FIFA 18 Custom Team Formation and CTT
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Re: FIFA 18 Custom Team Formation and CTT
Take a look at players stamina/fatigue (on subs menu). It's noticeable who is set to aggressive interceptions and the who is not.
PSN ID - Ric77ptComment
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Re: FIFA 18 Custom Team Formation and CTT
Good match and fine values, although only Zabaleta should be aggreasive, West Ham was as a team extremely aggressive. I play at Legandary level as I prefer rather than world class because I think AI is more creative and challenging which can not surprise really. You can always change values so it smooths if it becomes too difficult. But for me, it's the best level in FIFA18. Again, the players observed their assigned play roles and yes Ricardoaggresive player uses more energy than those who play conservatively which is realistic and good as you mentioned.
One thing I think is clear in 18 there should be 1 point value difference in comparison to accelration to give the user the split second that man needs in relation to AI, and not least, make some calm on the pitch. My main purpose is not to make it easier, but the value is one of the keys to gaining some realism into the game. Has begun looking and has changed several values. Can see that Matt and the follow-upers are making some changes, it is necessary. The goalkeepers have begun to irritate me with their eternal one arms rescue, hmm.Attached FilesComment
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Re: FIFA 18 Custom Team Formation and CTT
Good match and fine values, although only Zabaleta should be aggreasive, West Ham was as a team extremely aggressive. I play at Legandary level as I prefer rather than world class because I think AI is more creative and challenging which can not surprise really. You can always change values so it smooths if it becomes too difficult. But for me, it's the best level in FIFA18.
Again, the players observed their assigned play roles and yes Ricardoaggresive player uses more energy than those who play conservatively which is realistic and good as you mentioned.
One thing I think is clear in 18 there should be 1 point value difference in comparison to accelration to give the user the split second that man needs in relation to AI, and not least, make some calm on the pitch. My main purpose is not to make it easier, but the value is one of the keys to gaining some realism into the game.
The goalkeepers have begun to irritate me with their eternal one arms rescue, hmm.
Cheers!
PSN ID - Ric77ptComment
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Re: FIFA 18 Custom Team Formation and CTT
Want to control Sliders before continuing with CTT and not least Player Instruction that is already approved for me, and maybe a bit hasty rated, I think more about the effect than CTT.
USER/CPU slow Legendary 15 min
45/45 Sprint Speed
48(49)/48(49) Acceleration testing today
52/52 Shot Error
51/53 Pass Error
50/50 Shot Speed
44/44 Pass Speed (want to test from 45-40/45-40)
40/40 Injury Frequency
25/25 Injury Severity
40/40 GK Ability
55/55 Marking
25/25 Run Frequency
60/60 Line Height
40/40 Line Length
51/51 Line Width
65/65 FB Positioning
62/62 FT ControlComment
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Re: FIFA 18 Custom Team Formation and CTT
So far so good, ended a completely different place than I had expected.
USER/CPU slow Legendary 15 min slow.
48/48 sprint speed (48/47 a bit easier but ok)
47/47 Acceleration (its the key, nothing new)
52/52 Shot Error
52/52 Pass Error
50/50 Shot Speed
45/45 Pass Speed (will not much lower being too clumsy and heavy)
50/50 Injury Frequency (clearly decreases after the update)
25/25 Injury Severity
40/40 GK Ability (Not decided but to be lowered it is decided. So far 40 looks nice, Tried 30 Ricardo, really ok, except for too many box the ball away with only one hand, especially at corners). Ea has problems with goalkeepers, they do not know what foot they should stand on.)
55/55 Marking
25/25 Run Frequency
55/54 Line Height (To say that it creates compression and decompression may be over the top, but then anyway. This means that the AI is waiting for the chance to find holes in your defense, through balls, and it increases for offside if you are not caught.)
49/50 Line Length (or vice versa ,its creates action on the pitch. I do not want to clap it all in the midfield, although it is important to fight important matches in midfield matches, but it can be done in several ways. So for me close to default, and the one value difference creates change + -). You can create a midfield battle by just making a value difference in height. Again it's not new.
50/49 Line Width (The medicine is the same as the above, vice versa.)
50/50 FB Positioning I have not relied on today, but EA has trouble finding the right place for them. They becomes too compact and unrealistic.
60/60 (FT is not as sensitive as other values, but nevertheless it influences several aspects if you put it too high, at least for my taste. Knowing disagree R (-:Comment
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Re: FIFA 18 Custom Team Formation and CTT
Modern football is about what others are successful with. One reason many play 3-5-2 and its variants are due to Conte's success with it, and of course the desire for modern forward-looking football. But skills and wishes do not always go hand in hand, for when even League 1 team pills at their old 442 or more modern and timeless 4-2-3-1, one feels change and success of course influences. But the good thing about the 3 back it can be switched to to 5-3-2, a language less skilled poession playing football teams understand. In FIFA you can now finally create wingbacks and still hold the formation with a back chain. if it can be seen on the pitch ?, is a little more unclear. But for me, EA has not solved the problem of where rb, lb really belong, but it's also about compressing things down to another scale, let's give them some air, but then dive straight down and look at it again dear EA. Sliders may fix something up, but 100% far from. To return to 352, even Mourinho is using the system diligently, even though he is conservative in his choice, he is not blind to what works and is in fashion. Copy the man he disgusts more than anything else, yes, Mr. Benitez himself versions of 4231. So later today I will look at FB.Last edited by andanesean; 11-07-2017, 04:11 AM.Comment
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Re: FIFA 18 Custom Team Formation and CTT
PSN ID - Ric77ptComment
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Re: FIFA 18 Custom Team Formation and CTT
I have not seen a single time where you at the value 48/48 sprint along with acc. 47/47 can sprint past the defense at Legengdary level. In addition, in the game code, the AI runs from users on the wings. Stamina / Fatigue will really be longer to be emptied compared to 50/50 value. However, with Player instruction, it can be partially smoothed,and what happens after a whole season with CM?. But all in all if it's the price of a game that seems appealing to one, I will not hesitate a second to use it. EA has always been compromises. I enjoy seeing how dangerous AI is at legendary level, without the appearance of a "ping pong" football.Comment
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Re: FIFA 18 Custom Team Formation and CTT
Continue with FB - Do not know why but right now 0/0 looks good?!. The extreme 100/100 never say never but right now I do not like it, no clear difference between back and wings. Default 50/50 maybe, will test more, try some alternative things. Regarding Acceleration Speed will just try 48/48 Ricardo if it helps a little bit of fatigue, Do not be mistaken, your concerns can easily be justified, just because I have not seen it yet, they can easily be a real problem. The requirement is that there are not too many drilled passes?. I like pass speed 45/45. can not go lower with the low acceleration of 47/47, let's see what happens to 48/48.
CheersComment
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Re: FIFA 18 Custom Team Formation and CTT
Continue with FB - Do not know why but right now 0/0 looks good?!. The extreme 100/100 never say never but right now I do not like it, no clear difference between back and wings. Default 50/50 maybe, will test more, try some alternative things. Regarding Acceleration Speed will just try 48/48 Ricardo if it helps a little bit of fatigue, Do not be mistaken, your concerns can easily be justified, just because I have not seen it yet, they can easily be a real problem. The requirement is that there are not too many drilled passes?. I like pass speed 45/45. can not go lower with the low acceleration of 47/47, let's see what happens to 48/48.
Cheers[emoji2]
PSN ID - Ric77ptComment
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Re: FIFA 18 Custom Team Formation and CTT
Legendary 15 min ,slow
User/cpu
48/48 Sprint Speed
48/48 Acceleration (works great!)
52/52 Shot Error
52/52 Pass Error
50/50 Shot Speed
44/44 Pass Speed (great with 48 acc.)
50/50 Injury Frequency
25/25 Injury Severity
40/40 GK Ability
55/55 Marking
20/20 Run Frequency
54/55 Line Height
47/47 Line Length (closer works fine)
50/50 Line Width
50/50 FB Positioning (Ended to default but is not convinced. 0/0 was actually quite good and it's really a bad sign of the balance for FB).
62/62 FT ControlAttached FilesComment
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Re: FIFA 18 Custom Team Formation and CTT
Ok, not completely synchronous, lol - you're talking about Sprint speed and not pass speed. But you are right with accelration 48/48 is much better !. Maybe this comment is an assertion that does not last but the sprint speed for me is overrated, if you use 48-47-46-45-44, do not create the big difference for me as long as it's synchronous to both values user and AI. The key is accelration. Try and play with sprint speed 100/100 and accelration 1/1, you will not get any roads. Then try vice versa! or just sprint speed 0/0 and accelration 50/50. It's also by this slightly strange test you will discover what is EA way to interpret first touch error - by throwing the ball a piece in front of the player?!.Last edited by andanesean; 11-07-2017, 05:29 PM.Comment
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Re: FIFA 18 Custom Team Formation and CTT
Has begun to use default camera with height 10 and zoom 0. I'm crazy about the physical approach this option gives but am well aware that it's probably not for most. Was smashed 5-0 by United !. Which is not something to cheer, but I do !. Because I enjoy what players Instruction and CTT do to the game!. And for the first time I really feel you are being punished for a red card (and I got 2, it was expensive!). That's how it's going to get realism into the game.
I have the feeling that man might use default values on H / L / W if you want to use CTT, but more about it later. 2 things that annoy me, one is quite indifferent, but when the game is different than the commentary is programmed, it destroys the experience - for example, they do not have words to judge a team with only 9 men on the pitch - it becomes static ,solution turn it off. I have begun using foreign language commentators I do not understand. The other thing, on the other hand, is not much to do about - unless you accept to make AI weak - AI ran past run up the line it's quite simple - well sorry the phrase - ridiculous EA !.
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