The reason why I dislike MP is because when it's added to a game, then typically certain elements are removed – namely a good offline story.
I’ll use RB6:Siege as an example. I loved RB6:Vegas because of the great story and structure.
But with Siege, that’s thrown out. Why bother making a good offline storymode when you can just play with friends online? Just pick a map, wait for 10 other people to join and go at it.
And at times, AI is sacrificed because why program good opponent AI when you can just go online and face real people and get stomped by some 10YO who has an infinite amount of time to master a game in a day.
If a game is produced with SP in mind, then it seems like the game is more fleshed out; from voice acting, to depth… Look at Skyrim. I don’t think that game would be nearly as deep if it was an MMO.
Games that are MP only seem like shells in comparison because the producers are expecting real-people to fill in the blanks.
I could see a game like Days Gone doing well if you could play with 1, maybe 2 or 3 friends at a time. It’s unfortunate that won’t be the case.
But overall, I don’t think anyone can argue that SP games usually have a lot more polish to them.
I don’t think titles like The Last of Us, Red Dead Redemption, etc would have been as good if they were focused solely on multiplayer action.
So seeing that Days Gone is a SP only game is music to my ears because the programmers would have to work a lot harder to bring a truly enjoyable experience to the customer instead of relying on My_Mom_Says_I’M_Hot_69 to do it for them.
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