FIFA 17 OS Community Sliders

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  • Matt10
    Hall Of Fame
    • Apr 2006
    • 16620

    #1

    FIFA 17 OS Community Sliders

    Welcome to the FIFA 17 Operation Sports Community Sliders thread!

    We had quite the time last year in trying to get 16 to play right. The goal here is to figure out the issues early on, address them, and move on to some actual playing of FIFA 17.

    The format below is how we're going to approach things this year. It's the only way to get many voices heard, and the community staying on task. With so many opinions and priorities, it's going to be the only way to stay on the same page. Slider sets will be updated on the OP as we come up with an agreement to proceed.

    This OP will be updated regularly, so please check back for updates!

    PLEASE DO NOT POST YOUR OWN SLIDER SETS. WE ARE A COMMUNITY AND EACH INDIVIDUAL IS CONTRIBUTING TO THE SET, AND THE TESTING OF SAID SLIDER SET. PLEASE CONTRIBUTE RELATIVE TO THE SET - IT WOULD BE MUCH APPRECIATED. THANKS.

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    Highly Encouraged: For the best experience possible, please use Krebstar's Custom Team Tactics here: http://www.operationsports.com/forum...fifa-17-a.html
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    Please try, and contribute to, Gonira's "Universal Homefield Advantage" set up: http://www.operationsports.com/forum...ting-fifa.html
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    Matt's "Hold-over" Set: preparing for FIFA 18. Taking inspiration from FIFA 16:

    Sprint 52/52 - jogging animation reduced
    Acc 48/48 - agility, gradual acceleration
    Shot Err 50/50
    Pass Err 52/52
    Shot Spd 50/50
    Pass Spd 45/32
    Inj 50/5
    GK 98/98 - usually it's just 50, but I'm testing the GK aggression to see if they get out of their 6-yard box more often. Something that has been plaguing FIFA for years.
    Mark 68/68 - builds that resistance, and means more variety.
    RF 1/1 - my favorite because the runs off the ball are much more varied, and reduced in length.
    Ht 60/60 - marking makes up for the lower height
    L 50/40 - discrepancy to compress and decompress the pitch
    Width 52/52 - want a tighter midfield. too wide, and there isn't any.
    FB 100 - gets more variety and CPU tries to catch you off guard.
    FT 65 - personal preference.

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    <iframe width="853" height="480" src="https://www.youtube.com/embed/mFIG4k-KKHw" frameborder="0" allowfullscreen></iframe>

    1.07 SET - COMPLETE - 2/28/17

    *"OP Set" indicates the current 1.06 set*

    Sprint 50/50 - Helps the CPU being dispossessed because the increase in speed means an increase in reaching another player, and thus a better chance of losing the ball.

    Acc 49/49 - OP set

    Shot Error 50/50 - more chances, needs more goals, simple.

    Pass Error 52/52 - Love that this works because the CPU will use all sorts of variety, and without the notion to drill pass every single time, due to the pass speed at 30, they have to find other ways to create chances - and they will - and they will keep you on your toes.

    Shot Speed 51/51 - Bumped this up because GK is now back at 50, get those slight deflections back and a chance to score a screamer once in a while.

    Pass Speed 45/32 - Bumped CPU pass speed to 32 from 30, and it's still maintained the proper speed in passes, with the occasional drilled pass once in a while. The FT control allows these type of passes not to be perfectly controlled, then add on the proper positioning via the line settings and marking. Kudos to everyone who tested the values of 32 and 33 respectively. The thought process with 32 is that the better teams/players will have a bit more tendency to drilled pass, but definitely not at the same tendency, or speed, as anything higher than 35.

    Injury Freq 50/50 - OP Set

    Injury Sev 5/5 - OP Set

    GK Ability 50/50 - No need to go super low on GK anymore since they dive underneath the flight of the ball on shots on all values. 50 has been best, but that doesn't mean they won't do it on occasion.

    Marking 49/54 - With increase in length, we can afford to lessen the marking value. Big kudos to @andanesean for suggesting lowering the user's marking under 50. The HLW makes up for the lack of marking values, but also allows the CPU to play with a lot more variety in their attack.

    Run Freq 5/5 - OP Set

    Height 65/65 - Evened out height as 65/68 didn't really show too much, other than more off the mark defending on more on more than one occasion.

    Length 48/50 - Discrepancy now makes the CPU much more of a threat going forward, but still maintains overall shape.

    Width 54/53 - Discrepancy to compensate for the length increase. Want to make sure not so wide that defending players do not remain goal side, but not too wide where players aren't running into the box.

    FB 68/68 - Previously 80, with the length at 45 it worked, but now that we've increased to 48/50 length, this value can take a bit of lowering. I'd say lowest value is 60, maybe something in between at 65 or 70? Think 68 is perfect. Good variety and nice to get proper counter attacks working.

    FT 65/65 - Lots of love for 65, don't see any real reason to lower it.


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    PREVIOUS SET
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    <iframe width="853" height="480" src="https://www.youtube.com/embed/4NlGd3Kxf5c" frameborder="0" allowfullscreen></iframe>



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    CLICK SPOILER FOR CURRENT ACTIVE TESTING TWEAKS
    Spoiler


    Click Spoiler for TESTING PHASES & PREVIOUS SETS that have occurred in the thread
    Spoiler


    Sliders Status: Set 1.07 COMPLETE - as of 2/28/17
    Last edited by Matt10; 07-17-2017, 11:13 AM.
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  • Gnemi
    Rookie
    • Jan 2012
    • 1519

    #2
    Re: FIFA 17 OS Community Sliders

    I think the goal for this thread is simple: 8 patches + 12,000 replies + 2,000,000 views.

    Comment

    • Matt10
      Hall Of Fame
      • Apr 2006
      • 16620

      #3
      Re: FIFA 17 OS Community Sliders

      Originally posted by Gnemi
      I think the goal for this thread is simple: 8 patches + 12,000 replies + 2,000,000 views.
      Please no.
      Youtube - subscribe!

      Comment

      • JHedges2
        MVP
        • Jan 2007
        • 4651

        #4
        Re: FIFA 17 OS Community Sliders

        Originally posted by Matt10
        I personally hope the game is fantastic out of the box so we don't have to spend half a year fixing it.
        Half a year? Check your math, lol. That would imply we (you) were finished in March.
        Arsenal | New York Yankees

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16620

          #5
          Re: FIFA 17 OS Community Sliders

          Originally posted by JHedges2
          Half a year? Check your math, lol. That would imply we (you) were finished in March.
          Lol, shush!
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          Comment

          • JimmyDeicide
            Pro
            • Sep 2005
            • 623

            #6
            Re: FIFA 17 OS Community Sliders

            Well Matt if you can get it playing any where near as good as you have 16 playing right now it will be awesome.
            Fingers crossed we dont get another 6 patches.

            Comment

            • hedache
              Too old for manual FIFA
              • Mar 2009
              • 191

              #7
              Re: FIFA 17 OS Community Sliders

              I took a quick look at the settings and didn't see any sliders in the demo. Are there gonna be sliders in 17? Did I miss something? It's completely possible that I've overlooked because I only booted up the demo once so far.
              PS4: hedache0
              XBOX360: hedache
              * Back to FIFA after PES 18 frustration

              Comment

              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16620

                #8
                Re: FIFA 17 OS Community Sliders

                Originally posted by hedache
                I took a quick look at the settings and didn't see any sliders in the demo. Are there gonna be sliders in 17? Did I miss something? It's completely possible that I've overlooked because I only booted up the demo once so far.
                Demo didn't have them, but the full game does. I just played around with them.

                ***********

                So far guys, the game plays differently in CM than Kick-Off, as expected. I changed the following and it was instantly better.

                Reason for change:


                - CPU drilled passing is still OP from 16
                - Twitchy animations in CM, makes pace of play feel fast
                - Almost 5-7 players bombarding forward at a time

                Accel 48/48
                Pass Speed 50/50
                Run Freq 30/30

                I also did a personal preference of 55 shot error for both. I saw the CPU shoot from distance, and still bag 3 goals against me. Pretty awesome couple of games tonight. Of course, it's brand new, so we'll see how it goes through the progression.
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                Comment

                • JHedges2
                  MVP
                  • Jan 2007
                  • 4651

                  #9
                  Re: FIFA 17 OS Community Sliders

                  Originally posted by Matt10
                  Demo didn't have them, but the full game does. I just played around with them.

                  ***********

                  So far guys, the game plays differently in CM than Kick-Off, as expected. I changed the following and it was instantly better.

                  Reason for change:


                  - CPU drilled passing is still OP from 16
                  - Twitchy animations in CM, makes pace of play feel fast
                  - Almost 5-7 players bombarding forward at a time

                  Accel 48/48
                  Pass Speed 50/50
                  Run Freq 30/30

                  I also did a personal preference of 55 shot error for both. I saw the CPU shoot from distance, and still bag 3 goals against me. Pretty awesome couple of games tonight. Of course, it's brand new, so we'll see how it goes through the progression.
                  Sounds promising. Can't wait to hear more...

                  Sent from my Nexus 6P using Tapatalk
                  Arsenal | New York Yankees

                  Comment

                  • Non Idoneo
                    Rookie
                    • Sep 2015
                    • 21

                    #10
                    Re: FIFA 17 OS Community Sliders

                    Hi guys,

                    sorry for my bad english.

                    If you set run frequency to 30, do you increase the CPU ping pong pass to near distance.

                    For now the very problem is the CPU don't commit foul at World Class (increase marking at 55), i'll try it at Legendary.

                    Comment

                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16620

                      #11
                      Re: FIFA 17 OS Community Sliders

                      Originally posted by Non Idoneo
                      Hi guys,

                      sorry for my bad english.

                      If you set run frequency to 30, do you increase the CPU ping pong pass to near distance.

                      For now the very problem is the CPU don't commit foul at World Class (increase marking at 55), i'll try it at Legendary.
                      The ping pong was lessened (it wasn't too terrible before), but more importantly the pass speed allowed less drilled passing as option #1.

                      I'd be hesitant adjusting marking just yet because the marking is quite good. The fouls are there, but not in as much quantity. The focus should be on how players are moving. I don't want to introduce marking as a means to get more aggression, but screw up the excellent positioning.
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                      Comment

                      • Non Idoneo
                        Rookie
                        • Sep 2015
                        • 21

                        #12
                        Re: FIFA 17 OS Community Sliders

                        Originally posted by Matt10
                        The ping pong was lessened (it wasn't too terrible before), but more importantly the pass speed allowed less drilled passing as option #1.

                        I'd be hesitant adjusting marking just yet because the marking is quite good. The fouls are there, but not in as much quantity. The focus should be on how players are moving. I don't want to introduce marking as a means to get more aggression, but screw up the excellent positioning.
                        In World Class (i'll try this difficulty) if you set run frequency to 30, build is very stagnant in the middle and the cpu ping pong pass with midfielder and defender is increased and the % pass is increased. If you stay to 50 to run frequency, CPU will play better but are too players in offensive work.

                        Do you change the pass speed? Don't you think it's too speed?

                        In world class i don't see any foul in four games, i'm serious. Do you play in legendary? Do you see some foul?

                        Thank you for your work man and sorry for my english!

                        Comment

                        • Matt10
                          Hall Of Fame
                          • Apr 2006
                          • 16620

                          #13
                          Re: FIFA 17 OS Community Sliders

                          Snuck in some early testing this morning, a couple of thoughts.

                          World Class only so far.

                          Similar to FIFA 16:
                          - Sprint Speed determines the twitchy/speedy animations.
                          - Acceleration lowered results in bursting.
                          - Acceleration lowered too far results in stamina gauge remaining filled.
                          - Lowering Pass Speed reduces drilled pass effectiveness, but does not mean CPU won't use it.
                          - Increase in Shot Error means more shot variety/quality, distances, etc.


                          Possible difference from FIFA 16:
                          - Lowering Marking actually seems to make CPU more aggressive in tackles.
                          - Lowering Marking does not mean automatic burst.

                          Very brief video with the following settings:

                          <iframe width="853" height="480" src="https://www.youtube.com/embed/W8zz7lM8jHQ" frameborder="0" allowfullscreen></iframe>

                          Sprint 1/1 - Just testing thresholds here, seeing how far it can go.

                          Acceleration 48/48 - Tested 40/40, 45/45 and 47/47, all bursting, but did not test with the lower marking at the time, or the super low Sprint Speed.

                          Pass Speed 40/40 - Still the same with pass speeds able to reach 40-60 when drilled. Air Balls look much better, less loopy, except for set pieces, at times.

                          GK 40/40 - Too many two-handed saves, was interested to see if this does anything.

                          Marking 40/40 - Interested to see if it carries over from 16, seems to be, and does not seem to hurt the shape. I do see the outside backs tuck in a bit much, but not sure if that is relative to marking.

                          RF 30/30 - Seems to be a bit more contained. May bump it back up to 50 to see how the above works with that combo.

                          **Early days, so this is by no means a set, or is even necessary for others to test, as it is simply a "raw" test - that could change by the next post.

                          I highly suggest using the default sliders before doing any adjusting.**
                          Last edited by Matt10; 09-22-2016, 11:17 AM.
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                          Comment

                          • iamashaun
                            Rookie
                            • Oct 2013
                            • 12

                            #14
                            Re: FIFA 17 OS Community Sliders

                            Matt, great work from previous seasons, looking forward to your take this season.
                            Just wondering what difficuly you're playing at? Legendary?

                            Comment

                            • orion523
                              All Star
                              • Aug 2007
                              • 6709

                              #15
                              Re: FIFA 17 OS Community Sliders

                              Originally posted by Matt10
                              Snuck in some early testing this morning, a couple of thoughts.

                              World Class only so far.

                              Similar to FIFA 16:
                              - Sprint Speed determines the twitchy/speedy animations.
                              - Acceleration lowered results in bursting.
                              - Acceleration lowered too far results in stamina gauge remaining filled.
                              - Lowering Pass Speed reduces drilled pass effectiveness, but does not mean CPU won't use it.
                              - Increase in Shot Error means more shot variety/quality, distances, etc.


                              Possible difference from FIFA 16:
                              - Lowering Marking actually seems to make CPU more aggressive in tackles.
                              - Lowering Marking does not mean automatic burst.

                              Very brief video with the following settings:

                              <iframe width="853" height="480" src="https://www.youtube.com/embed/W8zz7lM8jHQ" frameborder="0" allowfullscreen></iframe>

                              Sprint 1/1 - Just testing thresholds here, seeing how far it can go.

                              Acceleration 48/48 - Tested 40/40, 45/45 and 47/47, all bursting, but did not test with the lower marking at the time, or the super low Sprint Speed.

                              Pass Speed 40/40 - Still the same with pass speeds able to reach 40-60 when drilled. Air Balls look much better, less loopy, except for set pieces, at times.

                              GK 40/40 - Too many two-handed saves, was interested to see if this does anything.

                              Marking 40/40 - Interested to see if it carries over from 16, seems to be, and does not seem to hurt the shape. I do see the outside backs tuck in a bit much, but not sure if that is relative to marking.

                              RF 30/30 - Seems to be a bit more contained. May bump it back up to 50 to see how the above works with that combo.

                              **Early days, so this is by no means a set, or is even necessary for others to test, as it is simply a "raw" test - that could change by the next post.

                              I highly suggest using the default sliders before doing any adjusting.**
                              Haha, damn man I just sent you a PM about my initial thoughts, didn't realize this was even here already! You boys are quick!
                              As far as initial thoughts. Completely agree with the idea of "reigning it all in" slight reductions in sprint/acc combined with more significant lowering of pass speed and run frequency resulted in a really nice ebb and flow.
                              Positioning was the best it's ever been out of the box, and unless things change dramatically with the day one patch, line settings may only be needed for fine tuning, as opposed to full on correcting.
                              There's a huge huge difference in player quality. Star players stand out, and make a difference.
                              All over the pitch, the one on one battles are great. Once I get a handle on how to use and counteract the new shielding mechanic I feel it will be really enjoyable.
                              Shot and pass selection by the AI is quite varied, and it seems that thus far they are very adept at exploiting your club's weaknesses.
                              If you're overly aggressive on the attacking end, be prepared to pay.

                              Comment

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