Trukz

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  • TTUmatador8
    Rookie
    • Jul 2007
    • 79

    #1

    Trukz

    This is a pretty fun game. You start off with a run down truck and work your way up.

    www.trukz.com
  • TTUmatador8
    Rookie
    • Jul 2007
    • 79

    #2
    Re: Trukz

    Anybody given it a try?

    Comment

    • jct32
      MVP
      • Jan 2006
      • 3437

      #3
      Re: Trukz

      I'm trying it right now, you got any tips?
      To Dare Is To Do - Tottenham Hotspur

      Comment

      • Cwb917
        Rookie
        • Mar 2007
        • 277

        #4
        Re: Trukz

        TRUCKER CLOCK WHO WANTS IT???
        PSN: BigHerm

        Comment

        • TTUmatador8
          Rookie
          • Jul 2007
          • 79

          #5
          Re: Trukz

          Originally posted by jct32
          I'm trying it right now, you got any tips?

          Skim through this. Its really helpful.

          Getting Ahead in Trukz

          Trukz is a game with very easy controls and choices. Still, there are many ways to play Trukz incorrectly, and comparatively few ways to succeed. The purpose of this guideline is to give you the knowledge you need to maximize your game-playing strategy and avoid the traps that will lose you money and driver rating points.


          Getting Started

          After you create your driver, the first thing you’ll be asked to do is purchase a truck. You’ll start out with $5000, which you should use to buy the most expensive truck available (the 1994 Freightliner FLB). The game will also ask you to select a hometown city. If you haven’t done so already, look up the company preferred route (explained below) and pick one of the two cities on that route as your hometown city. Something you could do, and I'd recommend it if you have the patience, is taking out three loans (one each day maximum) and used the trukz link offer to get a total of $10,000 and the ability to buy the '96 International (the best 'cheap' truck in the game) right off the bat.


          Running Routes
          After every cargo demand shift, the brightest minds the company has to offer will calculate the most profitable route in the game and advise the rest of us, both on the company bulletin board and on these forums. After you have your truck, find the closest of the cities on the company preferred route and make your way there. Here’s the most effective way to run routes:
          • Start a route and select a destination city (the closest city in the preferred route if you’re not currently running it and the next city in the preferred route if you are).
          • Select a cargo weight of 40,000 lbs (or whatever your maximum legal weight is). Do not select any of the options in red.
          • Go to the route dashboard and enter a speed 5 mph over the speed limit (or your truck’s maximum speed if you can’t go that fast. Sadly your starter truck probably won’t even be able to do the speed limit). Do not go more than 5 mph over. Do not go over the top weather speed. It isn't worth the risk. Trust me.
          • Drive until you have 11 fatigue points. DO NOT CONTINUE DRIVING IF YOU HAVE 11 OR MORE FATIGUE POINTS.
          • Refuel if your fuel cost is $1.85 or $1.95 AND your fuel tank is less than 40% full. If you get below 10% and you can’t find any cheap fuel, refuel up to 50% or so (make sure you pick “specify amount” as your refuel option in the “Edit My Driver” screen).
          • If at all possible, get online within the next 11 hours after you stop driving. You won’t lose any additional fatigue points after you hit zero fatigue. If you know you won’t be able to get on again that quickly, you might want to repair or refuel your truck once you hit 11 fatigue (both these actions cost you one fatigue point while in mid-route).
          • If one of the endpoints of your route is a terminal or your hometown city, you can repair and refuel there without any fatigue penalty. Definitely repair every time you reach one of these points, and consider buying fuel there (although you should keep in mind that the fuel cost in cities is $2.50 per gallon).
          • Use quick rests if at all possible (keep at least $100 on hand at all times for this purpose). It instantly regains you 2 fatigue points and allows you to finish your route more quickly. This is worth it both because it increases your rate of route completion (and therefore income) and increases your driver rating faster.


          Purchasing Trucks

          One of the first orders of business after you’ve gotten started is going to be upgrading your truck. The piece of crap you’ve started with has a grandmotherly like top speed (aka very slow) and horrible fuel economy, and it is prone to frequent breakdowns. I suggest you try to upgrade to the 1996 International 8200. This truck costs $9,950, has a top speed of 68 mph and comes in 90% condition. This easily makes it the best truck at its price point. (Note: If you used my advice about waiting to play and getting it first then ignore that).

          Now, after the undoubtedly slow start you’ve gotten off to (and who can blame you given the fact your starter truck sucked?), you may be wondering how the hell you’re ever going to get any money. Well, there are a couple strategies you can use to get that truck within reach:
          • Take out $1000 loans for 3 consecutive days immediately prior to the date you purchase your truck (you will need to estimate your daily income and time this). Pay them back as quickly as possible after you buy the truck. (Sorry to repeat myself. But it never hurts to read something again)
          • Before you sell your old truck, go to the item purchase screen and sell off any items you may have bought individually. (You get just slightly more money doing this. It could make all the difference later on). Some people have also now noticed you can buy an item like tires, repair your truck, sell the tires before you sell your truck, and make a couple more bucks on the price of the truck (Make sure you sale your items before your truck though).
          • Repair your truck immediately before selling it. You get the maximum price possible if you repair it.
          • Don’t bother refueling before you sell. You don’t get any extra cash for selling with a full tank of gas. No need throwing money away.
          After you get that crucial second truck, you should be good for awhile. Concentrate on buying the fuel economy upgrades (air filter, fuel filter, and fuel injectors), and tires once your truck deteriorates below 85% condition. The next truck really worth upgrading to is the 2001 Volvo VN660. It outclasses many trucks that cost more than it in top speed, it comes in 95% condition, and it has above-average fuel economy (comparable to others at its price point). After you’ve made some money and gotten a double-trailer license, consider this for your next big buy (the triple-trailer and oversized load endorsements being the other major items).


          Items

          There are a total of 17 items available for purchase in-game. They last for varying lengths of time and give bonuses in various areas for your truck. You will have to sell some of them when you get rid of your truck, and some stay with your driver. Here’s a comprehensive list of items:

          CB Radio - $300.00 - Enables CB Radio chat in-game. Reduced chances of speeding and cargo overweight tickets -10%. Good for 1 year. Item stays with driver.
          This item doesn’t do much for you since you shouldn’t be in a position to get tickets in the first place, but it gives you access to the in-game CB radio chat, which you might find fun to hang out in. Keep in mind that it’s basically $300 wasted if you buy it, though.

          New Air Filter - $500.00 - Increases fuel economy +5%. Good for 1 month. Item sells with truck.
          Probably not a good idea to get these fuel economy upgrades for your first truck (just concentrate your efforts on getting enough cash to ditch that piece of crap), but definitely buy them all once you get a decent truck.

          New Tires - $2,500.00 - Increases maximum truck condition +15%. Reduces chances of bad weather accidents -5%. Increases top speed in bad weather +5%. Good for 2 months. Item sells with truck.
          This is the best condition upgrade available. Get these on your second truck, after it runs below 85% condition. If you have a better truck, it may be to your advantage to wait on them until getting tires would make a distinction in how fast you drive (i.e. put your top speed above 75 mph).

          Fog Lights - $1,500.00 - Increases top speed in bad weather +5%. Reduces chances of bad weather accidents -10%. Good for 2 months. Item sells with truck.
          Good, solid item that will help you finish routes a little faster on occasion. Buy it if you have some extra cash sitting around. Not really a “must have” items, though.

          Warning Lights - $700.00 - Reduces chances of bad weather accidents -8%. Good for 3 months. Item sells with truck.
          You shouldn’t be driving too fast in bad weather anyway, so this isn’t needed.

          New Fuel Filter - $1,200.00 - Increases fuel economy +8%. Good for 1 month. Item sells with truck.
          Same as air filter. Not worth it for the first truck, but essential thereafter.

          New Fuel Injectors - $1,600.00 - Increases fuel economy +10%. Good for 3 months. Item sells with truck.
          See above.

          Geometry Charger - $6,000.00 - Increases maximum truck condition +15%. Good for 4 months. Item sells with truck.
          Not as cost-effective as tires, but could be useful to keep a more costly truck in good condition. It’s the best of the chargers.

          Inter Cooler - $5,000.00 - Improves chargers +5%. Good for 4 months. Item sells with truck.
          Very low benefit compared to its cost. It might be worth picking up if you have all the other chargers (which should only be the case if you have one of the best trucks in the game).

          Radar Detector - $800.00 - Reduced chances of speeding tickets -20%. Tickets +10% more expensive. Good for 1 year. Item stays with driver.
          Don’t bother with this. You shouldn’t be going more than 5 mph over the speed limit anyway. It’s completely worthless to any of our drivers.

          Super Charger - $10,000.00 - Increases maximum truck condition +10%. Good for 5½ months. Item sells with truck.
          Very expensive compared to the benefit. I could only see this being worth it with a very expensive truck (and even then, it might turn out to be more cost-effective to buy it again or upgrade).

          Tool Box - $1,200.00 - Decreases cost of repairs -5%. Good for 1 year. Item stays with driver.
          Good, solid item that will save you a lot of money in the long run. I wouldn’t worry about picking it up until you’ve got that second truck.

          Turbo Charger - $4,000.00 - Increases maximum truck condition +5%. Good for 8 months. Item sells with truck.
          Same deal as the super charger. Not a great choice for a cheaper truck, but might be effective to keep an expensive truck in good condition.

          Aluminum Wheels - $5,000.00 - Decreases the weight of your truck thereby increasing your maximum legal haul weight +1,000 lbs over the legal limit. Good for 1 year. Item sells with truck.
          Buy this for your second truck, and every one thereafter (you can always sell them and get most of the cost back when you upgrade). These are worth it without question.

          Double Trailer Endorsement - $10,000.00 - Allows you to drive routes with double trailers thereby increasing your maximum legal haul weight +5,000 lbs over the legal limit. It does not stack with other driver endorsements. Good for 1 year. Item stays with driver. Requires 10 driver rating points.
          This should be the first item on your list after your second truck (besides possibly a few fuel economy upgrades). It will vastly improve your income.

          Triple Trailer Endorsement - $25,000.00 - Allows you to drive routes with triple trailers thereby increasing your maximum legal haul weight +10,000 lbs over the legal limit. It does not stack with other driver endorsement. Good for 1 year. Item stays with driver. Requires 25 driver rating points.
          Save up for this as soon as you approach 25 DR. Once you get a good truck, the trailer endorsements are really the only big, helpful item left to save for.

          Oversized Load Endorsement - $65,000.00 - Allows you to drive oversized loads thereby increasing your maximum legal haul weight +15,000 lbs over the legal limit. Does not stack with other driver endorsements. Good for 1 year. Item stays with driver. Requires 50 driver rating points.
          See above. Start saving well before you hit 50 DR.



          Stocks

          One of the primary ways companies make money is by selling stocks. In order to purchase stocks, your account needs to be at least 14 days old, and you need to have logged 10,000 miles or more. The game lets you buy or sell up to $500 worth of stock in a company at a time. You may only make one stock transaction per company per day. Here is the formula for a company's stock price:

          QUOTE
          (Money ÷ 100) + (Terminals x 25) + (Active Members ÷ 10)


          Companies may set their stock to one of three options, which can be changed at any time:
          Public stock - Anyone may buy or sell the company's stock
          Company only - Only company members may buy stock. If you are not a company member, you may only sell that company's stock.
          Private stock - No one may buy stock. People with existing stocks are allowed to sell them.

          Last edited by TTUmatador8; 12-28-2007, 10:13 PM.

          Comment

          • Marshall
            Rookie
            • Jun 2003
            • 107

            #6
            Re: Trukz

            Looks cool

            Comment

            • superjames1992
              Hall Of Fame
              • Jun 2007
              • 31382

              #7
              Re: Trukz

              I think I shall give this a try.
              Coaching Legacy of James Frizzell (CH 2K8)
              Yale Bulldogs (NCAA Football 07)
              Coaching Legacy of Lee Williamson (CH 2K8)

              Comment

              • Chaos81
                Hall Of Fame
                • Mar 2004
                • 17150

                #8
                Re: Trukz

                Funny you posted this. I just started playing a couple days ago.


                If we get enough playing and that actually enjoy it, we should start up an OS company.

                Comment

                • Macar91
                  Running of the Bulls
                  • Mar 2005
                  • 2574

                  #9
                  Re: Trukz

                  I joined, I'd be down for an OS company.
                  Originally posted by billmatic
                  Radman is more like the ******** homeless man's version of Okur.

                  Comment

                  • TTUmatador8
                    Rookie
                    • Jul 2007
                    • 79

                    #10
                    Re: Trukz

                    I have a good chunk of change in this game (about $6000). It takes $7000 to start a company and I should will that amount in the next couple of days.

                    CEO Matador... I like the way that sounds.
                    Last edited by TTUmatador8; 12-29-2007, 02:21 AM.

                    Comment

                    • TTUmatador8
                      Rookie
                      • Jul 2007
                      • 79

                      #11
                      Re: Trukz

                      Here is a site that will help you plan your route:



                      You wanna drive the route with the highest PPM, so click on PPM to sort.

                      Since many of you will have old trucks you will want to consider not driving long routes.

                      Comment

                      • VTPack919
                        We Go Again
                        • Jun 2003
                        • 9708

                        #12
                        Re: Trukz

                        I just started and for some reason this game is really cool....
                        YNWA

                        Comment

                        • mgoblue
                          Go Wings!
                          • Jul 2002
                          • 25477

                          #13
                          Re: Trukz

                          Originally posted by VTPack919
                          I just started and for some reason this game is really cool....
                          Really? Cause I see "Long haul trucker simulation" and don't think fun....
                          Nintendo Switch Friend Code: SW-7009-7102-8818

                          Comment

                          • VTPack919
                            We Go Again
                            • Jun 2003
                            • 9708

                            #14
                            Re: Trukz

                            Originally posted by mgoblue
                            Really? Cause I see "Long haul trucker simulation" and don't think fun....
                            Ha, exactly what I thought, don't know what it is but I cant wait to finish my run from Southport, NC to St. Louis.

                            I also said cool not fun, but I guess it is one in the same...
                            YNWA

                            Comment

                            • VTPack919
                              We Go Again
                              • Jun 2003
                              • 9708

                              #15
                              Re: Trukz

                              Originally posted by Macar91
                              I joined, I'd be down for an OS company.
                              We need one. It would be fun to try and be successful....
                              YNWA

                              Comment

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