Re: Jurassic World Evolution
Interesting tidbits from an early review of JWE2;
https://www.thesixthaxis.com/2021/11...tion-2-review/
Your first step into Jurassic World 2 is likely to be the campaign. For fans of the franchise this is going to be a real treat, as the events of the game follow on directly from the last film, Jurassic World: Fallen Kingdom. Thanks to man’s now-predictable hubris, dinosaurs are loose in North America and Canada and as they now roam the forests and plains, it’s up to you to see that they receive the care and attention that they need.
There’s more of an emphasis on action gameplay here than there was in the first outing. You find yourself driving through the rolling hills, searching for signs of Allosaurus like you’re in Monster Hunter World, or refitting a dinosaur poacher’s facility while tranquillising a pair of Carnotaurus. While direct control existed in the first game, it’s clear that Frontier want you to be part of the action this time, getting you into the chopper to try and capture a loose dinosaur. It’s not completely enforced though, as you can still add tasks so that the AI takes care of such things for you.
While the campaign is a shorter experience, you’re also getting Chaos Theory mode. This is the Jurassic Park equivalent of Marvel’s ‘What If’, letting you change events, or take on tasks that never got off the ground or appeared in the films. My favourite here was the opportunity to build The Lost World’s San Diego site – the one that never received its T-Rex delivery. You journey through and across the Jurassic Park timeline, beginning with John Hammond’s original vision through to assisting Simon Masrani start his. You never know, with you at the helm maybe this time it’ll be different?
While the story and management aspects are a clear step up from the original, the dinosaurs remain the real attraction. These extinct creatures were beautifully rendered in the first game, but their behaviours were distinctly limited. Each dinosaur now behaves in what I imagine is a more realistic manner, looking truly lifelike now as they lie down, roar, yawn, or interact with each other (and your Rangers’ Jeeps).
Interesting tidbits from an early review of JWE2;
Spoiler
https://www.thesixthaxis.com/2021/11...tion-2-review/
Your first step into Jurassic World 2 is likely to be the campaign. For fans of the franchise this is going to be a real treat, as the events of the game follow on directly from the last film, Jurassic World: Fallen Kingdom. Thanks to man’s now-predictable hubris, dinosaurs are loose in North America and Canada and as they now roam the forests and plains, it’s up to you to see that they receive the care and attention that they need.
There’s more of an emphasis on action gameplay here than there was in the first outing. You find yourself driving through the rolling hills, searching for signs of Allosaurus like you’re in Monster Hunter World, or refitting a dinosaur poacher’s facility while tranquillising a pair of Carnotaurus. While direct control existed in the first game, it’s clear that Frontier want you to be part of the action this time, getting you into the chopper to try and capture a loose dinosaur. It’s not completely enforced though, as you can still add tasks so that the AI takes care of such things for you.
While the campaign is a shorter experience, you’re also getting Chaos Theory mode. This is the Jurassic Park equivalent of Marvel’s ‘What If’, letting you change events, or take on tasks that never got off the ground or appeared in the films. My favourite here was the opportunity to build The Lost World’s San Diego site – the one that never received its T-Rex delivery. You journey through and across the Jurassic Park timeline, beginning with John Hammond’s original vision through to assisting Simon Masrani start his. You never know, with you at the helm maybe this time it’ll be different?
While the story and management aspects are a clear step up from the original, the dinosaurs remain the real attraction. These extinct creatures were beautifully rendered in the first game, but their behaviours were distinctly limited. Each dinosaur now behaves in what I imagine is a more realistic manner, looking truly lifelike now as they lie down, roar, yawn, or interact with each other (and your Rangers’ Jeeps).
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