Ninety-Nine Nights

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Ninety-Nine Nights

    Can't wait to see this game at E3.



    Microsoft and Q Entertainment blow us away with this Xbox 360 game.

    May 12, 2005 - Microsoft Japan started off its Xbox 360 unveiling event over in Japan with a string of disappointments. First, there was an airing of the Xbox 360 advertisement produced in collaboration with MTV. As cheesy as the American version was, the Japanese one was even worse due to the inane commentary of a couple of MTV Japan VJs. Following early, unimpressive footage of Perfect Dark Zero, the infomercial was cut short for live presentations from a trio of Japanese game producers, the first of whom was Game Republic commander Yoshiki Okamoto, Okamoto announced two games for the Xbox 360, but was unwilling to share names, details or video footage.


    We were all set to pack up, take one more look at the hot Microsoft girls, then head home, when Tetsuya Mizuguchi came out and saved the day. Mizuguchi, president of Q Entertainment (Lumines, Meteos), unveiled his company's Xbox 360 project, Ninety Nine Nights. Mizuguchi is acting as producer on this fantasy-action title, with development being handled by Korea-based Phantagram, a developer best known for the award-winning Kingdom Under Fire.

    Smart man that he is (he's also still the coolest guy in gaming, even though he's turning 40 this month), Mizuguchi let a video trailer do the talking. And what a trailer it was! Combining quick clips of gameplay with intriguing catch phrases such as "A land in harmony until the order of the world is shattered by conspiracy," "The time of peace is over," and "Chose your side," the trailer was created to look like a movie preview. Mizuguchi drafted a film director for the sole purpose of assembling the trailer and commented that we can expect additional trailers as the game's development progresses.

    The gameplay clips, which looked to be all realtime, blew us away. Imagine Dynasty Warriors but with no fog, no visual barricades, perfect image quality and hundreds of detailed enemies on screen simultaneously. Now picture that running at sixty frames per second, and that is Ninety Nine Nights. One jaw-dropping scene in the trailer showed an explosion, with hundreds of characters being smoothly tossed into the air. Judging by the trailer, the feel of a massive battle will be perfectly captured in Ninety Nine Nights.

    Giving players the feel of a massive battle is one of the points of the points of the game. How massive? The game's visual engine is capable of displaying up to 2,000 characters on screen simultaneously. In the gameplay sequences from the trailer, the screen seemed to be filled with enemies. Two thousand enemies? We're not sure, but enough so that we couldn't imagine any more fitting unless the camera zoomed out.

    Ninety Nine is said to combine the strategy associated with commanding a giant army along with action, offering what Microsoft refers to as a completely new type of gameplay. On top of this is a storytelling system that Mizuguchi refers to as the "Multi Angle Scenario" system. You'll be able to select from many different characters and experience a unique story line with a different world perspective depending on your selection. While specifics on the story haven't been revealed, it will center on a powerful stone which brings fear into the world and leads to a ninety nine day period of night, with daylight returning on the one hundredth day.

    At the press conference, Mizuguchi introduced Ninety Nine Nights' director, Phantagram CEO Sang Youn Lee. Through a translator, Lee, who seemed to be a bit overwhelmed at speaking before a crowd of a few hundred people, commented that, as this was his first collaboration, he was a bit worried, but the game is progressing well. The Xbox 360 is more powerful than his team had originally been expecting, he disclosed.

    Mizuguchi chose to comment on the international development environment for the game. English, Japanese and Korean are all used when developing Ninety Nine Nights, with the staff requring two interpreters present at all times. Mizuguchi likened this to the United Nations. And on a closer note, her referred to Korea as a country that was once far away from Japan but is getting closer.

    Unfortunately, Microsoft's press materials only provided us with the game's logo, so you'll have to take our word for it: based on the footage that we saw, Ninety Nine Nights, although difficult to say three times fast, is going to knock your Xbox Live headset off. We pray that there'll be more shown at E3.
    Go Noles!!! >>----->
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #2
    Re: Ninety-Nine Nights



    Go Noles!!! >>----->

    Comment

    • LilLowe
      Rookie
      • Jul 2002
      • 354

      #3
      Re: Ninety-Nine Nights

      That's just sick.
      Never surrender, it's all about the faith u got
      Don't ever stop, just push it 'til u hit the top
      And if you fall, at least u know u gave it your all
      Be true to you, and that way u can never fall
      - Tupac Shakur

      Comment

      • Boltman
        L.A. to S.D. to HI
        • Mar 2004
        • 18283

        #4
        Re: Ninety-Nine Nights




        I'm at a loss for words to describe that third pic.

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #5
          Re: Ninety-Nine Nights

          OMG!!

          Check out the video. It's bittorent and direct download. The Ninety Nine Nights part is in-game says IGN. The first part is another game. You can see what they said about it the article above. I'm sorry, but if you don't think this is next-gen graphics, than you need to see an optometrist

          Anyways here it is. Scroll down until you see the file.



          Go Noles!!! >>----->

          Comment

          • Boltman
            L.A. to S.D. to HI
            • Mar 2004
            • 18283

            #6
            Re: Ninety-Nine Nights

            OMG!


            I just finished watching that in game footage, and I also DL'ed the one of NBA with LeBron dunking......................

            Both of those are said to be in game graphics, I cannot wait till this system hits the shelves, it will be mine ASAP.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #7
              Re: Ninety-Nine Nights

              New video interview. It's at the bottom, and it's 27 minutes long.




              Kikizo sits down once again with game design hero Tetsuya Mizuguchi, joined by Phantagram CEO Sangyoun Lee, for a 27-minute feature on their X360 collaboration

              On the menu

              COLLABORATION

              - Difficulty of integrating teams at Q, Phantagram, MGS - English, Japanese, - Korean - tough on translators...
              - Over 100 people and 10 companies to make N3!
              - "Like falling in love" - Mizuguchi
              - Shared vision with Miz a surprise for Sangyoun Lee
              - The key to collaboration is management - Miz
              - Specific involvement of Mizuguchi

              GAME

              - Timeframe for the game to come to western markets
              - Localisation for western version already prepared
              - Background to the game, story, war etc
              - All characters have history, friends, background...
              - Playing from all characters point of view, not one-sided
              - Over 60 minutes of motion cap - like interactive movie
              - "In game cinema is quality of prerendered"
              - Number of levels, diversity of stages etc
              - Depth of gameplay system - customisation of attacks, items etc
              - Variety in enemies - different and/or identical kind?
              - Sound not as integral to game as previous Miz games - or it it?
              - Gameplay design based on classic 2D shooters like R-Type
              - N3's music composer - from Istanbul, lives in LA, young, talented
              - CPU power used for each enemy having its own AI
              - Further optimisation plans

              BIG ISSUES

              - "I didn't want to make a war game 5 years ago but 9/11 changed a lot - we can't stop war, fighting is in the DNA of a human being" - Miz
              - "Perfect 360 dev compilers won't exist for another year" - Lee
              - When to stop perfecting game optimisation?
              - Past experiences of starting and managing own game companies for Miz and Lee
              - "Being CEO and Director of major project at same time and doing it properly is not possible!" - Lee
              - Future collaborations
              - Mr Lee beaten at own game!

              Go Noles!!! >>----->

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #8
                Re: Ninety-Nine Nights

                I hope I'm wrong, but I get the feeling that this will be one of those games that is a technical marvel, garners much critical acclaim, and is bought by only 7 people in the U.S.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • WTF
                  MVP
                  • Aug 2002
                  • 20274

                  #9
                  Re: Ninety-Nine Nights

                  I guarantee you that I will be one of those 7 jf

                  With that said, I'd say that it will do fairly well over here too. Or at least, I'm hoping it does.
                  Twitter - WTF_OS
                  #DropMeAFollow

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #10
                    Re: Ninety-Nine Nights

                    Images from latest Famitsu showing off a new level.

                    Go Noles!!! >>----->

                    Comment

                    • dubplate
                      MVP
                      • Dec 2002
                      • 3784

                      #11
                      Re: Ninety-Nine Nights

                      Originally posted by Flawless
                      Images from latest Famitsu showing off a new level.

                      http://www.xboxyde.com/news_2428_en.html

                      Sign me up.

                      Comment

                      • JayBee74
                        Hall Of Fame
                        • Jul 2002
                        • 22989

                        #12
                        Re: Ninety-Nine Nights

                        Great graphics. Is this suppose to be one of those "Massive Multiplayer" games?

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #13
                          Re: Ninety-Nine Nights

                          Originally posted by JayBee74
                          Great graphics. Is this suppose to be one of those "Massive Multiplayer" games?
                          It's a strategy type game. The gameplay is a cross between Dynasty Warriors and Kingdom Under Fire.
                          Go Noles!!! >>----->

                          Comment

                          • bryan_05
                            H*rt M*n! L*c*l S*p*rh*r*
                            • Jul 2002
                            • 3540

                            #14
                            Re: Ninety-Nine Nights

                            Originally posted by jfsolo
                            I hope I'm wrong, but I get the feeling that this will be one of those games that is a technical marvel, garners much critical acclaim, and is bought by only 7 people in the U.S.
                            I think at least 7 OS'ers will get it
                            University of Evansville Graduate

                            Fins Up!

                            GO CUBS GO!

                            Purple Aces, Cubs, Seminoles!

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #15
                              Re: Ninety-Nine Nights

                              Latest images from Famitsu...

                              Go Noles!!! >>----->

                              Comment

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