FIFA 20 OS Community Sliders
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Re: FIFA 20 OS Community Sliders
Played a few games with the sliders from the last streamed set and noticed a few things.
- My teammates are stopping their runs or not making them at all. At default they would stop their run to try and stay onside but would start forward again once they were back onside now they just stop cold and do nothing. Also at default I rarely had to hit the button to send a teammate on a run they just made it now I'm hitting it more frequently.
- Both user and cpu defenders appear to be giving up on an attacker that is just starting to get a bit pass them even when there is not a deeper defender to pick them up. Leading to a lot of wide open cut back goals.
- Not sure if this is the sliders or just the way the game is this year but I like that the cpu actually holds the ball up sometimes and even passes back. There actually playing football!
Also been messing around with the injury slider. I have frequency up to 75 right now and I've played 12 or 13 games and only have had one injury and that was my very first game of the trial."Listen son, you only have enough runs when you’re showering after a win."Comment
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Re: FIFA 20 OS Community Sliders
Scrapping the set on the OP. We are in a lot more trouble than initially thought. Need to spend A LOT more time trying to get the following sorted. All related to CPU defense:
- Space on the wings
- CPU close down rate
Can't even begin to establish a set until those 2 items are addressed. If not, it's just going to be a cakewalk. The jockeying and lack of spatial awareness is a game killer.Comment
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Re: FIFA 20 OS Community Sliders
Scrapping the set on the OP. We are in a lot more trouble than initially thought. Need to spend A LOT more time trying to get the following sorted. All related to CPU defense:
- Space on the wings
- CPU close down rate
Can't even begin to establish a set until those 2 items are addressed. If not, it's just going to be a cakewalk. The jockeying and lack of spatial awareness is a game killer.
Sent from my Moto G6 Plus using Tapatalk"Listen son, you only have enough runs when you’re showering after a win."Comment
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Re: FIFA 20 OS Community Sliders
Scrapping the set on the OP. We are in a lot more trouble than initially thought. Need to spend A LOT more time trying to get the following sorted. All related to CPU defense:
- Space on the wings
- CPU close down rate
Can't even begin to establish a set until those 2 items are addressed. If not, it's just going to be a cakewalk. The jockeying and lack of spatial awareness is a game killer.
Ok this doesn’t bode well if you’re saying that!
Sent from my iPad using Operation SportsComment
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Re: FIFA 20 OS Community Sliders
Scrapping the set on the OP. We are in a lot more trouble than initially thought. Need to spend A LOT more time trying to get the following sorted. All related to CPU defense:
- Space on the wings
- CPU close down rate
Can't even begin to establish a set until those 2 items are addressed. If not, it's just going to be a cakewalk. The jockeying and lack of spatial awareness is a game killer.
Id wait till the day one patch tbh cause you could spend x amount of time and nothing will sort it or you could fix it and then the patch comes and all your time is wasted if they fix it, hopefully they fix the issues but I can’t see the FUT guys complaining about how easy it is to score lol
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Re: FIFA 20 OS Community Sliders
I noticed they added assisted jockeying for the user. I wonder if there's a bug in there affecting the CPU. I only played an online H2H and two clubs matches, but in watching some streams it's shocking how bad the defenders are at times. Would like to play Arsenal/Villa later, but need to get some stuff done first.
An example I've posted before, Kante is the "active" cpu player until the cpu team finally switches to the CB: https://www.youtube.com/watch?v=DcgaA7WtKes
It's football reduced to the most simplistic design I've ever seen: player switching (defending) and avoiding/playing around the "active" player (attacking). I can't even see how this will be good enough for their e-sport scene, but I do know that everyone is forced to play this and that should have never been the case.Last edited by Chrisx; 09-23-2019, 04:46 AM.Comment
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Re: FIFA 20 OS Community Sliders
Hopefully we get some sliders that work well once hopefully there is a patch. I can't even play on ultimate without winning 5-0. This coming from someone who loves what they did with the game online wise.Comment
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Re: FIFA 20 OS Community Sliders
Id wait till the day one patch tbh cause you could spend x amount of time and nothing will sort it or you could fix it and then the patch comes and all your time is wasted if they fix it, hopefully they fix the issues but I can’t see the FUT guys complaining about how easy it is to score lol
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Re: FIFA 20 OS Community Sliders
Yeah deffo but the game could completely change with the day one patch and all efforts could be for nothing, as I don’t think sliders will fix how poor the defending is and having marking so high can’t be a permanent solution, let’s just hope EA listen and pull their finger out for once!!
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Re: FIFA 20 OS Community Sliders
Timestamp: 9/23/2019 --- Just a brief update here. There are significant issues with FIFA 20, in particularly the CPU defending logic. The biggest issue is the members of the defensive line jockeying when the user is sprinting. It makes the wings highly exploitable. In addition, the angles that the defenders take towards the ball can be a big miss. This is what we call Defensive Angle Animation (DAA). Before a true slider can be worked on, we have to figure out a way to combat those issues.
I am sure some will ask, so I will give my personal tests attempts in highlights vs the depth (8+ hours). You can watch all testing on https://twitch.tv/matt10l anytime and navigate to the Videos section to review. Tested on World Class and Legendary, on Slow and on Normal.
- Sprint/Acc discrepancies - by far the closest I've gotten. The magic number for me has been 46 acceleration, but that helps the DAA more than anything. CPU will win more 1v1 as a result. Unfortunately, it does not address the Defender Jockeying (need to think of a good name for this) as you sprint past them.
- All line settings - Whether it be 25 height or 100 height, or any combo of lengths/widths, doesn't matter. My working theory is that the CPU thinks they have more room behind them, as if the field is 20 yards shorter than their spatial awareness has let on. The way to verify this is to see the positioning on default lines and see how far apart the FB is, and how far wide they stay. In addition, notice at what point do they start to tuck in when the forward/winger is sprinting down their sideline. They choose to jockey, then run in a dead straight line towards the endline adboards. Then when they are DEEP into the box they then choose to tuck in.
- Marking - This value makes little difference to the Defender Jockeying or the FB/CB putting up a fight to cut off angles. They choose to jockey, which causes a sense of hesitation, so before you know it, you've flown down the wings with Glenn Murray. What I wouldn't give for the CB to even warp into position, but they won't even do that. They seem to be in a mind of their own, and not realizing there is any danger, or that they are literally the last line of defense.
- Run Frequency - Naturally the thought process here is less runs, less distractions. Not the case. It's not really that the defenders have ADD (Attention Deficit Defending), they simply do not want to act when someone is sprinting at them or alongside them. They slow down as you are in full sprint. They do not cut off the angles if they are the slower rated player either. Basically, they never get in front of the player. The runs off the ball make no difference whether it is at 0 or 100.
- First Touch Control - Trying testing from last year where the thought process was the lower FT Control, the more the CPU will try to be more aggressive to get the ball. While this has shown positive results, it doesn't prevent them from randomly jockeying as the user sprints towards/alongside.
VIDEO EXAMPLES:
So, that is what I have currently. There is some potential, but the issue is that FIFA has gone back a couple years, and added some wrinkles to more bugs.
I know it's very easy to blame EA for a lot of things, but I try to remain fairly objective most of the time. I think it's never a surprise that there are issues with their sports games, but these issues are significant enough that it felt like noone tested it. I try to wonder what was the purpose of the beta that I was part of in the first place. Without giving too much away, I gained 50xp in one month because of my feedback. That feedback comes from fellow beta testers, not from EA as noone from EA responds to the posts. I provided detailed feedback with video to them of what was going to happen if they went down the post-beta patch update.
I was not surprised the demo had issues, and am not surprised the full version does either. I just did not expect it would be this obvious and easy to reproduce. I'll continue to do my research with you OS brothers, but let's hope a patch comes out sooner.
Sam Rivera and his team had a vision, but they went absolutely blind into customer servicing the online crowd without a doubt. EA seem to take their (online) advice so much more than us sim users because they probably think what we provide cannot translate. When in fact, these are very basic fundamentals that would have any online or competitive player wondering the absence in logic. Let's hope for a Day 1 patch that addresses these issues.Last edited by Matt10; 09-23-2019, 08:59 AM.Comment
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Re: FIFA 20 OS Community Sliders
Timestamp: 9/23/2019 --- Just a brief update here. There are significant issues with FIFA 20, in particularly the CPU defending logic. The biggest issue is the members of the defensive line jockeying when the user is sprinting. It makes the wings highly exploitable. In addition, the angles that the defenders take towards the ball can be a big miss. This is what we call Defensive Angle Animation (DAA). Before a true slider can be worked on, we have to figure out a way to combat those issues.
I am sure some will ask, so I will give my personal tests attempts in highlights vs the depth (8+ hours). You can watch all testing on https://twitch.tv/matt10l anytime and navigate to the Videos section to review. Tested on World Class and Legendary, on Slow and on Normal.
- Sprint/Acc discrepancies - by far the closest I've gotten. The magic number for me has been 46 acceleration, but that helps the DAA more than anything. CPU will win more 1v1 as a result. Unfortunately, it does not address the Defender Jockeying (need to think of a good name for this) as you sprint past them.
- All line settings - Whether it be 25 height or 100 height, or any combo of lengths/widths, doesn't matter. My working theory is that the CPU thinks they have more room behind them, as if the field is 20 yards shorter than their spatial awareness has let on. The way to verify this is to see the positioning on default lines and see how far apart the FB is, and how far wide they stay. In addition, notice at what point do they start to tuck in when the forward/winger is sprinting down their sideline. They choose to jockey, then run in a dead straight line towards the endline adboards. Then when they are DEEP into the box they then choose to tuck in.
- Marking - This value makes little difference to the Defender Jockeying or the FB/CB putting up a fight to cut off angles. They choose to jockey, which causes a sense of hesitation, so before you know it, you've flown down the wings with Glenn Murray. What I wouldn't give for the CB to even warp into position, but they won't even do that. They seem to be in a mind of their own, and not realizing there is any danger, or that they are literally the last line of defense.
- Run Frequency - Naturally the thought process here is less runs, less distractions. Not the case. It's not really that the defenders have ADD (Attention Deficit Defending), they simply do not want to act when someone is sprinting at them or alongside them. They slow down as you are in full sprint. They do not cut off the angles if they are the slower rated player either. Basically, they never get in front of the player. The runs off the ball make no difference whether it is at 0 or 100.
- First Touch Control - Trying testing from last year where the thought process was the lower FT Control, the more the CPU will try to be more aggressive to get the ball. While this has shown positive results, it doesn't prevent them from randomly jockeying as the user sprints towards/alongside.
So, that is what I have currently. There is some potential, but the issue is that FIFA has gone back a couple years, and added some wrinkles to more bugs.
I know it's very easy to blame EA for a lot of things, but I try to remain fairly objective most of the time. I think it's never a surprise that there are issues with their sports games, but these issues are significant enough that it felt like noone tested it. I try to wonder what was the purpose of the beta that I was part of in the first place. Without giving too much away, I gained 50xp in one month because of my feedback. That feedback comes from fellow beta testers, not from EA as noone from EA responds to the posts. I provided detailed feedback with video to them of what was going to happen if they went down the post-beta patch update.
I was not surprised the demo had issues, and am not surprised the full version does either. I just did not expect it would be this obvious and easy to reproduce. I'll continue to do my research with you OS brothers, but let's hope a patch comes out sooner.
Sam Rivera and his team had a vision, but they went absolutely blind into customer servicing the online crowd without a doubt. EA seem to take their (online) advice so much more than us sim users because they probably think what we provide cannot translate. When in fact, these are very basic fundamentals that would have any online or competitive player wondering the absence in logic. Let's hope for a Day 1 patch that addresses these issues.
As always Matt, a very detailed and in-depth summary of this years shortfalls. I only used up 2 hours of my 10 of the early access because of the games very poor logic. I was watching some of your streams and seeing the issues you were trying to combat and tbh I was getting more despondent the more I watched! I can’t believe that with all the feedback that EA get they simply choose to ignore it. We all understand that FUT is their cash cow which I guess just goes to show that most of the FUT players obviously don’t care for playing “football”! I’m not touching the game again until the day 1 patch drops, and like all of us on here, I sincerely hope it sorts this crapshoot out!
With your knowledge and incredible insight as to how the sliders impact the gameplay, I don’t get why EA haven’t employed you in some capacity to help with their games!
Sent from my iPad using Operation SportsComment
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Re: FIFA 20 OS Community Sliders
So late last night I made a bug report on EA forums about CBs jockeying and defense going dumb down the wings. Someone from EA actually responded asking for video. So if you don't mind Matt I'm going to just point them to your videos from the last couple of days. I'll figure out at what point in the videos everything happens so they can hopefully take a look.
Edit: if anyone else have video of the players jockeying I'll use yours to if you give me the link to it.
Sent from my Moto G6 Plus using TapatalkLast edited by jrnlgrn; 09-23-2019, 10:51 AM."Listen son, you only have enough runs when you’re showering after a win."Comment
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Re: FIFA 20 OS Community Sliders
So late last night I made a bug report on EA forums about CBs jockeying and defense going dumb down the wings. Someone from EA actually responded asking for video. So if you don't mind Matt I'm going to just point them to your videos from the last couple of days. I'll figure out at what point in the videos everything happens so they can hopefully take a look.
Edit: if anyone else have video of the players jockeying I'll use yours to if you give me the link to it.
Sent from my Moto G6 Plus using Tapatalk
Comment
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Re: FIFA 20 OS Community Sliders
So late last night I made a bug report on EA forums about CBs jockeying and defense going dumb down the wings. Someone from EA actually responded asking for video. So if you don't mind Matt I'm going to just point them to your videos from the last couple of days. I'll figure out at what point in the videos everything happens so they can hopefully take a look.
Edit: if anyone else have video of the players jockeying I'll use yours to if you give me the link to it.
Sent from my Moto G6 Plus using Tapatalk
Feel free to use this as well as I've highlighted the cpu player jockeying at the very beginning so everybody should be able to understand it I guess?
Last edited by Chrisx; 09-23-2019, 11:18 AM.Comment
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