Civilization 6

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  • canes21
    Hall Of Fame
    • Sep 2008
    • 22910

    #61
    Re: Civilization 6

    I agree with you all. This game is great and I've been playing it as much as BF1 and anything else I have. Every change they made I pretty much love. Districts, housing, the way happiness works, the new trees, the way techs work, everything is great.

    Me and a buddy are doing a marathon playthrough with no turn limit nor victory conditions. It was meant to just learn the game with, but it's been so fun we may just keep going and going.
    “No one is more hated than he who speaks the truth.”


    ― Plato

    Comment

    • Cusefan
      Earlwolfx on XBL
      • Oct 2003
      • 9820

      #62
      Re: Civilization 6

      I am on my second play through on Prince with a Giant world and epic speed; right now and I have a few more observations:

      I went in with the idea that I want to be a economic powerhouse and it has worked, I have focused on gold and whenever I get into a war I simply levy my friendly city states armies and I use them to fight my battles for me. I found it behooved me to keep those armies modern with the times so I would also upgrade their units. This strategy seems to work.

      its around 1600 right now and I just discovered flight so Technology seems to be ahead by around 300-400 years(Germans had it first). I am not focusing on science as I turned off that victory setting but I am still far ahead of most civs in science with Germany as the lone exception.

      I was surprised to see some teamwork with the other leaders, I had 3 Civs declare war on me at the same time! only problem was that only 1 Civ was really fighting and the other 2 didn't really do anything. Fighting the AI is very easy though, 3 ranged units to every 1 fighting unit and its pretty easy to win a way.

      I am off to my Bachelor party but im sure i will be jonesing to play this game all weekend. Right now I have 31000 gold at my disposal so Its time to build a army of my own and go take out Germany in a holy war.
      My dog's butt smells like cookies

      Comment

      • half-fast
        Rookie
        • Sep 2011
        • 857

        #63
        Re: Civilization 6

        Great post, Cusefan, and congratulations.
        TB Lightning | Liverpool | Panathinaikos | Toronto FC

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #64
          Re: Civilization 6

          Sure enough, my first game ended with a Scythian religious victory. Just nothing I could do with how late I realized what was happening - with no religion of my own I couldn't begin to produce missionaries that were good enough at defending my cities. I had let my military dip a bit while I was building science and culture, and knew I probably couldn't take on the world if I declared a surprise war to defend my territory. So I just let it play out.

          I saw something in this game I rarely saw at all in Civ 5, after using the tuner to reveal the whole map - the AI (the winning civ, actually) showed a willingness to colonize overseas. It settled a city on one island that was closer to the second continent which was shared by 3 other civs. So I'll be watching future games (well, after they end ) to see if it will try to colonize a "new world" type of continent.

          Loved playing this game start to finish, and it definitely gave me some things to learn from. I got hit hard by amenities stalling growth throughout the game, and couldn't grow my empire quite as fast as I wanted to. Also there was the whole "not getting a religion" thing.

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #65
            Re: Civilization 6

            Originally posted by bcruise
            Sure enough, my first game ended with a Scythian religious victory. Just nothing I could do with how late I realized what was happening - with no religion of my own I couldn't begin to produce missionaries that were good enough at defending my cities. I had let my military dip a bit while I was building science and culture, and knew I probably couldn't take on the world if I declared a surprise war to defend my territory. So I just let it play out.

            I saw something in this game I rarely saw at all in Civ 5, after using the tuner to reveal the whole map - the AI (the winning civ, actually) showed a willingness to colonize overseas. It settled a city on one island that was closer to the second continent which was shared by 3 other civs. So I'll be watching future games (well, after they end ) to see if it will try to colonize a "new world" type of continent.

            Loved playing this game start to finish, and it definitely gave me some things to learn from. I got hit hard by amenities stalling growth throughout the game, and couldn't grow my empire quite as fast as I wanted to. Also there was the whole "not getting a religion" thing.
            Well .... I am going to have to grab this soon....
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


            Skyboxer OS TWITCH
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            • choadler
              MVP
              • Feb 2004
              • 2001

              #66
              Re: Civilization 6

              I am in addiction mode on this game and my sleep is severely impacted. One thing they do need to work on a little bit is underpowered Civs attacking you when they clearly have a major tech disadvantage. I had filled up my friend bar with France, we had open borders, mutual beneficial trading, embassies, the whole deal. Out of the blue she declares war on me with horseman against my gunpowder units.

              Sent from my SM-G920V using Tapatalk

              Comment

              • half-fast
                Rookie
                • Sep 2011
                • 857

                #67
                Re: Civilization 6

                Originally posted by choadler
                I am in addiction mode on this game and my sleep is severely impacted. One thing they do need to work on a little bit is underpowered Civs attacking you when they clearly have a major tech disadvantage. I had filled up my friend bar with France, we had open borders, mutual beneficial trading, embassies, the whole deal. Out of the blue she declares war on me with horseman against my gunpowder units.

                Sent from my SM-G920V using Tapatalk
                Totally agree, but it's nice to see the AI attacking. IMO youre correct, but I hope there is always some sort of slight randomness that could cause a Civ to go off the deep end. In Civ 5, I could literally go games without being attacked, playing on the proper difficulty(or close to it) by being well protected - I'd almost never get tested.
                TB Lightning | Liverpool | Panathinaikos | Toronto FC

                Comment

                • Skyboxer
                  Donny Baseball!
                  • Jul 2002
                  • 20302

                  #68
                  Re: Civilization 6

                  Well I couldn't resist.....
                  Did the tutorial just to get any details of the changes etc...

                  Started a test campaign..... hooked.... may not even start over....

                  There are a couple things I wish I'd have did different but such is life...
                  Joshua:
                  "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                  a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                  Skyboxer OS TWITCH
                  STEAM
                  PSN: Skyboxeros
                  SWITCH 8211-0709-4612
                  XBOX Skyboxer OS

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                  • canes21
                    Hall Of Fame
                    • Sep 2008
                    • 22910

                    #69
                    Re: Civilization 6

                    Trajan messed up and started a war with the buddy that I am playing with(still in our first play, 426 turns in). So, I did what anyone else would do for a friend and finished fighting my own war, got peace with the Kongo, and built up my army a little bit more and am now a turn away from the Roman Empire ceasing to exist completely. He went from 7 or 8 cities to nothing. Unfortunately the Nords were also fighting my buddy and took his capital. I was in an alliance with them(he was too, but they still went to war with him) and I guess I'm just not that great of a friend.

                    I'm loving this game more and more. I'm looking forward to continuing this play while also getting excited for when we start over because of what I have learned and what I want to try.

                    One thing I wish was possible is asking or demanding for one Civ to make peace with another. I probably would've asked Rome to make peace with my buddy early on after taking the first city or two, but since it wasn't an option I just killed their entire empire. It's a bit easy when I'm building tanks and infantry while everyone else has knights at best. We will probably be upping the difficulty every new play. This was just default Prince. It's a bit funny that I don't even have steam power yet and have never even built a boat, but I have tanks, artillery coming, and own nearly an entire continent.
                    “No one is more hated than he who speaks the truth.”


                    ― Plato

                    Comment

                    • half-fast
                      Rookie
                      • Sep 2011
                      • 857

                      #70
                      Re: Civilization 6

                      I love this game. I do feel that there is something missing though. It needs a patch or two to get rid of some of the annoying bugs/behaviour, but all in all, this game is one of the best quality game launches ive seen in a long time.
                      TB Lightning | Liverpool | Panathinaikos | Toronto FC

                      Comment

                      • ChubbyBanana
                        Don't Trust Influencers
                        • Oct 2003
                        • 7071

                        #71
                        Re: Civilization 6

                        Originally posted by Skyboxer
                        Really wish there was a sale already. I could get the DVD version at BB with GCU discount but I don't want to have to have a disk
                        I did the boxed at Best Buy Skyboxer. It has a steam key in the case. Never even used the disk, if that's what you're after.

                        Shoot - too late.
                        Last edited by ChubbyBanana; 11-15-2016, 01:44 AM. Reason: too late
                        Not A Moderator
                        Extra Life 2017
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                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20302

                          #72
                          Re: Civilization 6

                          Originally posted by ChubbyBanana
                          I did the boxed at Best Buy Skyboxer. It has a steam key in the case. Never even used the disk, if that's what you're after.

                          Shoot - too late.
                          I was wondering if that would be the case... Damn it lol

                          Oh well.. Game is really fun
                          Joshua:
                          "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                          a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                          Skyboxer OS TWITCH
                          STEAM
                          PSN: Skyboxeros
                          SWITCH 8211-0709-4612
                          XBOX Skyboxer OS

                          Comment

                          • Maverick09
                            Rookie
                            • Jun 2004
                            • 267

                            #73
                            Re: Civilization 6

                            The stories in this thread are great and are really swaying me towards buying the game.

                            I was gonna wait a bit before buying it seeing Civ V was pretty bare bones when it came, but everyone seems to be saying this one is fully featured.

                            Comment

                            • bcruise
                              Hall Of Fame
                              • Mar 2004
                              • 23274

                              #74
                              Re: Civilization 6

                              First big update (with Balance and AI changes) just dropped.

                              A new update is available for Sid Meier’s Civilization VI today. The “Fall 2016 Update” will automatically install when starting the Steam client; if it doesn’t install automatically, please restart Steam. This update adds DirectX 12 support to Civilization VI, starting with AMD cards and NVIDIA Maxwell-series-or-later cards; please make sure your drivers are up-to-date. Support has also been added for Logitech ARX. For more information on each of these, please click their respective link.


                              [NEW]
                              • Maps
                              - Added a balanced six player map.
                              - Added a balanced four player map.
                              • ‘Cavalry and Cannonades’ Scenario Added
                              - Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.
                              - Larger starting army and additional starting techs.
                              - Time limit: 50 turns.
                              - Goal: Possess the largest territory.
                              • DX12 Support
                              • Complete Logitech ARX Support

                              [GAMEPLAY UPDATES]
                              • Added additional notifications.
                              • Added a “time defeat” for running out of time. This is always disabled if a Score Victory is available.
                              • Added additional Hotkey support (next unit, next city).
                              • Added the ability to rename cities.
                              • Added UI to show the next tile a city will grow to.
                              • Added a visual cue for Barbarian Scouts that are alerted to your city.
                              • Changed Dan Quayle rankings.

                              [BALANCE CHANGES]
                              • Added prerequisite project (Manhattan Project) for Operation Ivy.
                              • Added Metal Casting as a prerequisite for Economics tech.
                              • Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.
                              • Adjusted relationship decay rates.
                              • Reduced the effectiveness of cavalry production policies.
                              • Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city. The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization.
                              • Reduced border incursion warnings if the troops are within their own borders.
                              • Increased the number of Great Works of Writing slots in the Amphitheater to 2.
                              • Increased Counterspy operation time.
                              • Increased the cost of Religious units and applied additional charges.
                              • Units may no longer be deleted when they are damaged.
                              • Deleting a unit no longer provides gold.
                              • Updated Island Plates map to have more hills and mountains.
                              • Units may no longer remove features from tiles that are not owned by that player.
                              • Fallout now prevents resource harvesting.
                              • Barbarian camps must spawn further away from low-difficulty players’ cities.

                              [AI TUNING]
                              • Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.
                              • Adjusted AI understanding of declared friendship.
                              • Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
                              • Increased AI competitiveness in building a more advanced military.
                              • Increased AI usage of Inquisitors. Especially Phillip.
                              • Increased AI value of upgrading units.
                              • Increased AI use of Settler escorts.
                              • Tuned AI usage of units that cannot move and shoot, like Catapults.
                              • Tuned AI city and unit build planning.
                              • Improved the ability of city-states to maintain a strong military.

                              [BUG FIXES]
                              • Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.
                              • Fixed Royal Navy Dockyard not getting the right adjacency bonuses.
                              • Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.
                              • Fixed a unit cycling error with formations.
                              • Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state. Now it should only return the levied units that actually originally belonged to the one city-state.
                              • Fixed several issues when Airstrips and Aerodromes are occupied, including forced rebasing of enemy units and UI updates.
                              • Fixed an exploit that allowed ranged and bombard units to gain experience when attacking a district with 0 hit points.
                              • Fixed an issue with wonders when transferring city ownership – conquering a city with a wonder would not track that wonder, and could lead to problems when attempting to use Gustave Eiffel.
                              • Fixed an issue where the Settler lens would not always show the right information to the player.
                              • Fixed an issue where AI would counter gold changes with the change desired, rather than the total amount of gold desired.
                              • Fixed an issue where the Tutorial intro and outro videos would appear off-center in certain resolutions.
                              • Fixed some crashes with units.
                              • Fixed an issue where multiple leaders of the same civilization would frequently show up in a game.
                              • Fixed an issue where Trade Route yields were doubling in some instances.
                              • Units in formations now break formation before teleporting between cities.
                              • The achievement ‘For Queen and Country’ was unlocking too frequently.
                              • AI with neutral relationships should accept delegations barring exceptional circumstances.
                              • Can no longer declare a Joint War if it is invalid for either party.
                              • Save game files should no longer be case sensitive.
                              • Certain wonders were sending extra notifications.
                              • Players will no longer receive any warmongering penalties from a joint war partner for actions in that joint war.
                              • Liberating a civilization back to life will now bring them back into the game properly.
                              • Observation Balloon range bonus was being incorrectly applied when stacked.
                              • Text and grammar fixes.

                              [VISUALS]
                              • Buildings on snow will now have snow on them.
                              • Added an Industrial Barbarian Encampment.
                              • Added a ranger tower to National Parks.
                              • Fixed some issues with buildings not culling around other world items properly.
                              • Fixed an issue with some Districts not showing properly.
                              • Miscellaneous polish applied to multiple improvements, districts, and buildings.

                              [MULTIPLAYER]
                              • Turn timers are always disabled on the first turn of a new game. This happens regardless of the advanced start or turn timer type selected.
                              • Allow multiplayer lobby's private game status to be toggled once the lobby has been created.
                              • Cap the max players to 12.
                              • Added LAN player name option to options screen.

                              [UI]
                              • Added the number of specialists working a tile.
                              • Added some additional icons for espionage, promotions, etc.
                              • Added additional Civilopedia shortcuts, including right clicking a unit portrait.
                              • Added the signature to the diplomacy action view/deal view so that we can differentiate between duplicate players. Also added multiplayer screenname in diplomacy.
                              • Added Trade Route yields to the Reports screen.
                              • Added City Center to the City Breakdown panel.
                              • Added rewards and consequences to mission completed popups.
                              • Updated the leader-chooser when beginning a new game.
                              • Updated the end game Victory screen.
                              • Updated the multiplayer staging room.
                              • Updated city banners.
                              • Updated Espionage mission chooser flow.
                              • Updated to display what cities are getting amenities from each resource.
                              • Changed resource icon backings to reflect the type of resource it is.
                              • Auto-scroll to the first Great Person that can be claimed.
                              • Improved search functionality in the Civilopedia.
                              • Removed Barbarian data from player replay graphs.
                              • ESC now closes the Tech, Civic, and Eureka popups.
                              • When loading a game, the era blurb will be the current era of the saved game, rather than the starting era of the game.

                              [AUDIO]
                              • Added some missing mouseover sounds.
                              • Fixed the Oracle quote.
                              • Fixed an issue where the Advisor voice was not playing in some languages.
                              • Fixed compatibility issues with some sound cards, especially those set to high playback rates.

                              [MISC]
                              • Added a setup option "No Duplicate Leaders" that is enabled by default. This option prevents multiple players from selecting the same leader.
                              • Updated leader screen to support enabling/disabling bloom according to the 'Enable Bloom' graphics option.
                              • Plot Tooltip Delay is now available in the Options menu.
                              • Auto Cycle Units is now available in the Options menu.
                              • Benchmark updates.
                              • Credits updated.

                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #75
                                Re: Civilization 6

                                In addition, both Nvidia and AMD released drivers with Civ6 optimizations in the last two days.

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