Dreams (PS4)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Picci
    MVP
    • Feb 2003
    • 4517

    #16
    Re: Dreams (PS4)

    I'm jumping in the early access title. It's $30 with the promise that we won't have to pay the full retail price going forward with add-ons. It's in the store folks until a small time. Anyone else jumping in Dreams?

    Comment

    • SeaTownGamer
      MVP
      • Jul 2015
      • 1551

      #17
      Re: Dreams (PS4)

      I’m in on the early access. You already know!


      Sent from my iPhone using Tapatalk

      Comment

      • Picci
        MVP
        • Feb 2003
        • 4517

        #18
        Re: Dreams (PS4)

        Well, I finally had some time to put into this. I was able to shift through the dreamverse and played some created games (some were very good) and viewed some incredible contents created. One set, was for the Chinese New Year. It didn't have a price tag associated with it from what I saw, but you do go through the art creators it seems if you're going to want to use it.

        After creating my Imp (your personal cursor) I was able to go through the Beginners Tutorial which is simple and intuitive. Unfortunately, I don't see an option to use move controllers with this, which I thought was supported in Early Access. Once you complete your tutorials you gain assets or building materials as you move towards a superior game editor. I noticed there was character creations - where you learn to build how your character will be, art and 3D modeling, audio mixing....There's an enormous amount of different game type tutorials to get you into it. Those who have done past Adobe Suite functions will find it similar towards your gaming creations.

        Here, are some amazing creations that you can use and create..

        <iframe width="560" height="315" src="https://www.youtube.com/embed/vLOZhsrl78Q" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
        Last edited by Picci; 04-22-2019, 04:52 PM. Reason: added content

        Comment

        • georgiafan
          Hall Of Fame
          • Jul 2002
          • 11099

          #19
          Re: Dreams (PS4)

          <iframe width="560" height="315" src="https://www.youtube.com/embed/uvGDLFEs4pw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
          Retro Redemption - Starting over with a oldschool PowerBone Offense

          My Youtube

          Twitter

          PS5 ID = BubbasCruise

          Comment

          • ESPOMAN
            Rookie
            • May 2010
            • 254

            #20
            Re: Dreams (PS4)

            This game is very cool. I am going through the tutorials. My goal is to try to make a level like the first Jak and Daxter game. It's gonna be tough.

            Comment

            • Picci
              MVP
              • Feb 2003
              • 4517

              #21
              Re: Dreams (PS4)

              The Tools you use in this application is Amazing. If you've used Adobe's InDesign, After Effects, Photo Shop, Premiere, Flash apps, its all bundled and you will easily jump into this. The tutorials are simple for those who have never done gaming designs. The best key so far? The step back key
              Most frustrating? What VR should help me with when it's added

              Looks like young entrepreneurs are already in the making http://www.nintendolife.com/news/201...anks_to_dreams

              Comment

              • Smallville102001
                All Star
                • Mar 2015
                • 6542

                #22
                Re: Dreams (PS4)

                Some one is trying to make the Spiderman like intro in the game. https://twitter.com/TamirWilliams9/s...56403125141510

                Comment

                • Picci
                  MVP
                  • Feb 2003
                  • 4517

                  #23
                  Re: Dreams (PS4)

                  Originally posted by Smallville102001
                  Some one is trying to make the Spiderman like intro in the game. https://twitter.com/TamirWilliams9/s...56403125141510
                  Ah, animation. Haven't graduated to that yet.

                  Comment

                  • Picci
                    MVP
                    • Feb 2003
                    • 4517

                    #24
                    Re: Dreams (PS4)

                    Haven't played in awhile due to completing my OS updated edited mlb show rosters and Sounds of the Show assignments but going to dive in more now. There's so much to learn that I'm still in tutorials but at a 6 ranking now lol. The amount of available creations that you can make and or play can be overwhelming so taking your time to learn the application is essential. If anyone is interested in creating a game together here from OS just chime in and let me know since we can share and help each other out even though I'm technically still a rookie with it.

                    Here's the Early Access trailer showing all you can do with Dreams;

                    <iframe width="560" height="315" src="https://www.youtube.com/embed/pbIjUA4-M2U" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                    Comment

                    • georgiafan
                      Hall Of Fame
                      • Jul 2002
                      • 11099

                      #25
                      Re: Dreams (PS4)

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/ea1dNGEETpA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/LQo7lj4Fegk" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


                      <iframe width="560" height="315" src="https://www.youtube.com/embed/zdQNlQ0yhGs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                      Retro Redemption - Starting over with a oldschool PowerBone Offense

                      My Youtube

                      Twitter

                      PS5 ID = BubbasCruise

                      Comment

                      • allBthere
                        All Star
                        • Jan 2008
                        • 5847

                        #26
                        Re: Dreams (PS4)

                        one thing I liked about project spark was that you could use kinect to make animations. I wanted to make a muay thai game with my mo-cap basic move-set and rag-doll/euphoria style impact reactions,... but it proved too difficult. Without a keyboard, and without intuitive ways to create that I gave up pretty quickly. I think these types of software usually have a type of game in mind or a couple of types and they are more level creators than anyting. Still super cool, but I wonder how hard dreams is to animate.

                        I would put the effort in (although perhaps fruitless) if I saw example of action/interaction in a more sports-style setting. I wish natural motion was able to get their licensing out there more when they initially made a splash and that they kept making different types of games to inspire other developers.
                        Liquor in the front, poker in the rear.

                        Comment

                        • Picci
                          MVP
                          • Feb 2003
                          • 4517

                          #27
                          Re: Dreams (PS4)

                          Originally posted by allBthere
                          one thing I liked about project spark was that you could use kinect to make animations. I wanted to make a muay thai game with my mo-cap basic move-set and rag-doll/euphoria style impact reactions,... but it proved too difficult. Without a keyboard, and without intuitive ways to create that I gave up pretty quickly. I think these types of software usually have a type of game in mind or a couple of types and they are more level creators than anyting. <b>Still super cool, but I wonder how hard dreams is to animate.</b>

                          I would put the effort in (although perhaps fruitless) if I saw example of action/interaction in a more sports-style setting. I wish natural motion was able to get their licensing out there more when they initially made a splash and that they kept making different types of games to inspire other developers.
                          I wish Microsoft would revive Project Spark. It felt ahead of its time back then.

                          Here is a simple 5 min tutorial on animations that should give you an idea as an early creator how its done. Your IMP (created cursor you see bouncing around) is your best friend here...Lol.

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/ogM-iSafzVM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                          Comment

                          • Blzer
                            Resident film pundit
                            • Mar 2004
                            • 42520

                            #28
                            Re: Dreams (PS4)

                            Could you make some sort of sports demo with this? A baseball home run derby, football Tackle Alley, or basketball shoot-around?
                            Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                            Comment

                            • Picci
                              MVP
                              • Feb 2003
                              • 4517

                              #29
                              Re: Dreams (PS4)

                              Originally posted by Blzer
                              Could you make some sort of sports demo with this? A baseball home run derby, football Tackle Alley, or basketball shoot-around?
                              From what I can see, yes. Now this is an early access app so it doesn't have everything in it yet (which I haven't a clue what else but vr it needs) but you can create anything you want.

                              You can even program your voice as the PA announcer and say, Now Batting*****The Master of Disaster, The Dancing Destroyer, The King of Sting, The Count of Monte Fisto, The Prince of Punch, The One and Only... Blzer

                              Comment

                              • Blzer
                                Resident film pundit
                                • Mar 2004
                                • 42520

                                #30
                                Re: Dreams (PS4)

                                Okay, that's very cool. I wasn't sure if you were restricted to like platform play only. I know there was a Pacman thing above, but I figured that could still be more platform-esque than anything else.

                                This game seems really neat and ambitious. I hope they make it in-depth enough that it can literally be anything you desire it to be given enough time and patience.
                                Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

                                Comment

                                Working...