just want to point out that I started in Nov and my char closest to 60 is at 42...but yes, I have heard that the end game in WoW is somewhat limited at the moment...I doubt i'll have a 60 for a while though, it's fun lvling up different chars, but I can see how if you really concentrate on one character, and never play others, then you could get to 60 fairly quickly (meaning months)
SWG: the total expierience
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Re: SWG: the total expierience
just want to point out that I started in Nov and my char closest to 60 is at 42...but yes, I have heard that the end game in WoW is somewhat limited at the moment...I doubt i'll have a 60 for a while though, it's fun lvling up different chars, but I can see how if you really concentrate on one character, and never play others, then you could get to 60 fairly quickly (meaning months)Nintendo Switch Friend Code: SW-7009-7102-8818 -
Re: SWG: the total expierience
the first character is a long journey that hurts when it ends abruptly and you end up doing the same raid runs over and over againOriginally posted by mgobluejust want to point out that I started in Nov and my char closest to 60 is at 42...but yes, I have heard that the end game in WoW is somewhat limited at the moment...I doubt i'll have a 60 for a while though, it's fun lvling up different chars, but I can see how if you really concentrate on one character, and never play others, then you could get to 60 fairly quickly (meaning months)
the second , third and fourth characters are basically the same expierience but faster.
This has been my observation with a 60 pally, 57 shaman, 26 rogue, and 19 hunter.
once you have seen it once, you have basically seen it all. The last grasp of hope is the community, and that piece fails badly(people/guild/etc).Comment
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Re: SWG: the total expierience
Community is what has revived us in WoW. Me and Mgo got hooked up with a great guild. There are instance runs every night if you choose to do them. Everyone is helpful, and we are seeing more of the game than ever. It is amazing what finding good people can do for you in a MMORG. Kind of like when rheller found a new SG when we left CoH.Originally posted by Bacardi151the first character is a long journey that hurts when it ends abruptly and you end up doing the same raid runs over and over again
the second , third and fourth characters are basically the same expierience but faster.
This has been my observation with a 60 pally, 57 shaman, 26 rogue, and 19 hunter.
once you have seen it once, you have basically seen it all. The last grasp of hope is the community, and that piece fails badly(people/guild/etc).
My WoW experience in the last 3 weeks >>>>>>>>>>>>>>>>>>>>>>>>>> all previous WoW timeActually...believe it or not from my physique... I'm a light eater - Clay T. ShaverComment
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Re: SWG: the total expierience
I concur there...if you find a guild with good people WoW is a lot more fun, but if you're just soloing I can see how it'd become a grind. Without having this guild I doubt I'd have been able to successfully run many instances, since pickup groups are such a crapshoot. I think that without the guild I'd have continued my "on again off again" mmorpg gaming cycle, but this adds a lot, gives you more to do.Originally posted by injunwalCommunity is what has revived us in WoW. Me and Mgo got hooked up with a great guild. There are instance runs every night if you choose to do them. Everyone is helpful, and we are seeing more of the game than ever. It is amazing what finding good people can do for you in a MMORG. Kind of like when rheller found a new SG when we left CoH.
My WoW experience in the last 3 weeks >>>>>>>>>>>>>>>>>>>>>>>>>> all previous WoW time
The tough part's just finding a good guild though, and one that works for you (I know I couldn't deal with a power gamer guild, that'd be too much for me)Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: SWG: the total expierience
thats the thing though. I was part of a wonderful guild. Mature players, people who cared about others. But even then, it feels disconencted. You cant hold guild events without someone finding you and crashing the whole event. There arent enough guild options, such as having a guild hall, etc that would help the guild more as a unit. We went on runs, we did our raids( even onyxia and MC) and in the end people started leaving ( or going back to swg as the guild plays multiple games) because it just became a chat room. )Originally posted by mgoblueI concur there...if you find a guild with good people WoW is a lot more fun, but if you're just soloing I can see how it'd become a grind. Without having this guild I doubt I'd have been able to successfully run many instances, since pickup groups are such a crapshoot. I think that without the guild I'd have continued my "on again off again" mmorpg gaming cycle, but this adds a lot, gives you more to do.
The tough part's just finding a good guild though, and one that works for you (I know I couldn't deal with a power gamer guild, that'd be too much for me)
We went so far as to assigning nights of set pieces so everyone would eventually have their set gear. THe enchanters were handing out enchantments to 60's to improve our chances in raids and pvp. but even this wasnt enough.
Trust me when i tell you that you dont see it until you hit that magic number 60. Additional characters put you thru almost the exact same content, either horde or alliance side. I think its a human psycological thing. once you see that you dont gain any more exp, spend all your time just trying to get some weapon or armor piece, and end up having so much money and nowhere to use it other then giving it away you will start doing what i did; take off all your clothes and fistfight people in pvp.
I was happy with wow even up to 59, then in andorhal(broken btw) i hit 60. I said, no problem....this is where it starts according to blizzard and company. 2 1/2 weeks later i quit. even after checking out battlegrounds.
YMMV however, but i think alot of people are started to see that blizzard does not plan to have world changing events or even live envents for that matter. When the world doesnt change, it gets boring.Last edited by Bacardi151; 06-06-2005, 11:52 AM.Comment
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Re: SWG: the total expierience
I appreciate the comments Eddie...I can see where you're coming from, and at this point I'm gonna just enjoy the trip and when I hit 60 I'll reevaluate things. No point in playing if it's not fun, but at this point I'm enjoying it, so why stop either?Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: SWG: the total expierience
Originally posted by mgoblueI appreciate the comments Eddie...I can see where you're coming from, and at this point I'm gonna just enjoy the trip and when I hit 60 I'll reevaluate things. No point in playing if it's not fun, but at this point I'm enjoying it, so why stop either?
agree 100%
and i seriously hope the game continues to be fun for you. Hell i hope to come back to WOW when blizzard puts something in that makes me want to revisit azeroth.
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Re: SWG: the total expierience
you mean the honor system didn't do it for you?Originally posted by Bacardi151agree 100%
and i seriously hope the game continues to be fun for you. Hell i hope to come back to WOW when blizzard puts something in that makes me want to revisit azeroth.
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Re: SWG: the total expierience
Where to start. There are classes broken down into melee and ranged professions, and some hybrids. Melee guys generally get better defenses but don't do as much damage. Ranged guys can't take as much punishment, but dish out huge hurt.Originally posted by rhellerThanks for the input guys. In SWG, does everyone run around with a blaster? How are the different classes broken down? Does the Jedi class open up after you reach a certain lvl?
Everybody starts out as a generic "person". How you play determines what you become. Grab a knife and start swinging it, you go up the 1-handed melee tree getting 1-handed xp. Use a pistol, you get pistol xp and start getting geared toward being a ranged combatant. You have 'novice' professions (marksman, brawler) that have 4 trees of 4 boxes each, which give you "combat levels" once you train in them. Once you get to an elite profession (specialized pistoleer, carbineer, rifleman, bounty hunter, etc), then you get Recon Armor, Battle Armor, Assault Armor, etc. As your combat level raises, you can effectively fight harder things...typical MMO stuff.
Eventually you'll use your skill points (training each box costs a skill point, and you have 250), which typically takes mastery of two professions with a bit of a 3rd. So you can be a Rifleman/Swordsman and pop things from afar, and then grab your sword when they close in. Your defenses and abilities are only active when you hold the weapon to which the ability is tied, so switching weapons and whatnot in combat becomes very strategic.
Once you have exhausted your skill points (and maybe become a master pilot, which is a separate adventure entirely), you can do "theme parks"...series of quests. You could do the Rebel themepark for C3PO, Luke Skywalker, Princess Leia, etc. Or you could go and peform Imperial Missions for Vader and the Emperor. After you complete some theme parks, master some professions, and explore Points of Interests, you'll earn badges.
You'll then be visited by an "Old Man". This old man will tell you that you have become attuned to the Force, blah blah. You'll get attacked by Sith Outlaws, and you'll learn the location of a secret Force Sensitive city. From here, you perform quests to unlock Force Sensitive abilities, and these quests are on 2 week timers to cycle "phases". Once you unlock a tree, you then grind an absurd amount of experience points to trade in for "force points" and eventually train up 6 branches (4 boxes each) of force ability boxes. This process alone takes like 3 months at a minimum, since you have to wait 2 weeks to be able to unlock the next branch, and you also have to grind up an insane amount of xp you trade in at the same time.
If you manage all that, you'll get to go through the Padawan trials and build a llightsaber, and then gradually start transferring your non-FS boxes to Jedi Boxes...and that is when it starts to get frustrating (at least for me). As a Jedi, everything you do in front of other players gets you "visibility", and you show up on player Bounty Hunter terminals. So you suddenly have a player coming out of nowhere to collect a bounty on your jedi ***, jumping you in a fight or when you're afk or whatever. But suffice to say, that if you manage to get to Jedi Master, you'll kick a lot of BH *** and they won't even come after you much anymore.
Add to that that you can join the Rebellion or Empire and engage in almost nightly base-destroying missions, hunt Jedi (or be one), craft and set up a shop to sell stuff while you're offline and make money, or become an ace fighter pilot in twitch-style space combat, and you'll see there's a ton to it now.
Not everybody just runs around with a blaster in their hands
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Re: SWG: the total expierience
Thanks for the info TCrouch. So, if I read everything right, it seems like whatever you "use", you build xp for that particular thing? So, unlike CoH, you aren't locked into a Tanker if you don't want to be? Interesting.
I'm not a big PvP guy, but it sounds like PvP in SWG is nonconsentual.Comment
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Re: SWG: the total expierience
if you dont want to pvp, you dont have too, unless you decide to want to go the jedi route.Originally posted by rhellerThanks for the info TCrouch. So, if I read everything right, it seems like whatever you "use", you build xp for that particular thing? So, unlike CoH, you aren't locked into a Tanker if you don't want to be? Interesting.
I'm not a big PvP guy, but it sounds like PvP in SWG is nonconsentual.
you can be an entertainer and dance your life away at the cantina never even seeing a blaster.Comment
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Re: SWG: the total expierience
Right. Let's say you climb the rifles tree, but then decide that you have more fun using a staff. You can abandon all the rifles skills and get your skill points back...you're only out the time it took to grind the boxes and the xp lost by dumping them. You can theoretically never finish grinding if you just keep learning skills and dumping them...that used to be the way to unlock Jedi; master professions randomly until you found the magical "five" out of the 32 that were your randomly assigned professions. You can only have one character per server, so they can't lock you into a profession without people freaking out. It also gets rid of the alt-aholic syndrome.Originally posted by rhellerThanks for the info TCrouch. So, if I read everything right, it seems like whatever you "use", you build xp for that particular thing? So, unlike CoH, you aren't locked into a Tanker if you don't want to be? Interesting.
I'm not a big PvP guy, but it sounds like PvP in SWG is nonconsentual.
And PvP isn't required until you become a Jedi, which typically is about 6 months. By that time you know what you're doing, and have friends around you. We even have scouts at starports in our guild to warn of Bounty Hunters coming near our city, etc. You don't have to PvP at all unless you're Jedi, in which case you have no choice.Comment

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