All I got so far is there may be a link between the baby and those floating ghost things , they all appear to have umbilical cords on them. Other than that I'm not a fan of ripping toenails off. lol. Obviously this game will be like no other. I don't see any reason to not buy it , I think it will be quite an experience.
Death Stranding
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Re: Death Stranding
All I got so far is there may be a link between the baby and those floating ghost things , they all appear to have umbilical cords on them. Other than that I'm not a fan of ripping toenails off. lol. Obviously this game will be like no other. I don't see any reason to not buy it , I think it will be quite an experience. -
Re: Death Stranding
All I got so far is there may be a link between the baby and those floating ghost things , they all appear to have umbilical cords on them. Other than that I'm not a fan of ripping toenails off. lol. Obviously this game will be like no other. I don't see any reason to not buy it , I think it will be quite an experience.
In my quest for more info, GamingBolt also tries to unlock as much of the mystery of the trailers as they can.Comment
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Re: Death Stranding
The Man Who Lives for 21 Minutes at a Time......lol
<iframe width="942" height="499" src="https://www.youtube.com/embed/jKFJrET-3EI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Comment
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Re: Death Stranding
Gamescom gameplay trailer
<iframe width="552" height="318" src="https://www.youtube.com/embed/wyAnYp4GbWM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Last edited by Picci; 08-30-2019, 01:18 PM.Comment
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Re: Death Stranding
I am still looking forward to this as its a sony exclusive and I always enjoy them. In general I play reality based games and I just still have no clue what is going on here lol. I don't think I will be able to preorder it because of that.Retro Redemption - Starting over with a oldschool PowerBone Offense
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Re: Death Stranding
Umm wtf Kojima. Why do you do drugs before developing any new game?
Storing piss to change its properties, wtf?
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Re: Death Stranding
"gameplay trailer"
Were all getting punked or somebody at Sony better start packing up their deskComment
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Re: Death Stranding
In a bizarre way, it's starting to make sense.
Today Hideo Kojima brought lots of Death Stranding tidbits and footage to Gamescom, including magical pee and more backstory on the game's mysterious fetus baby-tanks. The so-called Bridge Babies are essential to the game's plot, and are essentially the keys to the doorway between the living and dead worlds. The BB's, or Bridge Babies, are kind of like batteries. They power Sam's sensors to detect the shadowy BT monsters, and like batteries, they have to be recharged...in their mother's womb. Every BB has a "still-mother" that's brain dead, and the BB's periodically have to be returned to their mother's womb in the United Cities of America's capital citadel. The pods are a simulation of the still-mother's womb, but they're not perfect, and Sam has to frequently sync the pod to the Chiral Network (the main framework that ties players to the world). Yes, the still-mother's womb is literally connected to a network. That's pretty wicked.
Throughout the game you'll maintain a symbiotic bond with the BB throughout the game. This includes reducing its stress levels--yes, your BB can get too stressed out and drastically negatively affect gameplay--through maintenance like soothing the BB if something spooky happens or you take too much damage. You literally have to move the DualShock 4 and shake it to soothe the BB, making Death Stranding into a mini parenting simulator at times. "You should remember that BBs are just equipment. Try not to get attached," Death Stranding's Deadman says in the trailer, played by Guillermo Del Toro. "Each one has been removed from its still-mother's womb, a process that renders them unpredictable and prone to failure. No BB on record has remained in service for over a year."
So how does this affect gameplay? Your BB will stop being effective if you don't sync it or take care of it. This means your BT detection will be off and you'll fail more likely than not. A de-synced BB is more unpredictable and dangerous and prone to failure...but something tells me Sam Porter Bridges' BB is special. "You saw what the BB was about, and you saw that Sam always had this baby in his pod, and wondering what it was about. It's kind of another sad story Sam has with the BB, because the BB is connected to the world of the dead, and that allows the connection BB and Sam to enable Sam to see the BTs," Kojima said during the Opening Night Live showcase in Cologne, Germany. "So you will kind of have this journey with the baby together with Sam, and you will have an attachment and a connection. That will be part of the gameplay."
Kojima had this to say about Death Stranding at the event: "You play as Sam, and you have to connect the fractured people and cities from East to West. And there are some obstacles in the way like BTs or terrorists to stop you. Along the way you'll find people living alone like you saw Geoff, we call them preppers, they are actually kind of hiding so some preppers don't really have to do with the main storyline, so you might want to find these preppers along the way and if you get connected with them you might get benefits. "When you start to connect like this in the game with preppers and others, you'll notice you're connected to the people worldwide."
<iframe width="660" height="401" src="https://www.youtube.com/embed/ak7iITVTkSk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Read more: https://www.tweaktown.com/news/67189...ned/index.htmlComment
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Re: Death Stranding
I think many of us are putting the pieces together on what the story is.....This recent trailer at TGS reveals much;
<iframe width="560" height="315" src="https://www.youtube.com/embed/AwuPIgIsqyI" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Last edited by Picci; 10-10-2019, 06:21 PM.Comment
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Re: Death Stranding
Not sure now what I'm going to do regarding this game. Much of the co-op/multi-player part of the game was recently revealed. Although, you can go through the game solo and some help does sound interesting, it will be much harder going at it alone, and is certainly sounding like you're going to need outside help for you to complete the game.
Spoiler
<li>It’s a single-player game in a sense that you will play alone, but being connected changes that as you can follow in other players footsteps.</li>
<li>Some players will just plow through the story as quickly as possibly, while others will focus on constructing building and stuff. </li>
<li>The like system plays a pretty big role in the game. </li>
<li>Everyone’s approach will be different. Some people won’t interact so they won’t get aid, but the more likes you give and get the more connected you are to others.</li>
<li>There’s an in-game mailing system that shows bonding levels between players</li>
<li>You can summon players during boss fights, you fight alone but you aren’t alone. In the demo we can see a white ghost like Sam throwing items at the player to help them fight against the boss.</li>
<li>Though from the demo, it was obvious that the other player wasn’t doing any damage directly to the boss. This is what Kojima refers to as a “Strand” he stated.
“Essentially Sam is reconnecting a fragmented world. It’s a game of connection, you are essentially by yourself, exploring the world by yourself. It’s a very lonely world. Then at a certain moment you connect with other players, and that’s why I call it a stranding game.”</li>
<li>You can build bridges by yourself or other can work together to build it. The player with the most contribution in the building will have their name appear on the object. This was shown in the demo as the character went over the bridge.</li>
<li>If you travel down the same path as other players it’ll eventually smooth out that path and turn it into a road so you can drive faster and smoother down it.</li>
<li>At the end of the demo Kojima states that paths will be made and you can even make highways to make deliveries by truck, which wasn’t shown in the demo.</li>
<li>Players can leave warning symbols behind, warning them of rough environments and such. This was shown in the demo, very similar to the Souls game.</li>
<li>Structures that are still in construction will be labeled as such in the world as shown during the demo. You can leave supplies behind at the location to contribute to building the structure.</li>
<li>Green footsteps are those of other players</li>
<li>In the demo a second ladder had been placed by another player that can be used.</li>
<li>There is a “like” system that players use to connect with one another. You can like objects left behind by others.</li>
<li>Shoes are important in the game, they can break. You can leave other players a spare set of shoes to help them.</li>
<li>Players can leave things behind, whether they forgot to pick it up or just discarded they will show up for other players. They can also age over time if they don’t get picked up. Can be repaired by players using tools.</li>
<li>You can junk items and other players will see that also.</li>
<li>You can make lockers that other players can use. Can be used to share items or privately.</li>
<li>If a route is used frequently it’ll make a path</li>
<li>Rain damages packages, players can use shelter that other players made for protection</li>
<li>Can customize music and players will hear it and vice versa.</li>
<li>Can level up certain structures plays leave behind.</li>
<li>Left behind stones are indication that a player has rested there. You can rest there also, from the demo he implies that something will happen if enough resting in used in the spot.</li>
<li>Mules are enemy NPC that attempt to steal cargo, they steal cargo from other players around the world. In the demo Kojima takes a more stealth approach by leaving some of his cargo behind and riding the hoverboard. The cargo was left behind because Mule can detect players easier if they hold it.</li>
<li>Ping system lets you see all the cargo the Mules have stolen. All the items are taken from other Sams in the world.</li>
<li>Can throw cargo at Mules but they become damaged. Recommends not to use your own cargo.</li>
<li>Charge stations can be left behind for players to charge their equipment</li>
<li>Can tag objects left behind by players so they show up better for others</li>
<li>You can leave motorcycles behind for other players</li>
<li>In the demo there is a scene that music begins playing as the player traverses across the rough hill. Kojima states that there are millions of other people who will be doing the same thing and experiencing the same thing. This can only be achieved when connected, although he does say you can skip out on these experiences if you decide to take a vehicle all the way to your destination.</li>
<li>At distribution center you can see what other players have made.
Kojima ends his first demo being thankful for his journey and all the connection he has made along it. This no doubt played a crucial part in Death Stranding development.</li>
<li>The concept behind the game is connections and you have been going through that. We haven’t been going through third parties, and have been connecting directly with these individuals.</li>
Kojima sheds some new details on Death Stranding multiplayer details, stating that players can have influence with one another game sessions.
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Re: Death Stranding
New Trailer;
Death Stranding - The Drop Promotional Trailer
<iframe width="560" height="315" src="https://www.youtube.com/embed/YyH4KQGehtg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Comment
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Re: Death Stranding
Review release embargo is Nov 1, a full-week before it releases. Still leaning towards a buy but will take advantage of what the gaming audience thinks of it. I guess going a week before means they're extremely/overly confident with it. We shall see.Comment
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