FIFA 17 OS Community Sliders
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Re: FIFA 17 OS Community Sliders
Haha, damn man I just sent you a PM about my initial thoughts, didn't realize this was even here already! You boys are quick!
As far as initial thoughts. Completely agree with the idea of "reigning it all in" slight reductions in sprint/acc combined with more significant lowering of pass speed and run frequency resulted in a really nice ebb and flow.
Positioning was the best it's ever been out of the box, and unless things change dramatically with the day one patch, line settings may only be needed for fine tuning, as opposed to full on correcting.
There's a huge huge difference in player quality. Star players stand out, and make a difference.
All over the pitch, the one on one battles are great. Once I get a handle on how to use and counteract the new shielding mechanic I feel it will be really enjoyable.
Shot and pass selection by the AI is quite varied, and it seems that thus far they are very adept at exploiting your club's weaknesses.
If you're overly aggressive on the attacking end, be prepared to pay.
Positioning is very, very good. There is a calmness to it, and then a much better, more responsive, reaction to what is happening on the pitch. So far, no ADD, but so far there is a lot of FIFA 16 code in this gameplay, a lot - and it's not like we didn't expect that. I believe that is more of a good thing because we are not needing to necessarily start from scratch.
Agreed, players stick out. I said that in my stream yesterday. I could feel my tall forward in Matty Smith (Fulham) tower over players, while Scott Parker just felt like the bruiser, energetic, midfielder he is.
Good stuff!Comment
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Re: FIFA 17 OS Community Sliders
Have not messed with it yet, however when I played Bayern Munich last night, Renato Sanches would tend to switch with Xabi Alonso on who would stay back. When Alonso pushed up, Sanches stayed back - resulted in multiple shots from outside by Alonso, and Sanches threaded a couple good passes into the box.Comment
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Re: FIFA 17 OS Community Sliders
So, Matt, you are saying CPU actually shoots outside the box? Without it being first time shots?
I have to see this to believe!
Just 3 shots outside in the same game, without it being first time shots, would have me saying the problem is fixed!Comment
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Re: FIFA 17 OS Community Sliders
@1: 59 : 58 here, Xabi Alonso took a distance shot, and then I go on to say that I think higher shot error could result in more shots from distance - like FIFA 14 was...
<iframe width="853" height="480" src="https://www.youtube.com/embed/JC1b_NfTQ9o" frameborder="0" allowfullscreen></iframe>Last edited by Matt10; 09-22-2016, 01:30 PM.Comment
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Re: FIFA 17 OS Community Sliders
It could come down to Player ID/Team ID(?), but when I jacked up shot error to 55, I started to see more shots.
@1: 59 : 58 here, Xabi Alonso took a distance shot, and then I go on to say that I think higher shot error could result in more shots from distance - like FIFA 14 was...
<iframe src="https://www.youtube.com/embed/JC1b_NfTQ9o" allowfullscreen="" frameborder="0" height="480" width="853"></iframe>
If the shot error makes them shoot a bit more it would be great, but in the end i believe a coding issue is the biggest problem about this in the last few years. And even if they shoot a bit more from the outside with the shot error higher, the probability of making a goal would be even lower, so it´s a tough balance here...Comment
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Re: FIFA 17 OS Community Sliders
My excitement is off the charts for this game!! Always a bag of issues with any sports game, but I couldn't stop from firing up 16' up until about the time Madden came out this year.
Also hoping the tactics stick. Such a crucial part of the game. Could never get a DMF to shield the back 4 properly... It is my favored formation to allow a DMF to stick back while the fullbacks push runs up the field. In 16' you'd see it in spots, but eventually that DMF would join the attack and really just crowd the area I'm trying to operate with slick 1-2 passing.Twitch: Goblue81188Comment
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Re: FIFA 17 OS Community Sliders
Yeah, i believe in previous years the players with the long ranger (or something similar) ability would shoot, but they were very rar.
If the shot error makes them shoot a bit more it would be great, but in the end i believe a coding issue is the biggest problem about this in the last few years. And even if they shoot a bit more from the outside with the shot error higher, the probability of making a goal would be even lower, so it´s a tough balance here...Comment
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Re: FIFA 17 OS Community Sliders
Hello gentlemen!
I am usually slow to get FIFA "n+1" ... I often wait for things to "settle" before I give in and buy the newer version. But I will be interested in any progress that is made in the forum. I also (eventually) enjoy FIFA16 ... and I would be delighted for whatever slider settings allow me to play a similar game.
Here is to hoping that whatever is in the first patch ... it does not force everyone back to the drawing board to re-do the slider settings (though ... it always seems like this happens each year).
Also - sim community - FIFA17 first impressions are generally positive? Yes?New to FIFA23 ... did not care for FIFA22 ... after having played FIFA19 for the previous three years!
XBox S / Full-Manual / Slow(Normal?) Speed / 10 Minutes per Half / Professional (home) / World Class (away)
OS Community SlidersComment
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Re: FIFA 17 OS Community Sliders
Well, we can now conclude that Fifa 17 is just like Fifa 16. Both games must be played with a high acceleration slider setting to make the game viable, meaning we have to stomach fast gameplay. How could people be pleased with this!?!Comment
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Re: FIFA 17 OS Community Sliders
Bursting is the problem again. As is jogging animation, so yeah...it's basically 16 again, but with better positioning...in some areas.
I wasn't going to put in too much more time into the game, but I may have to dig into it a bit more and just accept that my 10 hours are almost up.
I'm seeing some of the areas to be concerned that remind me of FIFA 14. There will be times when the defending player will quickly accelerate out of position, and not to the ball path at all.
There are a couple things I've tested. One in particular that I believe is promising, but it's on the "further away from default" side that Orion and I are going. So I may have to explore it in small increments.
What I was really, really, liking was lower marking. I had it down to 20, everything else default, and it was probably the most physical match I've played of 17, CPU had 4 fouls in the 1st half, so that was promising.
Eitherway, trying to be somewhat less transparent than before as we would end up in circles, so I'm giving my tests a lot more looks before reporting on findings.
Please everyone share your thoughts/findings as well. This is the community slider thread afterall, Orion and I do not want to be tweaking this game in November...unless there's patch of course, but still, we've joked the theme will be "Not this year".
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Re: FIFA 17 OS Community Sliders
I think i can definitely stomach the bursting, jogging, etc... To me it´s how the AI will play on offense (defense is ok).
This is the game breaker for me, about the rest... i think all games have their "nature" A.K.A "legacy problems" and honestly, to me, the bursting or jogging isn´t something that kills the game (offensive AI is).Comment
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Re: FIFA 17 OS Community Sliders
There is a big problem, again, similar to last year but maybe worst because that happen when you make an acceleration. When you hold acceleration the defender don't opposed.
In this video (sorry for bad quality is not mine), you see that happened.
2.20
11.26
This is happened also the first sperimental sliders of Matt10, at World Class and Legendary.Comment
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