Couple people playing on twitch tonight
Death Stranding
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Re: Death Stranding
Decided to get my copy tomorrow and jump into the story this weekend.
Found this piece from The Mako Reactor that breaks down much of the <b>terminology</b> which will help in understanding its story. There no game play spoilers even though I listed it as such.
Spoiler
<b>Beach</b>
The beach is a location that exists in between life and the afterlife. Think of it as a purgatory.
<b>BB or Bridge Baby</b>
A BB or Bridge Baby is a baby that serves as a connection between the world of Death Stranding and the Beach. It’s this link that lets porters use BBs to detect BTs and avoid them.
<b>BT</b>
Beached things, known as BTs, as otherwordly beings stranded in the real world after the Death Stranding event. There are multiple types of BTs and they all try and consume Sam. They’re the most threatening type of foe you’ll be up against in the game.
<b>DOOMS</b>
DOOMS are abilities certain people gained after the Death Stranding event. These include the ability to sense BTs, see them, teleport from one location to another, and even summon BTs.
<b>UCA</b>
The UCA (short for United Cities of America) is essentially America in-game. It’s a collection of cities that have been fractured and disconnected from the chiral network forcing Sam to go on his journey to reconnect them. It also serves as the government of America with Bridget Strand as president.
<b>Fragile Express</b>
Fragile Express is a delivery service run by one of the game’s central characters Fragile (Lea Seydoux). It’s a privately owned delivery service rivalling Bridges that’s owned by the US government or UCA as the game refers to it.
<b>MULE</b>
MULEs are bandits who are seemingly obsessed with stealing your cargo. They are either patrolling around locations on their own or present in camps with other MULEs.
<b>Q-Pid</b>
Q-Pid is a necklace Sam uses to connect to the Chiral network. It allows cities and distribution centres to connect to the Chiral network.
<b>Cufflinks</b>
Cufflinks are handcuffs-like devices worn by Bridges members as well as Sam. Details such as mission objectives, email, data logs, and cargo management is possible through cufflinks. It also lets Sam and his crew communicate while he’s on his voyage to reconnect America.
<b>Chiral network</b>
Chiral network is a system in Death Stranding developed by Bridges to connect different locations together share information and transfer data. Think of it as a super high-speed internet connection that allows for 3D printing (or chiral printing as the game calls it) and lets its user access vast, previously unobtainable archives that help piece together the setting and lore of Death Stranding.
<b>Bridges</b>
Bridges is a company formed to reconnect America by delivering parcels across the nation and connecting recipients of said parcels to the chiral network. It’s government-run and includes the likes of Die-Hardman, Deadman, Heartman, and Sam.
<b>Timefall</b>
Timefall is a supernatural rain that accelerates the flow of time that damages cargo as well as organic matter, humans included. It accompanies BTs when they are near and is a hint to be wary of a possible attack from these otherworldly creatures.
<b>Repatriate</b>
Repatriates are able to come back to life after dying. On death they navigate parts of their beach known as the seam before re-emerging into the world. Known repatriates include Sam and Heartman.
<b>Chiralium</b>
Chiralium is a mineral that allows you to craft gear and equipment. In addition to this, it also powers the chiral network. Chiralium can be found growing in the world of Death Stranding as crystals. It can also be obtained when you defeat a BT.
<b>Odradek</b>
The Odradek is equipment carried by Sam on his shoulder that lets him scan his surroundings for points of interest, BTs, and more.
<b>Voidout</b>
If Sam or any other individual gets consumed by BTs, a massive crater is formed on the map. This is called a voidout and it is caused by the interaction of antimatter and humans.
<b>Death Stranding (event)</b>
The Death Stranding refers to a series of events that led to BTs seeping into the world from their beaches.
<b>Homo Demens </b>
The Homo Demens is a group of extremists. They’re a decentralised lot with Death Stranding antagonist Higgs being the most high-profile of them. The Homo Demens are against the reunification of America and are thus opposed to Bridges and the UCA.
<b>Likes</b>
Death Stranding lets players leave “likes” on things they see while exploring. These aren’t a currency but just useful for letting other players know when they have helped you and to ensure that players know if something is worth looking into or not based on the number of likes it has received. A bridge constructed that has a lot of likes is most likely worth exploring.
<b>Strands</b>
Strands are connections that Sam forges through the events of Death Stranding. It also refers to the social strand system a fancy term devised by Hideo Kojima of which Death Stranding is a first due to its asynchronous multiplayer, cooperation, and focus on making connections where you’re never quite alone in the world of Death Stranding. Unless you’re playing it offline of course.
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Re: Death Stranding
Got the game and looking forward to giving it some time this weekend.
I was never into MGS, but this game has a lot of appeal for some reason.
I have a really nice home theatre set up and just the thought of wandering around in a post apocalyptic world with all the weather effects and the atmosphere etc was enough to pull me inComment
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Re: Death Stranding
Come on fellas with some thoughts on this.
Sent from my iPad using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
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Re: Death Stranding
Well, after a three hour session, I am really enjoying it.
It is very different, but personally I am glad it is. Too many games feel like the same thing repeated nowadays.
Pace is slow.
Atmosphere is incredible.
Graphics are insanely good...imagine zero horizon engine perfected.
I found myself just standing there with one particular thing to 'deliver, just looking around for ages' and thinking how the hell to I do this.
Very different to anything else.Comment
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Re: Death Stranding
Don't know why I am a sucker for these Limited Edition Consoles. After watching several hours of Twitch feeds I called around to my local Gamestop and they had one console left so I went and grabbed it. Won't get around to playing until tomorrow evening. Should be a very slow process based off what I've been able to gather and that's right up my old asses alleys.The poster formerly know as "FLIGHTWHITE"Comment
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Re: Death Stranding
Decided to use Walt Frazier's 3 hour benchmark before deciding to call it a night while still in episode 1. I'll also echo his statement regarding something I've never experienced playing before and the graphics being off the chart amazing. At one point, while crossing a river, I marveled at the amount of rocks there was and how detailed the landscape is as you navigate a treacherous post-apocalyptic America. I'm about to embark on a mission which made me stop playing because I have a long trek and the BTs will freak you out. Not what I want to do before I go to bed....LOL.
Story is still a mystery even though there are long cut scenes played out at the start. For me, this game is about it's story. I can see how some may be discouraged due to its slower pace but from many who did like/love the game, the end story is worth the wait.Comment
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Re: Death Stranding
At work feening to start the play through on this. Watching Twitch in my lunch is self torture. From what I’ve seen and the information that I’ve gathered this game seems to have the potential to be really good.
Sent from my iPhone using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
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Re: Death Stranding
Was able to get in a little over and hour or so and I can say this is by far the strangest game I have ever attempted to play and it’s not even close. Strange but in a good way. If I had not of worked 11 hours today I would still be on but fatigue was starting to set in and I didn’t want to miss anything.
I see why some are clueless after 5/6 hours because this game is so different. I can say I will getting up early tomorrow to put a few hours before work but don’t expect to crack the code for this game. Don’t see that happening for many hours down the road. Strange stuff here.
Sent from my iPhone using TapatalkThe poster formerly know as "FLIGHTWHITE"Comment
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Re: Death Stranding
I rented the game because I wasn't sure if I would like it. I played maybe 3-4 hours and got to Chapter 2. I liked what I played. I agree with what others said about it being strange and different but I don't think that is a bad thing. I put this on a Secret Santa list that we do with my wife's family and now I kind of regret it because I want to play moreComment
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Re: Death Stranding
This game is the truth. Hideo Kojima and crew actually made a game about delivering packages legitimately fun and addicting to play. Spent both of my two days off putting time into this and there's so much attention to detail.
The pacing is incredible. The slow, deliberate tempo while you're out making your runs only sets you up for the intense action moments that has my heart pounding trying to escape with all my cargo intact.
Also, crafting and building is a nice addition to the game and breaks the cycle if you want to take a break and just harvest metals and crystals and re-build the infrastructure and make your delivery routes easier for yourself and for other players.
I haven't even mentioned the story yet either which so far is setting up something huge. I'm only about 6 hours into the actual story so it's still setting up the exposition, but I can tell things are starting to open up in the world.
SpoilerGetting a vehicle is so liberating. Fixed up an old bike and rode through a field of rocks and BTs, I was so scared of losing my bike lmaoTwitter: @TyroneisMaximus
PSN: JazzMan_OS
Green Bay Packers
Utah Jazz
Nebraska Cornhuskers
Dibs: AJ LeeComment
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Re: Death Stranding
I hate to be that guy, but I have to ask.
I know there are online elements to the game, but do you have to be always online to play this?
ThanksIn Loving memory of my "Cricket" 1/2/96 - 11/19/2012
My heart and soul hurt for your lost presence in my life.Comment
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Re: Death Stranding
Also, the online features are available to everybody, even if you don't have PS+Twitter: @TyroneisMaximus
PSN: JazzMan_OS
Green Bay Packers
Utah Jazz
Nebraska Cornhuskers
Dibs: AJ LeeComment
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Re: Death Stranding
No Bullit, you don't have to be online and I understand why you're asking. It's considered a single player game with online features. If you're wondering what you're missing or gaining with DS online features, Eurogamer does a good job explaining it in an article.Comment
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Re: Death Stranding
No Bullit, you don't have to be online and I understand why you're asking. It's considered a single player game with online features. If you're wondering what you're missing or gaining with DS online features, Eurogamer does a good job explaining it in an article.In Loving memory of my "Cricket" 1/2/96 - 11/19/2012
My heart and soul hurt for your lost presence in my life.Comment
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