... I guess you guys changed your minds... Now Adaptive Difficulty is fine and it's just about poor user ability.
I have played all Battlefield games series but not BF1. That doesn't give me the right to go to a BF1 forum and behave like an expert and call newbie to anyone. You should be more humble and respectful.
I guess I am not alone. The difference is that I am trying to give video examples.
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25>
RULE1_PARAM1 = 5 // Minutes
RULE1_OUTPUT = 0.25
// Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25>
RULE2_PARAM1 = 20 // Minutes
RULE2_OUTPUT = 0.25
// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25>
RULE3_PARAM1 = 2 // Goal lead
RULE3_OUTPUT = 0.25
// Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25>
RULE4_PARAM1 = 70 // Possession percentage
RULE4_PARAM2 = 20 // Minutes
RULE4_OUTPUT = 0.25
I am stunned by some guys that call yourselves "Sim lovers" to agree with this lazy/incapable coding by EA. You are just being fanboys and bulling everyone that points the finger on EA mistakes.
Thanks for this thread.
Cheers!
Comment