Ghost Recon: BreakPoint

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  • PVarck31
    Moderator
    • Jan 2003
    • 16869

    #271
    Re: Ghost Recon: BreakPoint

    I haven't been able to put as much time into this as I want. So I'm still at a pretty low level and plenty of skills to unlock.

    Last night I had my first encounter with Walker. That was tense.

    Comment

    • BlackBetty15
      MVP
      • Sep 2010
      • 1548

      #272
      Re: Ghost Recon: BreakPoint

      Update went out I think yesterday or today. I just downloaded so for those who don’t know here are the notes!

      Tom Clancy’s Ghost Recon Breakpoint Update 1.0.2 Patch Notes

      GENERAL

      Various tweaks made to the cover system.
      Improvements made to various visual elements and vehicle physics.
      Time to mark enemies has been reduced.
      Tweaked distance at which enemies will be able to spawn around camps.
      Adjustments made to the reverted drone and binoculars controls to fit the behavior fromTom Clancy’s Ghost Recon® Wildlands.
      Fixed an issue where the player would get detected while stealth swimming.
      Fixed a spawn issue occurring after fast traveling.
      Fixed goliath detection cones.
      Fixed a bug where the sharpshooter skill wouldn’t penetrate helmets.
      Adjustments made to dirt accumulation on weapons.
      Various fixes on mission triggers affecting mission progression.

      CO-OP

      Rebalanced player level in group.
      Fixed various matchmaking and co-op joining issues.
      Fixed a bug where co-op partners wouldn’t respawn close to each other.
      Fixed a bug where co-op partners’ gear would appear with an incorrect level.
      Fixed a bug where players couldn’t initiate vote to retry a mission.
      Fixed a bug where the squad leader would join the lobby alone after finishing a session.
      Fixed a bug where players’ information wouldn’t display for co-op partners.

      PvP

      Adjustments made to the aim assist balance.
      Feedback has been added on the screen when matchmaking is initiated.
      Added an input to give leadership to another player.
      Fixed various matchmaking issues.
      Fixed a bug where milestones wouldn’t appear in the game when pinned.
      Fixed a bug where the time spent would not grant XP bonus at the end of the month.
      Fixed a bug where the missions tab appeared empty in matchmaking.
      Corrected zones where the player could get stuck on Skell Port.
      Corrected milestones conditions for assault certification.
      Fixed a bug where players could sprint while injured using the revivalist perk.
      Fixed the transition time counter between rounds.
      Fixed a bug where the number of planted bombs wouldn’t increment.
      Fixed a bug where the end-of-game timer wouldn’t appear before the next session.
      Fixed a bug where the rocket launcher wouldn’t appear on the tacmap for the enemy team.
      Adjustments made to the apparition rate of night conditions.

      CLASS, ITEMS, AND LOOT:

      Various tweaks made to the loot system.
      Drones will drop even more parts. 80% of the time, players will get 5x standard parts or 3x improved parts.
      Improvements made to weapon descriptions to better match their authentic characteristics.
      Ghillie top have been added to the loot pool.
      Fixed various customization bugs.

      UI/UX

      Fixed several UI issues in menus.

      GENERAL BUG FIXES

      Fixed various animation, body-carry, and camera glitches.
      Improvements and fixes made to various photo mode settings.
      Fixed various mission triggers affecting mission progression.
      Fixed unlocking conditions for various achievements and rewards.
      Fixed a bug where players could get stuck when crouching near a vehicle.
      Fixed a bug where Nomad would remain injured after deploying to the hideout.
      Fixed a bug where holding breath would affect scope visibility.
      Fixed a bug where the player wouldn’t get a mission fail prompt when redeployed to a bivouac.
      Fixed a bug where enemies couldn’t be marked while using the sync shot drone.
      Fixed a bug where marking enemies with a drone wouldn’t increment the class challenges.
      Fixed various bugs where players would lose control of their character or get stuck on the item wheel.
      Fixed a bug where AI snipers wouldn’t reset to their original positions when camps are on cool down.
      Fixed an issue where NPC would take time to spawn in Erewhon.
      PC Fixed some occurrences where players would get FPS drops.
      PC Fixed a bug where players couldn’t accept invitations through discord.
      "Im all jacked up on mountain dew!"
      " Im just a big hairy american winning machine"

      Comment

      • Gotmadskillzson
        Live your life
        • Apr 2008
        • 23428

        #273
        Re: Ghost Recon: BreakPoint

        That standard weapon parts thing is HUGE. Because once you hit 100 level you very rarely got standard weapon parts anymore and people been complaining about it since October 3rd. Oh and I wondered why my Nomad character stayed with a bloody leg my entire game. I thought that was weird.

        Comment

        • The Kid 24
          It's Show Time!
          • Jan 2007
          • 14762

          #274
          Re: Ghost Recon: BreakPoint

          How the **** do I get the collectible from The Enemy of my enemy main mission? I was at the door of finding Skell, then kicked me into a cutscene with Walker. Now I can’t get the collectible, WTF?


          Sent from my iPhone using Operation Sports
          Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

          Comment

          • Gotmadskillzson
            Live your life
            • Apr 2008
            • 23428

            #275
            Re: Ghost Recon: BreakPoint

            Yeah that happened to me too. Had a few other instances where there were collectibles later on in the game that was place in an area embedded into the wall and you couldn't even get to it.

            Comment

            • The Kid 24
              It's Show Time!
              • Jan 2007
              • 14762

              #276
              Ghost Recon: BreakPoint

              Originally posted by Gotmadskillzson
              Yeah that happened to me too. Had a few other instances where there were collectibles later on in the game that was place in an area embedded into the wall and you couldn't even get to it.

              So I’ll never be able to get it?

              WTF! I bet people who 100% this game will be pissed.


              Sent from my iPhone using Operation Sports
              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

              Comment

              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14762

                #277
                Ghost Recon: BreakPoint

                Does everyone else have their ammo resetting after leaving a bivouac? I’ll go from 400+ to 250 bullets.

                And how come we can only do 3 drone sync shots at once? What’s the point of having 5?


                Sent from my iPhone using Operation Sports
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                Comment

                • kingsofthevalley
                  MVP
                  • May 2011
                  • 1959

                  #278
                  Re: Ghost Recon: BreakPoint

                  Gents, is there a designated forum available to offer suggestions to the developers in regards to the A.I. team that I've heard is supposed to be making a return?

                  If A.I. teammates are making a return (which they most certainly should IMO), please DO NOT tether them to the main character. If I want to put a sniper on overwatch, I don't want to have to be stuck a few feet away from him. I couldn't STAND that in wild lands and returned the game immediately because of it.

                  Default, team members should be tethered to main character, however, I should be able to switch from team member to team member at will as well as give commands for them to move to certain locations individually as a team leader.

                  I really think this needs to be stressed to the dev team before they're complete with this patch.

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66469

                    #279
                    Re: Ghost Recon: BreakPoint

                    That sounds like what Co-Op does, but I dont think that the AI is smart enough to cover you like a human opponent would.

                    Also it might help if you post the link to said forum?

                    Comment

                    • Gotmadskillzson
                      Live your life
                      • Apr 2008
                      • 23428

                      #280
                      Re: Ghost Recon: BreakPoint

                      Feedback forum



                      Whether they listen to you is a totally different question. Ubisoft went the EA and 2K route in the sense they have their own Game Changers like program. Where they really only listen and respond to people with a large social media presence. IMO these programs caused entire game series to go down hill. Also the AI teammates aren't coming back until way later next year. Much like the Division games, this game was built from the ground up for online co-op. So even when they do add them, I doubt they will have any depth to them like people want.

                      In the perfect world and how Tom Clancy games use to be way back in the day, I would like AI teammates as the following:

                      1. Pre-mission planning, where you can choose where you want your AI teammates to be at, enter at and what patrol path you want them to take via waypoint markers.

                      2. The ability to choose your teammates weapon load out, gear set and clothing.

                      Now that would be an awesome game. Having teams breaching from 2 different areas at once, clearing as they go and everybody meet up at the target building. Could it be done ? Yes, you already have some PC games that already do this to a certain extent. We just need a big developer to break this trend of making every damn game online dependent and go back to making a great single player experience.

                      Oh the latest feedback survey they have now:

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                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #281
                        Re: Ghost Recon: BreakPoint

                        On that last one, they could've been there already since you had a semblance of it in Rainbow Six years ago.

                        Taking the online route first is usually always a mistake for a game not meant to be like that at the base.

                        What they do will determine if i skip this game entirely and probably the series if they don't do something different than this madness.

                        I remember reading an article a few weeks ago about the suits asking the devs to give them input on their games after Breakpoint kinda flopped, then they also delayed the release of Watchdogs.

                        We'll see if they listen to their direction will have taken a turn for the worst going into a new-gen, which would be unfortunate for them.

                        Comment

                        • peter42O
                          MVP
                          • May 2018
                          • 1991

                          #282
                          Re: Ghost Recon: BreakPoint

                          I want Breakpoint to be like Wildlands. Eliminate the required internet connection/players in the HUB area, the survival elements and the gear score/loot. I don't want Breakpoint to be like Division.

                          I hope them delaying Legion will make it better and somewhat different. The main negative I have is that while I love Ubi, they're trying to copy and paste their new formula into every one of their games which as Breakpoint shows wasn't and isn't a good idea.

                          Comment

                          • allBthere
                            All Star
                            • Jan 2008
                            • 5847

                            #283
                            Re: Ghost Recon: BreakPoint

                            They could literally take their ancient games and re-master/add more animation, make it 4k and it would be a hit like the original rainbow 6. Would be so cool to play that in 2020.
                            Liquor in the front, poker in the rear.

                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23428

                              #284
                              Re: Ghost Recon: BreakPoint

                              Patch incoming tomorrow



                              Xbox One: 7 GB
                              PlayStation®4 system: 7 GB
                              Uplay PC and Epic Game Store: 6.7 GB

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14762

                                #285
                                Re: Ghost Recon: BreakPoint

                                So what happens if you don’t do faction missions? Does it effect anything?


                                Sent from my iPhone using Operation Sports
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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