EA SPORTS FC 24 OS Community Sliders

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  • CinKid73
    Rookie
    • Nov 2023
    • 38

    #1486
    Ultimate Difficulty Slow Paced Slider Adjustments

    Xbox Series X
    Ultimate Difficulty
    Slow Paced Game Speed
    Newest Slider Version Set with Minor Adjustments and Even Settings for both CPU and User

    Members of the community, in the past ten days I have given up on manipulating sliders for Legendary difficulty at the Default pace configuration. The settings were 'working' for a period, beginning at the end of FIFA 23 through Title Update 4 this year. Now, the game mode has become uncontrollable in my opinion; far more difficult than Ultimate, equivalent CPU tactics, attacks, and defense, regardless of the competition (Manchester City, EFL 2, Bundesliga 3, etc.), constant high-press inside my own eighteen-yard box; fouling or taking the ball off my goalkeeper, central back, or full-back, park-the-bus defense with five or six defenders inline with the remaining players within three yards of the box, as soon as the ball crosses the midpoint line.

    Switching to Ultimate difficulty with Slow pace has completely changed everything. The CPU attack is varied and conforms to the designated tactics for the squad, more players on the user team are following sheet instructions, 'cheat' possession by the CPU, especially alongside the eighteen-yard box is reduced, and realistic player interactions are occurring; ability for the user to defend properly, standing tackles work the first time, and player attributes are proportional (fast wingers, central attacking midfielders, and strikers outpace slower defenders, even enlarging the gap as they progress down the pitch). For anyone disheartened by the play on Legendary setting, either Default or Slow paced, may consider switching to Ultimate difficulty.

    I have a concern that perhaps could be addressed by anyone on the development team or community user.

    The one 'game breaking' element, at least with Ultimate difficulty Slow paced, is both the knock on, and semi knock on, where a player punches the ball between two and six yards ahead of them, always leaving a one-on-one scenario with the goalkeeper. After evaluation, this event does not occur with frequency on Default pace, however, the rest of the game play at this difficulty is inferior to Slow paced. Other than this anomaly, the new slider configuration (30 line width and 48 marking) is working well on Ultimate Slow. One caveat, even though this 'cheat' knock on sequence occurs between ten and fifteen times per match, for the most part, it is evenly distributed between CPU and user, each given chances at 'easy' goals, although score lines become exaggerated and repetitive; 4-3, 3-2, etc.

    During testing, I have modified the values for speed, run frequency, and marking to no avail. As described in earlier posts, I always adjust the sliders equivalently for both the CPU and user; main reason why I converted to Ultimate difficulty last week, when noticing speed values were both set to 40 for Slow paced Ultimate. If a slider configuration could 'magically' downgrade or mitigate this knock on problem, then the game would be 'perfect', until Wednesday or Thursday when Title Update 6 is propagated from the servers.

    Comment

    • CinKid73
      Rookie
      • Nov 2023
      • 38

      #1487
      Re: EA SPORTS FC 24 OS Community Sliders

      Dbaja22

      Hello. No disrespect to the club, have used Betis for years in career mode, and yes, their three kit combination is one of the best in the world this year. Currently, they are seventh in the league table, however, presently are top table in Europa League Group Stage. For some reason, the club can never 'get over the hump'; relegated in 2000, and have not finished higher than fourth (2005) since returning to Top Flight. Their average table finish for the past twenty-five years is between eighth and thirteen.

      Comment

      • Dbaja22
        MVP
        • Nov 2016
        • 1434

        #1488
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by CinKid73
        Dbaja22



        Hello. No disrespect to the club, have used Betis for years in career mode, and yes, their three kit combination is one of the best in the world this year. Currently, they are seventh in the league table, however, presently are top table in Europa League Group Stage. For some reason, the club can never 'get over the hump'; relegated in 2000, and have not finished higher than fourth (2005) since returning to Top Flight. Their average table finish for the past twenty-five years is between eighth and thirteen.
        Yeah its great to make them challengers and challenge for top 4 in CM . Even winning a European competition with them in game would be really fun . After I finish my Roma and Heidenheim CMs , I'm going to start one in La Liga with Real Betis as well. Really a big fan of Borja Iglesias , Luiz Henrique and Isco looks decent again this season . Hopefully they can can crack top 4 this year .

        Sent from my LM-G850 using Tapatalk
        Last edited by Dbaja22; 11-27-2023, 09:27 PM.

        Comment

        • JulianP
          Rookie
          • Mar 2020
          • 122

          #1489
          Re: EA SPORTS FC 24 OS Community Sliders

          Originally posted by CinKid73
          JulianP

          Real Betis Balompié is an excellent choice for starting a career mode save; mid-table club with generally realistic manager objectives, and good quality. Many of the face scans for La Liga have already been instituted in the game over the past three months. The majority of low potential under twenty youths will never get scanned, as they generally get released from the squad by the real club, or 'relegated' to their youth league. I just started a career mode save with this team earlier in the week. One factor to watch out for is the three oldest players in the squad; Bravo (GK, 40), Guardado (CDM, 36), and Sokratis (CB, 35). At random, any or all of these players can be designated for retirement at the start of the career. When this occurs, there is a bug, in which retiring players will demand a contract extension within four months, and your manager rating will be reduced by twenty to twenty-five points when you do not resign them (impossible action to execute, due to retirement). Retiring players cannot be sold, traded, or released. This issue was supposed to be resolved in Title Update 4, however, still occurs frequently. For my save, I had to terminate and restart the career mode seventeen times, before all three players were available (not retiring). I immediately placed them for sale in the transfer market; sold two, and released the third at the end of the first transfer window to avoid the retirement clause.

          In addition, my personal tactics when starting any career mode is to recall all loaned players in the squad, then under the 'Financial' tab, sort by player value, and release any player in the squad with a value of less than one million Pounds/Dollars/Euros. This practice will not only remove most players from the squad without a face scan, but also force you to rotate the squad in matches, hopefully keeping players from submitting transfer requests for minimal playing time. In my experience, few of them actually sell, in part due to Top Flight club wage structures, and also a new bug in EA FC 24, where faceless (devoid of face scan) players rarely sell. I have started career mode saves with Sheffield United and Real Sociedad this year, and faceless players like Zakharyan (LW, Real Sociedad, 20 years old, 94 potential), Souza (CDM, Sheffield United, 24 years old, 82 potential), and Davies (CM, Sheffield United, 25 years old, 77 potential), have never sold or traded, even into the second season of the career.
          Very good explanation, everything you tell me helps me and I agree with everything. It is a great option to start a career mode.

          Now my question is, in this EA FC 24 will there be more massive scans of Betis and other clubs in the League or will it remain as it is?

          I honestly find it difficult for La Liga to receive scans of players en masse, perhaps some isolated cases, as usually happens, but no more than that and even more so taking into account that a team like Betis has almost everything scanned, I don't think they scan the youth players for the moments and unless they update them in this edition.

          Comment

          • theoutcast99
            Rookie
            • Nov 2023
            • 28

            #1490
            Re: EA SPORTS FC 24 OS Community Sliders

            hey guys, for those who want the game as challenging as possible but also a good degree of realistic, do you guys play with player based difficulty set as ON?

            im playing with the harder legendary slides but i feel some players just become too good..still trying it out though.

            any opinions would be much appreciated!

            Comment

            • g98smith
              Rookie
              • Nov 2022
              • 193

              #1491
              Re: EA SPORTS FC 24 OS Community Sliders

              Originally posted by Matt10
              That is most likely good to go. Just sorting out Sprint/acc values once and for all. WC default needed more attention in particular because DAA was still very much alive.

              After that we've dropped marking for legendary/ultimate to 48/48 to help reduce the perfect defending positions, and let there be some breathing room without having to increase length.

              Will have a writeup and the update later today, just about done.
              Hey Matt, any update on V7 please?

              Comment

              • Grazz1
                Rookie
                • Dec 2009
                • 412

                #1492
                Re: EA SPORTS FC 24 OS Community Sliders

                Very odd. I've been connected to the Internet this whole time and loading the FC 24 updates. The game feels like its gotten far easier in the past 24-48 hours or so. Gone from close wins / stats to an expected 7-0 win on WC with Arsenal vs Palace (18 shots to 0), along with 3-0 vs Liverpool and several other easy games.

                I'm using Matt10's sliders, with a slight difference in speed (24 vs 26), acceleration (51 vs 53) and reducing CPU shot error to 62.

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16621

                  #1493
                  Re: EA SPORTS FC 24 OS Community Sliders

                  Originally posted by g98smith
                  Hey Matt, any update on V7 please?
                  Very close to being done and posted. Just finishing run frequency adjustments.
                  Youtube - subscribe!

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16621

                    #1494
                    Re: EA SPORTS FC 24 OS Community Sliders

                    --------------------
                    --------------------
                    Changelog & Updates:

                    Timestamp: 11/28/2023 - Version 7 Complete

                    We are in the fine-tuning stage of the OS sliders, so Version 7 here is building off of Version 6 fairly close, but also we used this chance to explore some areas that had started to creep up more regularly.

                    The main issue was the effectiveness of DAA on World Class, and not just slow speed - but also default. This is why there is a significant increase in the discrepancies, taking the default WC CPU to 55 Sprint and 10 Sprint for the User. It was the only way that the CPU stays involved defensively and recovers after overcommitting at certain positions. It also works to combat those who abuse R1 dribbling. Please remember, our goal is to make the game fair and realistic, and the game providing exploits all on their own via DAA is just one of the worst things this year. So this is the best way forward. This was also visited for the Legendary slow/default set but the main issue there is those who abuse R1 dribbling.

                    Along with Sprint, we were able to drop the default pace's acceleration to 50 throughout. This just allows a bit more calmness on the ball and in 1v1 battles throughout. While DAA still happens on default WC, it's recovery and closedown rate of Sprint 55 with a value of 50 acceleration, plays just how Sprint 55 and 55 acceleration does on slow pace.

                    The next going down the list is Shot Error. Now, this started off as personal preference, but it grew into something that was enjoyed by the testers. It's been well documented for years that a higher shot error just brings in so much more randomness and more human-like attempts on goal. We started to realize that there was no difference in shots under pressure versus shots with no pressure. It just stopped being believable that each player can striker the ball with their laces perfectly, on target, regardless of who was around them. The same goes for keepers as well where they were saving a lot of shots - it just became ridiculous to play because keepers were always the unspoken man of the match.

                    So, the shots will now be varied and it will bring that sense of anything can happen. A star player can sky the ball into the stands just like IRL, or they can scuff the ball into a crowded goal. There are still plenty of moments of absolute strikes to be had. These values are quite high, but just trust us - and enjoy.

                    The next value to look at was Pass Error. While subtle adjustments are done here, the results are anything but. For WC, the difference of 52 for the CPU from 58 is significant. I noticed several times the CPU central midfielders would be reluctant to send the ball out wide and instead try a reverse pass backwards or dribble into pressure. The CPU has chance of trying risky passes rather than blind and passes with poor contact. This goes towards not just the realism side of things, but towards the difficulty that is believable. FC24 provides enough moments of charity (DAA, R1 abuse, CB jockey on occasion) that we don't need the CPU to not be somewhat of a human-like threat.

                    GK Ability had an adjustment for World Class, but just slight as the GK started to make some backward save animations too often. The interesting thing about shot error values as high as they are, we see less terrible animations from the keepers. Of course sample size and what not, but from the WC games I've played, there have been a lot less of irregular animations.

                    Next, and this was one of the last values, we adjusted Run Frequency to get a bit of a bump in runners off the ball based on their instructions and not just the user's button input trying to send them on runs. From the CPU side, as always, just because runs are made, it does not mean they are always targeted, so the pace of play isn't increase by any means. If anything, when space is vacated because of a run being made, it supports that need for calm to find the next best passing option, or provide an opportunity for a risky pass - which means more variety such as long balls, through balls and crossing.

                    The last value is the most important. Length has been dropped from 32 to 30. Again, while subtle, it is significantly important. The main focus is the space between players and how on 32 there was this sense that players were in constant 1v1 battles, and once they were successful, another one came up. It was never cohesive or congested the way it should be in certain parts of the pitch - and based on the tactics. The most important takeaway for me is how the outside midfielder now cuts off the angle forward when we try to build from the back. This is so important because on 32 the outside midfielder will be too far ahead and once the opposing outside back receives the ball, they've already beaten the outside midfielder - so next up would be the opposing FB and before you know it, we're in the attacking third. So this value changed a lot of the dynamic, and is a big reason why we raised run frequency so we can still get the good attacks from 32, while still improving the shape defensively - which improves the overall interactions throughout the pitch.

                    I hope that all makes sense. As you can see, I've included the Suggestions and Common Q&A sections. Remember that the sliders are a base, and you are free to adjust what you would like. This was a great couple days of testing, and there's not much left to improve on from here. Until the next patch update of course !

                    Enjoy Version 7!

                    --------------------
                    --------------------
                    Thanks to discord testers: bman, laxing_ , Hapa90, jrn, TopSide, atsmash, Aaron458f, goblue8118, QB,Urkaun
                    --------

                    --------------------
                    Youtube - subscribe!

                    Comment

                    • JayD
                      All Star
                      • Mar 2004
                      • 5457

                      #1495
                      Re: EA SPORTS FC 24 OS Community Sliders

                      Yikes. That's a massive discrepancy with pace. Guess I'll give it a try

                      Comment

                      • Steve_James
                        Rookie
                        • Mar 2017
                        • 35

                        #1496
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Do we always need to disconnect from the EA servers when loading up the game? What happens if you don’t?

                        Comment

                        • flocke21
                          Rookie
                          • Nov 2019
                          • 57

                          #1497
                          Re: EA SPORTS FC 24 OS Community Sliders

                          With 6 minutes Legendary + FUMA 78 shot error is really crazy. I`ll try it out

                          Comment

                          • MRapide
                            Rookie
                            • Oct 2022
                            • 109

                            #1498
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Originally posted by Steve_James
                            Do we always need to disconnect from the EA servers when loading up the game? What happens if you don’t?
                            Normally nothing, so don't worry too much.

                            There are times where the game doesn't apply settings/sliders appropriately (or as noted earlier it may not apply them neutrally vs other momentum factors). Some people have found that disconnecting from the servers helps lessen the risk that this occurs. My view is it can't hurt so i tend to, but I haven't found a foolproof solution. I generally find clearing the cache works best for me personally when it occurs.
                            Last edited by MRapide; 11-29-2023, 11:35 AM.

                            Comment

                            • Granguets
                              Rookie
                              • Mar 2023
                              • 120

                              #1499
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Originally posted by MRapide
                              Normally nothing, so don't worry too much.

                              There are times where the game doesn't apply settings/sliders appropriately (or as noted earlier it may not apply them neutrally vs other momentum factors). Some people have found that disconnecting from the servers helps lessen the risk that this occurs. My view is it can't hurt so i tend to, but I haven't found a foolproof solution. I generally find clearing the cache works best for me personally when it occurs.
                              How do you clean the cash ?

                              Comment

                              • Granguets
                                Rookie
                                • Mar 2023
                                • 120

                                #1500
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Originally posted by MRapide
                                Normally nothing, so don't worry too much.

                                There are times where the game doesn't apply settings/sliders appropriately (or as noted earlier it may not apply them neutrally vs other momentum factors). Some people have found that disconnecting from the servers helps lessen the risk that this occurs. My view is it can't hurt so i tend to, but I haven't found a foolproof solution. I generally find clearing the cache works best for me personally when it occurs.
                                How do you clean the cache ?

                                Comment

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