by Brandwin
      The more I okay the further away I get from 50% win/loss.

      Sent from my Nexus 6P using Tapatalk
      My win/loss percentage with randoms is insanely low, and with a group of OSers it's probably pretty darn high. My stats stay pretty consistent but it's definitely easier to put up bigger numbers on better teams, especially deaths (dying less).
      "Successful people do not celebrate in the adversity or misfortune of others."

      OS Blog

      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

      Comment

      • SoMiss2000
        Hall Of Fame
        • Oct 2002
        • 20499

        #1008
        Re: Overwatch

        I set up a Discord account. Username is Tapp.
        "Never trust a big butt and a smile."-Ricky Bell
        Check out www.sliderset.net



        Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

        Comment

        • sbauer318
          MVP
          • Mar 2004
          • 2511

          #1009
          Re: Overwatch

          Originally posted by SoMiss2000
          I set up a Discord account. Username is Tapp.


          What's the number after the pound sound? Format is similar to battle.net
          PSN/XBL: sbauer318
          Steam: sbauer
          MLB: Baltimore Orioles
          NFL: Baltimore Ravens

          Comment

          • SoMiss2000
            Hall Of Fame
            • Oct 2002
            • 20499

            #1010
            Re: Overwatch

            Originally posted by sbauer318
            What's the number after the pound sound? Format is similar to battle.net
            It's Tapp#1184
            "Never trust a big butt and a smile."-Ricky Bell
            Check out www.sliderset.net



            Currently Listening: The D.O.C.: No One Can Do It Better (evidence that rap music used to be good!)

            Comment

            • Brandwin
              Hall Of Fame
              • Jul 2002
              • 30621

              #1011
              Re: Overwatch

              Are Brawl stats different? Why are stats green after a game?

              Sent from my Nexus 6P using Tapatalk

              Comment

              • 87Birdman
                Rookie
                • Jul 2011
                • 473

                #1012
                Re: Overwatch

                Originally posted by Brandwin
                Are Brawl stats different? Why are stats green after a game?

                Sent from my Nexus 6P using Tapatalk
                Green stats are career highs also has them on a per character base.

                Brawl stats are different and I dint think there is a section to see brawl stats on the career page. Found this out when I was wondering why I had no time with some characters I knew I used. But it was on the brawl where you had double life and like half cooldown so I trolled with Mei a lot as you could put up a wall and when that went down go into a block of ice and when that broke wall was ready. You could stall payloads for awhile.

                But after that brawl was over it said I had no time with Mei.

                Sent from my SM-G900R4 using Tapatalk

                Comment

                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #1013
                  Re: Overwatch

                  So how do you guys feel about the decision to go with cosmetic only progression, now that we have had the game a few weeks?

                  I know that for me a big part of playing a game is a sense of progression, that is why Division fizzled for me after the first 200 hours. That is also why a game like BF4 can get thousands of hours of play time since you are always working to unlock more guns, upgrades, etc.

                  In OW, do you wish there was something you could grind toward? Maybe go with the TF2 approach and make it so its not necessarily better weapons just alternate versions of weapons, at least give something you feel like you are grinding toward?

                  The gameplay itself is so fun and the game is just such a blast but I feel like it might only appeal to the "hardcores" after the shine wears off
                  Last edited by The JareBear; 06-13-2016, 12:40 PM.
                  "Successful people do not celebrate in the adversity or misfortune of others."

                  OS Blog

                  The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                  Comment

                  • sportsdude
                    Be Massive
                    • Jul 2002
                    • 5001

                    #1014
                    Re: Overwatch

                    Originally posted by The JareBear
                    So how do you guys feel about the decision to go with cosmetic only progression, now that we have had the game a few weeks?

                    I know that for me a big part of playing a game is a sense of progression, that is why Division fizzled for me after the first 200 hours. That is also why a game like BF4 can get thousands of hours of play time since you are always working to unlock more guns, upgrades, etc.

                    In OW, do you wish there was something you could grind toward? Maybe go with the TF2 approach and make it so its not necessarily better weapons just alternate versions of weapons, at least give something you feel like you are grinding toward?

                    The gameplay itself is so fun and the game is just such a blast but I feel like it might only appeal to the "hardcores" after the shine wears off
                    I love it the way it is. If you want progression there's plenty of games out there to scratch that itch. I feel progression, the way you're discussing, would add unnecessary nuance to a game that doesn't need it.
                    Lux y Veritas

                    Comment

                    • The JareBear
                      Be Good To One Another
                      • Jul 2010
                      • 11560

                      #1015
                      Re: Overwatch

                      Originally posted by sportsdude
                      I love it the way it is. If you want progression there's plenty of games out there to scratch that itch. I feel progression, the way you're discussing, would add unnecessary nuance to a game that doesn't need it.
                      Would you agree that it works well in Team Fortress 2, though? As long as everything is balanced, would it add maybe another level of fun, potentially?

                      For the record, I love the game and will probably always play it, just opening up a discussion. I am sure there may be some people out there who maybe had trouble investing a lot into the game due to lack of feeling like they were working toward anything
                      "Successful people do not celebrate in the adversity or misfortune of others."

                      OS Blog

                      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                      Comment

                      • Jistic
                        Hall Of Fame
                        • Mar 2003
                        • 16405

                        #1016
                        Re: Overwatch

                        Originally posted by Speedy
                        I agree Jistic on Torjborn. I think his turret should be nerfed by either making it easier to destroy or the damage reduced.
                        I think another idea might be if Torbjorn is "dead" the turret is not operational. That way you can single him out first, eliminate and take out the turret safely. Otherwise he's racking up eliminations while "dead."
                        PSN: JISTIC_OS
                        XBOX LIVE: JISTIC

                        Comment

                        • Jistic
                          Hall Of Fame
                          • Mar 2003
                          • 16405

                          #1017
                          Re: Overwatch

                          One tip for Reaper players. In some of those 1v1 fights reloading can kill you. When you are about to have to reload, the animation of Reaper dropping his guns takes longer than the animation of his melee attack. So right when you run out of ammo, do a quick melee and your guns come back instantly reloaded. It can be the difference between life and death sometimes.
                          PSN: JISTIC_OS
                          XBOX LIVE: JISTIC

                          Comment

                          • Dogslax41
                            MVP
                            • Aug 2003
                            • 1901

                            #1018
                            Re: Overwatch

                            Originally posted by The JareBear
                            So how do you guys feel about the decision to go with cosmetic only progression, now that we have had the game a few weeks?

                            I know that for me a big part of playing a game is a sense of progression, that is why Division fizzled for me after the first 200 hours. That is also why a game like BF4 can get thousands of hours of play time since you are always working to unlock more guns, upgrades, etc.

                            In OW, do you wish there was something you could grind toward? Maybe go with the TF2 approach and make it so its not necessarily better weapons just alternate versions of weapons, at least give something you feel like you are grinding toward?

                            The gameplay itself is so fun and the game is just such a blast but I feel like it might only appeal to the "hardcores" after the shine wears off
                            This is were I see Blizzard being able to shine based on their attentiveness to the community and level of content because it's going to be up to new game modes having to fill that grind void. Right now I can see myself not playing this game near as much (I play almost every night for a varying amount of time now) but new game modes and freshening up the game would completely change that.

                            I also feel like I will be more likely to play again in the distant future without the grind because you won't fall behind friends just because you don't put in the same amount of time as them.

                            Comment

                            • Brandwin
                              Hall Of Fame
                              • Jul 2002
                              • 30621

                              #1019
                              Re: Overwatch

                              Originally posted by Jistic
                              I think another idea might be if Torbjorn is "dead" the turret is not operational. That way you can single him out first, eliminate and take out the turret safely. Otherwise he's racking up eliminations while "dead."
                              Great idea! I like that a lot.
                              Originally posted by Jistic
                              One tip for Reaper players. In some of those 1v1 fights reloading can kill you. When you are about to have to reload, the animation of Reaper dropping his guns takes longer than the animation of his melee attack. So right when you run out of ammo, do a quick melee and your guns come back instantly reloaded. It can be the difference between life and death sometimes.
                              NICE! Thank you for sharing this tip.


                              When do the Weekly Brawls update?

                              Comment

                              • KSUowls
                                All Star
                                • Jul 2009
                                • 5888

                                #1020
                                Re: Overwatch

                                I actually like the lack of "progression" in terms of weapons. When games like Call of Duty really started to popularize weapon progression is when I started to lose interest in FPS games. Nothing is worse than starting out at level 0 with your default weapon and getting blasted by some level 50 with an epic gun. I think it would be even more difficult in a game like this because suddenly you have 21 characters with top tier guns that you would need to unlock, and that would be one heck of a grind.

                                I never really got into BF4 or games like that so I can't speak too much about what drives people to continue playing, but it doesn't seem like progression for that new weapon would be the determining factor. I mean, do you just stop playing when you unlock those higher level weapons? A FPS I did play with some kind of progression was Destiny. It had both weapon/armor progression and character classes. I stopped playing after a while though because the game just became stale. The new weapons and armor were cool and a goal to strive for, but it was such a huge grind to get them. Not long after I finished the story I realized I was just playing so I could unlock the next tier weapon instead of playing because it was fun. Whereas I play Overwatch simply because it's fun. It's still new and shiny so maybe that will wear off, but there are still the 21 different characters I can play around with to keep me going. Often times I'm switching them up mid match so things never seem to get too stale.

                                The tldr version is that it's a legitimate concern since the game doesn't have features that many other shooters have these days, but when I think back to games like Halo and Unreal Tournament which also didn't have the progression systems then I think Overwatch still has a chance to have a solid run.

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