EA SPORTS FC 24 OS Community Sliders

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  • JayD
    All Star
    • Mar 2004
    • 5457

    #2236
    Re: EA SPORTS FC 24 OS Community Sliders

    Originally posted by Yerner
    really? what level are you playing? the passing is absolutely faster than we've played in the past. all this game does is counterattack now. you can't hold the ball.
    Legendary. Are you driving down the field as soon as you get the ball or are you doing what the CPU is doing now and passing the ball around. I do agree, there are times where it feels nearly impossible to get the ball away from the CPU before they make a shot attempt.

    Comment

    • shel311
      Rookie
      • Jul 2006
      • 75

      #2237
      Re: EA SPORTS FC 24 OS Community Sliders

      These sliders are great so far, seems very realistic based on team levels and switching up playing as the better and the worse team.


      The only thing I've found and it's probably not slider specific but I noticed the CPU takes a ton of shots, but many are ill advised shots.

      Probably half the shots the CPU takes get blocked by me. They'll be at or outside the box and have 2 of my defenders right in front of them, blocking them, but they still take the shot.

      I don't guess there's a slider or something that can be done for the CPU to be more patient?

      Comment

      • shel311
        Rookie
        • Jul 2006
        • 75

        #2238
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by JayD
        I do agree, there are times where it feels nearly impossible to get the ball away from the CPU before they make a shot attempt.
        I have this issue as well.

        Was thinking of lowering CPU pass error, not sure what else can be done on that one.

        Comment

        • R4lfXD
          Rookie
          • Oct 2019
          • 33

          #2239
          Re: EA SPORTS FC 24 OS Community Sliders

          Originally posted by JayD
          Legendary. Are you driving down the field as soon as you get the ball or are you doing what the CPU is doing now and passing the ball around. I do agree, there are times where it feels nearly impossible to get the ball away from the CPU before they make a shot attempt.
          I would piggyback on this. Does anyone know how to make the AI attack and pass forward? In my games once they score, they take 10 in game minutes passing it around before I can get the ball. Then I counter, lose the ball and here we go again. It's so ****ing annoying. I don't care how realistic it is if it makes the game unfun. And in League 2 it's not even realistic for them to string 20+ passes without a mistake.

          Comment

          • ouijan
            Just started!
            • Nov 2021
            • 3

            #2240
            Re: EA SPORTS FC 24 OS Community Sliders

            Enjoyed these sliders for many years now - thanks to Matt and the guys for their years of making this game playable every year.

            The past week or so this game has been awful. Played on Legendary for a bit, every game starts the same - great first half then all of a sudden the CPU decide ‘let’s put him out of his misery’ tiki taka around, dodging everything I do, go from wing to wing until my cb ends up out of position, then BAM - shot directly at my keeper (or near post) that 9/10 goes in with my keeper doing all he can to move out of the way of the shot

            Moved down to WC and the same issues - just had a great game against Grenada, then all of a sudden 2nd half is dominated by them passing the ball around my box whilst I just essentially watch the goal happen . It’s infuriating - at some point I had real fun with this game but it’s been totally stifled as of late. Anyone else had similar issues?

            Comment

            • Gee_Simpson
              Pro
              • Apr 2015
              • 743

              #2241
              Re: EA SPORTS FC 24 OS Community Sliders

              I was happy with Legendary, but the past few days they have started running to the byline, turning and running inside the box and shooting from absurd angles like mindless robots. It's really frustrating to watch.

              Comment

              • CinKid73
                Rookie
                • Nov 2023
                • 38

                #2242
                Ultimate Difficulty Default Paced Adjustments for Title Update 11 and 11.1

                Xbox Series X
                Ultimate difficulty, default pace, 10 minute halves
                New Slider Set Devised from Version 9

                Wanted to post an update for Ultimate difficulty, default paced slider set I have been employing since the release of both Title Update 11 and 11.1. While there were no gameplay modification announcements for Title Update 11.1 on Thursday this week, from experience, not every change is publically broadcast, and a number of hidden elements or tweaks are introduced into the gameplay. As others in this community have pointed out, the CPU tendencies for attacking and maintaining possession along the sidelines has inexplicably reverted back to Title Update 9 levels in the past three days. Over the course of updates 8, 9, 10, and 11 the developers at EA has focused on reducing a number of attacking vectors (shooting, wing play, and sequential passing), while simultaneously enhancing defending tactics, and incrementally diminishing goalkeeper abilities. Some of the changes to the slider set offered by Matt and the development team in Version 9 have been welcomed and necessary to accommodate the range of gameplay changes (passing speed, first touch error, and run frequency), however in my personal opinion, there are still a few slider adjustments that require reassessment. When experimenting with the default Version 9 slider set, oftentimes the CPU attacks expose the high line height and fullback positioning values by executing long through balls or lob passes, leading to easy goals, especially past the eightieth minute when needing an equalizer. In addition, with the new gamplay coding adjustment for CPU wing play, the line width allows for more possession, maneuvering, and less central passing, as a result of the increased marking value. These inconsistencies are less prevalent with top table clubs, and often masked by players with higher attributes, in comparison to mid, lower, or second and third tier clubs. The slider values I evaluate for personal matches attempt to invoke realism, both in match play appearance and final scorelines, while still allowing the user a reasonable chance to avoid manager sacking for prolonged career mode saves. While many people may disagree with my settings and find fault with the determinations, I only offer them as for suggestion to those who are not fully enjoying the gameplay or results. It is not my intention to dissuade anyone away from the findings of Matt and the development team, or to contradict the efforts and passion put into their slider adjustments.

                Sprint speed: 6-8
                Shot speed: 46-48
                Goalkeeper ability: 56-58 (At the default 50 value, the best goalkeepers in the world struggle to stop any straight-on shots, and often dive the wrong direction, or a significant delay in their reaction occurs. The goalkeeper attributes were lessened by EA in both Title Update 11 and 11.1)
                Marking: 46-48 (Reduced this number to encourage the CPU to centrally pass more to unmarked teamates instead of only down the sidelines, and increase both CPU and user scoring. With the new Version 9 slider set value of 51, the scoring of the CPU drops to less than .5 goal per match, and often, no goals in four or five consecutive matches)
                Line height: 48-54
                Line length: 38
                Line width: 54 (This value was tested months ago to combat the constant CPU wing play and was reduced over time as the Title Updates manipulated attack vectors, however after this week, this increase is required again, at least for my gameplay style. Further increasing to 56 will eliminate most of the CPU wing play unnaturally, the 54 value 'feels' correct to me)
                Fullback positioning: 26-32 (The first value, 26, will keep the fullbacks in alignment with the central backs during attack, until the ball is advanced into the attacking third and penalty box, while 32 will position them approximately two yards ahead of the CB line. Inherent to the game engine, fullbacks have always ignored the 'stay back while attacking' instructions, therefore, using 'join the attack' instruction is unnecessary, even with the low positioning value)
                First touch error: 58-62 (As stated in other posts to this forum, and obvious to all users of the game, at the Legendary or Ultimate difficulties, a high value for first touch error significantly effects the user, especially for first touch shots and passes, while rarely inconveniencing the CPU)

                At this time, the gameplay changes coming in Title Update 12 have not been released yet, but they have been rumored to be minimal. We can expect the new update within the next two weeks, and perhaps as early as this Wednesday.

                Comment

                • adoptedscouse
                  Pro
                  • Oct 2013
                  • 882

                  #2243
                  Re: EA SPORTS FC 24 OS Community Sliders

                  Random question, can anyone advise why on World Class slow sprint for cpu is 55 but on shorter half set it’s 51?

                  Surely you still need discrepancies for engagement.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • jellies_97
                    Rookie
                    • Oct 2022
                    • 8

                    #2244
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Yeah definitely not trying to discredit what you guys do because it’s still better than no sliders at all and I have used them for years but I’m on legendary and I’ve felt as well that the last week or 2 something has changed and the CPU just becomes unstoppable at times

                    Comment

                    • Gee_Simpson
                      Pro
                      • Apr 2015
                      • 743

                      #2245
                      Re: EA SPORTS FC 24 OS Community Sliders

                      The amount of scripting in the game on Legendary this year is disgraceful. The refs seem to favour the CPU also.

                      Comment

                      • Rolacerto
                        Rookie
                        • Nov 2023
                        • 36

                        #2246
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Originally posted by hecbel
                        Short honest answer? No
                        I have been using 78 freq, 40 sev and am seeing good variety (still imperfect though). At lower sev levels, players get knocks that wear off - in this version an injured player is severely diminished and cannot bounce back. But the injuries have more realistic range - 2 month shoulder, 6 day dead leg, 7 day bruised thigh, 7 month tiba fracture (that sucked). Very few broken toes.

                        Comment

                        • Jonas Jasquain
                          Rookie
                          • Feb 2022
                          • 8

                          #2247
                          Re: EA SPORTS FC 24 OS Community Sliders

                          For me the sliders are perfect but, about a dozen or so games into the first season something changes and I may as well be watching it as the cpu does what it wants, my players suddenly feel as if they are treading water, their turns are slower, I bounce off cpu players or they just run right through me and I might aswell be playing Man City when I'm playing Bournemouth, every game is the same thing. 6 months since release and nothing has changed. I keep going back to my old FIFA 23 save and then trying again so back I go again as at least it's enjoyable.

                          Comment

                          • Mackrel829
                            MVP
                            • Mar 2019
                            • 1261

                            #2248
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Originally posted by Rolacerto
                            I have been using 78 freq, 40 sev and am seeing good variety (still imperfect though). At lower sev levels, players get knocks that wear off - in this version an injured player is severely diminished and cannot bounce back. But the injuries have more realistic range - 2 month shoulder, 6 day dead leg, 7 day bruised thigh, 7 month tiba fracture (that sucked). Very few broken toes.
                            This sounds promising! I’ll give these values a go. I’ll certainly take good but imperfect. Appreciate it!

                            Comment

                            • JayD
                              All Star
                              • Mar 2004
                              • 5457

                              #2249
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Originally posted by jellies_97
                              Yeah definitely not trying to discredit what you guys do because it’s still better than no sliders at all and I have used them for years but I’m on legendary and I’ve felt as well that the last week or 2 something has changed and the CPU just becomes unstoppable at times
                              Yup. Everyone is experiencing this from time to time, nothing you can do unfortunately. I really hate where the CPU dribbles down the end line with no problem and gets an incredible near post goal in a gap no larger than 6 inches between the keeper and post. lots of nutmeg goals as well from this. Happens a couple of times per game you just have to find a way to stop it.

                              Comment

                              • adoptedscouse
                                Pro
                                • Oct 2013
                                • 882

                                #2250
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Going out on a limb here (probably because it’s 4am) but does anyone know what happens if you put all sliders to zero, does the game just play as per the players attributes or does it screw everything up???


                                Sent from my iPhone using Operation Sports

                                Comment

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