FIFA 17 OS Community Sliders

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  • erwancharreau
    Rookie
    • Mar 2016
    • 44

    #4426
    Re: FIFA 17 OS Community Sliders

    Hello je trouve que l adversaire ne me presse pas assez comment faire

    Envoyé de mon A8 en utilisant Tapatalk

    Comment

    • KingKO92
      Rookie
      • Sep 2016
      • 167

      #4427
      Re: FIFA 17 OS Community Sliders

      Originally posted by erwancharreau
      Hello je trouve que l adversaire ne me presse pas assez comment faire

      Envoyé de mon A8 en utilisant Tapatalk
      Êtes-vous augmenter la pression de l'adversaire à 55 dans leur tactique équipe personnalisée?

      Sent from my SM-S120VL using Operation Sports mobile app
      A high schooler who enjoys realistic sports gaming.

      Comment

      • erwancharreau
        Rookie
        • Mar 2016
        • 44

        #4428
        Re: FIFA 17 OS Community Sliders

        C est au niveau des sliders mes joueurs adverses ne me colle pas

        Envoyé de mon A8 en utilisant Tapatalk

        Comment

        • KingKO92
          Rookie
          • Sep 2016
          • 167

          #4429
          Re: FIFA 17 OS Community Sliders

          Originally posted by erwancharreau
          C est au niveau des sliders mes joueurs adverses ne me colle pas

          Envoyé de mon A8 en utilisant Tapatalk
          Augmenter le marquage

          Sent from my SM-S120VL using Operation Sports mobile app
          A high schooler who enjoys realistic sports gaming.

          Comment

          • Sarezar
            Rookie
            • Oct 2015
            • 151

            #4430
            Re: FIFA 17 OS Community Sliders

            Originally posted by Matt10
            Dj said he was struggling to find a challenge, so I know the heart of FIFA, when it comes to difficulty, is the CPU reactions. Bumping acceleration of the CPU to 50, and instantly they will have better reactions (animation supports this as there is less of a "revving up" in their acceleration), thus getting to the ball a bit quicker. I personally feel that this is an acceptable change because as a user of super-cancel, I feel the CPU is already at a disadvantage. While they play on the coded rails, I can super cancel my way out of animations and pre-determined paths. For example, a square ball to the CPU, they have to wait till it reaches them, while the user can super cancel and meet the ball first.

            This is a fair point and I agree with it. However, me saying "try increasing CPU pass speed because it gives you less time to win back the ball and it gives the CPU more options, plus it doesn't force the CPU to pass at more awkward angles or behind their teammate in order to ensure you don't steal the ball" is also based on countless hours of trail and error, which on top of that are backed by pure logic (call it mathematics or trigonometry, it's the same thing).


            Saying "but I hate drilled passing" is personal preference Yes, it's unrealistic, but so are many things because as someone else said, this is a G-A-M-E
            (I'm only using this as an example, not trying to start an arguement! I've become paranoid... Don't know if it's cultural differences or because there is no body language here but I guess my style of writing comes across different)

            Originally posted by ohvitser12
            I would like to see AI starting to do some dribble moves in fifa 18 or take you on 1on1..they just run around and do some stops and change direction and thats it.Would make them harder to defend and make it even more fun seeing Neymar hitting you full speed and you need to stop him


            They do this all the time in my games but only if a player with high dribble stats is versus a lower rated player and only 1v1. When I double team them, I don't allow them to do that so they resort to passing. When I am marking 1v1, if the opponent is good, they always dribble past me. Once I get to sign players 77/78+ rated in defense, it becomes more difficult for them to do that.


            I wish I had recorded last night's Europa League game vs Nice. They had this right winger, he constantly dribbled past three defenders (always 1v1) with ridiculous moves. I was 3-0 down at half time and managed to get 3-3 in the end by a miracle.
            Last edited by Sarezar; 02-15-2017, 08:57 AM.

            Comment

            • Introspectah
              Pro
              • Sep 2014
              • 328

              #4431
              Re: FIFA 17 OS Community Sliders

              Originally posted by Sarezar
              I wish I had recorded last night's Europa League game vs Nice. They had this right winger, he constantly dribbled past three defenders (always 1v1) with ridiculous moves. I was 3-0 down at half time and managed to get 3-3 in the end by a miracle.
              Try to record a game in which you're playing against a winger with similar attributes?

              Maybe there's still an away game against them?

              You got a second controller?

              Comment

              • ohvitser12
                Rookie
                • Jul 2009
                • 487

                #4432
                Re: FIFA 17 OS Community Sliders

                Originally posted by Sarezar
                This is a fair point and I agree with it. However, me saying "try increasing CPU pass speed because it gives you less time to win back the ball and it gives the CPU more options, plus it doesn't force the CPU to pass at more awkward angles or behind their teammate in order to ensure you don't steal the ball" is also based on countless hours of trail and error, which on top of that are backed by pure logic (call it mathematics or trigonometry, it's the same thing).


                Saying "but I hate drilled passing" is personal preference Yes, it's unrealistic, but so are many things because as someone else said, this is a G-A-M-E
                (I'm only using this as an example, not trying to start an arguement! I've become paranoid... Don't know if it's cultural differences or because there is no body language here but I guess my style of writing comes across different)





                They do this all the time in my games but only if a player with high dribble stats is versus a lower rated player and only 1v1. When I double team them, I don't allow them to do that so they resort to passing. When I am marking 1v1, if the opponent is good, they always dribble past me. Once I get to sign players 77/78+ rated in defense, it becomes more difficult for them to do that.


                I wish I had recorded last night's Europa League game vs Nice. They had this right winger, he constantly dribbled past three defenders (always 1v1) with ridiculous moves. I was 3-0 down at half time and managed to get 3-3 in the end by a miracle.
                Waht sliders you have? i want to see AI taking me on also.

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16621

                  #4433
                  Re: FIFA 17 OS Community Sliders

                  Originally posted by Sarezar
                  This is a fair point and I agree with it. However, me saying "try increasing CPU pass speed because it gives you less time to win back the ball and it gives the CPU more options, plus it doesn't force the CPU to pass at more awkward angles or behind their teammate in order to ensure you don't steal the ball" is also based on countless hours of trail and error, which on top of that are backed by pure logic (call it mathematics or trigonometry, it's the same thing).


                  Saying "but I hate drilled passing" is personal preference Yes, it's unrealistic, but so are many things because as someone else said, this is a G-A-M-E
                  (I'm only using this as an example, not trying to start an arguement! I've become paranoid... Don't know if it's cultural differences or because there is no body language here but I guess my style of writing comes across different)





                  They do this all the time in my games but only if a player with high dribble stats is versus a lower rated player and only 1v1. When I double team them, I don't allow them to do that so they resort to passing. When I am marking 1v1, if the opponent is good, they always dribble past me. Once I get to sign players 77/78+ rated in defense, it becomes more difficult for them to do that.


                  I wish I had recorded last night's Europa League game vs Nice. They had this right winger, he constantly dribbled past three defenders (always 1v1) with ridiculous moves. I was 3-0 down at half time and managed to get 3-3 in the end by a miracle.
                  Good post, and yes I'm not wanting to start a debate either. I will say that my personal preference is also based on a detailed analysis of the game and the comparison of what we see in real life matches. I can count in FIFA of drilled passes occurring above 5x in a given passing sequence, where in a real match it maybe occurs...once...in an entire match.

                  Just so I can go on record, in case it gets lost amidst our massive thread here. My official thoughts on drilled passing:

                  My hate for drilled passing is also based on logic, and countless hours. I guess I forgot that not everyone knows the basis of my hatred for drilled passing. I've explained in this thread, on streams and in videos.

                  Drilled Passing - a result from higher pass speed above 30. The CPU chooses this as their main source of attack. These are forward passes with pace that look more like through ball attempts, but instead meet a player's foot with precision. First, it's unrealistic for every player to strike the ball so hard and so accurate. When I played college and pro, I was taught very early what a hard low pass looked like, and it's velocity and speed, would not take .5 seconds to reach my target, it would reach approximately 2-3 seconds. If I had a pass that went for 1 to 1.5 seconds, it would be tough for my teammate to control as it would be a half pass-half shot. Drilled passing also results in a complete bypass of the midfield. The players that are supposed to be bodies in front of the recepients cannot react quick enough to a drilled pass because it takes .5 seconds to reach their target, which gives zero time for the defending players to adjust off the ball, and makes the game one-dimensional. The lessening, or even removal, of this option, would result in more variety in passes and more proper build up, versus the CPU using drilled pass as their #1 priority.
                  Youtube - subscribe!

                  Comment

                  • GoBlue81188
                    MVP
                    • Jul 2004
                    • 1801

                    #4434
                    Re: FIFA 17 OS Community Sliders

                    The move to Legendary is saving the game for me.

                    Had a phenomenal game vs Leicester last night. They were just bombing balls in the air to Vardy/Slimani. It was pretty sweet to see.

                    Musa was going at Valencia all game long. The CPU's ability to use the L2 on Legendary is just miles ahead of WC... Fun stuff!
                    Twitch: Goblue81188

                    Comment

                    • LaXing_
                      Rookie
                      • Oct 2016
                      • 194

                      #4435
                      Re: FIFA 17 OS Community Sliders

                      Streaming a little @LaXing_

                      Comment

                      • Sarezar
                        Rookie
                        • Oct 2015
                        • 151

                        #4436
                        Re: FIFA 17 OS Community Sliders

                        Originally posted by Introspectah
                        Try to record a game in which you're playing against a winger with similar attributes?

                        Maybe there's still an away game against them?

                        You got a second controller?

                        I played the second leg last night, they scored first but I won 3-1. I remembered their winger and made sure to double team every single time he got the ball. Having said that, as this has been raised, as soon as I experience this again I will definitely post a video. Bear in mind that my current season is in the Portuguese league so I have to play against Benfica, Porto or Sporting to see this happen - or in the next rounds of Europa League.


                        (Why are you asking about the second controller? I do have a second one)

                        Originally posted by ohvitser12
                        Waht sliders you have? i want to see AI taking me on also.

                        I am reluctant to answer this question. It's best if we post findings on whether this happens with the community set, and if not, try to fix it. For now I will say that I believe as long as the CPU Sprint and Acc are not below 50, they CPU should be behaving like this.


                        I'll make sure to post video examples.


                        Originally posted by Matt10
                        Drilled Passing - a result from higher pass speed above 30. The CPU chooses this as their main source of attack. These are forward passes with pace that look more like through ball attempts, but instead meet a player's foot with precision. First, it's unrealistic for every player to strike the ball so hard and so accurate. When I played college and pro, I was taught very early what a hard low pass looked like, and it's velocity and speed, would not take .5 seconds to reach my target, it would reach approximately 2-3 seconds. If I had a pass that went for 1 to 1.5 seconds, it would be tough for my teammate to control as it would be a half pass-half shot. Drilled passing also results in a complete bypass of the midfield. The players that are supposed to be bodies in front of the recepients cannot react quick enough to a drilled pass because it takes .5 seconds to reach their target, which gives zero time for the defending players to adjust off the ball, and makes the game one-dimensional. The lessening, or even removal, of this option, would result in more variety in passes and more proper build up, versus the CPU using drilled pass as their #1 priority.


                        Absolutely. Drilled passing is wrong on many different levels. But there are two points I want to mention that I think are very important:


                        1) The problem with drilled passing isn't its existance in the game but the way it's been implemented (for all the reasons you explained above and even more).
                        2) The CPU hasn't been given enough additional options (through its coding) to compensate for lack of drilled passing.


                        Number 2 isn't an excuse to keep CPU pass speed at 50. But it does explain why they are struggling when they shouldn't.


                        As frustrating as it can be, it is one of their best options. When we lessen it, we lessen their effectiveness because they don't have that many other options. I know you think you are forcing the CPU to try different avenues. But those not only take more tim to build up and are more forgiving to the player, but they also force the CPU top make more mistakes.


                        Something has to give. Perhaps the balance between the two is the personal preference we discussed earlier.



                        Originally posted by lhsballa11
                        The move to Legendary is saving the game for me.

                        I assume everyone who is finding the game a bit (or too) easy is playing on Legendary. If anyone is playing on World Class and finds things too easy then they absolutely MUST folllow your advice first and report back.

                        Comment

                        • Matt10
                          Hall Of Fame
                          • Apr 2006
                          • 16621

                          #4437
                          Re: FIFA 17 OS Community Sliders

                          Originally posted by Sarezar
                          I played the second leg last night, they scored first but I won 3-1. I remembered their winger and made sure to double team every single time he got the ball. Having said that, as this has been raised, as soon as I experience this again I will definitely post a video. Bear in mind that my current season is in the Portuguese league so I have to play against Benfica, Porto or Sporting to see this happen - or in the next rounds of Europa League.


                          (Why are you asking about the second controller? I do have a second one)




                          I am reluctant to answer this question. It's best if we post findings on whether this happens with the community set, and if not, try to fix it. For now I will say that I believe as long as the CPU Sprint and Acc are not below 50, they CPU should be behaving like this.


                          I'll make sure to post video examples.






                          Absolutely. Drilled passing is wrong on many different levels. But there are two points I want to mention that I think are very important:


                          1) The problem with drilled passing isn't its existance in the game but the way it's been implemented (for all the reasons you explained above and even more).
                          2) The CPU hasn't been given enough additional options (through its coding) to compensate for lack of drilled passing.


                          Number 2 isn't an excuse to keep CPU pass speed at 50. But it does explain why they are struggling when they shouldn't.


                          As frustrating as it can be, it is one of their best options. When we lessen it, we lessen their effectiveness because they don't have that many other options. I know you think you are forcing the CPU to try different avenues. But those not only take more tim to build up and are more forgiving to the player, but they also force the CPU top make more mistakes.


                          Something has to give. Perhaps the balance between the two is the personal preference we discussed earlier.






                          I assume everyone who is finding the game a bit (or too) easy is playing on Legendary. If anyone is playing on World Class and finds things too easy then they absolutely MUST folllow your advice first and report back.
                          That's the thing, the drilled passing isn't removed, it's lessened. Which means the code still has the CPU use it, it's just that the effectiveness of it isn't as strong or arcade like. You're right though, there needs to be a balance, but that balance is easily rocked with just focusing on increasing pass speed.

                          They do have more options, and I would much rather be keen on seeing them utilize those options versus play one-dimensional football the whole time, which makes it ultra predictable and feels like a chore to play the game, versus be intrigued to see what the CPU has up their sleeve because they are forced to explore it.

                          The code hasn't changed since FIFA 14. The engine made the player models and animations different, not to mention bring in the worst ball physics of the recent series, but it didn't change the code necessarily. The sliders still compliment eachother, and the premise of pass speed being the only reason for an ineffective CPU is just one way that may be occurring. I would much rather increase a value that will still allow my players to defend realistically, and make the CPU a challenge.

                          I personally prefer going to 48/49 accel since there are more loose balls as acceleration is lowered, but don't share it as 48 accel results in a conservative fatigue depeletion.
                          Youtube - subscribe!

                          Comment

                          • Introspectah
                            Pro
                            • Sep 2014
                            • 328

                            #4438
                            Re: FIFA 17 OS Community Sliders

                            Originally posted by Sarezar
                            (Why are you asking about the second controller? I do have a second one)

                            Because you could maybe scan the other team in the set-up before the start of the game, to look for a highly skillful dribbler and put him in the starting 11, in case he won't be in there from the start.

                            Besides, i'm quite familiar with Portuguese teams because this league, along with the Mexican division, is always my go-to source when i want to experiment with exciting teams in online friendlies.
                            Therefore i'm aware that there often are quite a few gems to be found in teams like Rio Ave, Boavista, Nacional, Braga, Estoril, sometimes Pacos Ferreira, as well as Moreirense and Maritimo.

                            Last season i discovered an absolutely wonderful player who was a part of Moreirense, i think. His name being Medeiros. (i think he's still a part of that team to this day)
                            I have a video of a splendid action executed by him.
                            You must see this piece of beauty.

                            Comment

                            • 1860fan
                              Pro
                              • Dec 2014
                              • 696

                              #4439
                              Re: FIFA 17 OS Community Sliders

                              Hello Matt wanted to ask briefly, you play acc 48/49 ??
                              Not as on page one OP 49/49 ?

                              Comment

                              • JimmyDeicide
                                Pro
                                • Sep 2005
                                • 623

                                #4440
                                Re: FIFA 17 OS Community Sliders

                                Originally posted by Introspectah
                                Because you could maybe scan the other team in the set-up before the start of the game, to look for a highly skillful dribbler and put him in the starting 11, in case he won't be in there from the start.

                                Besides, i'm quite familiar with Portuguese teams because this league, along with the Mexican division, is always my go-to source when i want to experiment with exciting teams in online friendlies.
                                Therefore i'm aware that there often are quite a few gems to be found in teams like Rio Ave, Boavista, Nacional, Braga, Estoril, sometimes Pacos Ferreira, as well as Moreirense and Maritimo.

                                Last season i discovered an absolutely wonderful player who was a part of Moreirense, i think. His name being Medeiros. (i think he's still a part of that team to this day)
                                I have a video of a splendid action executed by him.
                                You must see this piece of beauty.

                                https://www.youtube.com/watch?v=OVgLbZUZbPU
                                He Missed.

                                Comment

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