EA SPORTS FC 24 OS Community Sliders

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  • whipstache
    Just started!
    • Nov 2023
    • 1

    #1441
    Re: EA SPORTS FC 24 OS Community Sliders

    Originally posted by g98smith
    Is anyone else doing a lower league CM? I’m talking 1.5 - 2 star teams. Would be intrigued to hear your feedback on the gameplay if so.

    Everything feels so slow, heavy and sluggish, even on Default pace. The players almost feel unresponsive at times. I saw someone a couple of weeks ago describe the ball feeling like “an inflated beach ball that’s half full with water”.
    But I do think there is cause to reduce these values specifically for lower division teams with how it currently plays/feels.

    When using these 64-68 rated players it almost feels like a chore to try and play.

    I know the sliders are just a baseline and it’s impossible to perfectly cater to all teams, tactics and styles of play. But I’m just wondering what I need to change to get as much enjoyment out of using lower rated teams.
    I completely agree. I'm doing a Road To Glory save with Wrexham, I'm in season 2 in League One. I was just complaining to a buddy of mine that last night I played 3 matches and saw a total of 1 goal.

    I didn't realize v6 had dropped, so I was on v5 at the time. I'll give v6 a go, but you're absolutely right that these sliders need tweaking to inject a little more fun back into the low-level gameplay. There's got to be a way to open things back up slightly, so it doesn't feel like the pitch is covered in two inches of water every game.

    Let me know if you come up with a solution.

    Comment

    • g98smith
      Rookie
      • Nov 2022
      • 193

      #1442
      Re: EA SPORTS FC 24 OS Community Sliders

      Originally posted by whipstache
      I completely agree. I'm doing a Road To Glory save with Wrexham, I'm in season 2 in League One. I was just complaining to a buddy of mine that last night I played 3 matches and saw a total of 1 goal.

      I didn't realize v6 had dropped, so I was on v5 at the time. I'll give v6 a go, but you're absolutely right that these sliders need tweaking to inject a little more fun back into the low-level gameplay. There's got to be a way to open things back up slightly, so it doesn't feel like the pitch is covered in two inches of water every game.

      Let me know if you come up with a solution.
      Glad it’s not just me. The pitch being covered in two inches of water is a great way to describe it haha. It just feels like a bit of a slog, there is obviously going to be a noticeable drop off in quality the lower down the leagues you go, but even so it just feels way off the gameplay with even Championship level teams, let alone Premier League.

      Comment

      • Matt10
        Hall Of Fame
        • Apr 2006
        • 16621

        #1443
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by g98smith
        Is anyone else doing a lower league CM? I’m talking 1.5 - 2 star teams. Would be intrigued to hear your feedback on the gameplay if so.

        I’m currently doing a CM in League One with Charlton. Using the latest set, Legendary/Default, 8 min halves, Semi controls. For what it’s worth, I think the current set is brilliant and the game plays as well as it has since the game released when I’m using top division sides. However, I’m really not enjoying playing with lower-rated teams.

        Everything feels so slow, heavy and sluggish, even on Default pace. The players almost feel unresponsive at times. I saw someone a couple of weeks ago describe the ball feeling like “an inflated beach ball that’s half full with water”. This is probably as best as I can describe it too when using lower rated players. Even on 42 pass speed, I’m seeing CPU players changing animation to run towards (and intercept) the ball before it reaches the intended user player. I know this is down to the lower passing stats, higher pass error and first touch control etc. But I do think there is cause to reduce these values specifically for lower division teams with how it currently plays/feels.

        Obviously teams in League One aren’t going to be able to play fast-paced, one touch football with little to no mistakes like Premier League teams can. But that also needs to be balanced with the game still feeling enjoyable and rewarding; at the moment I’m just not getting that. Again, with higher rated teams the game feels amazing - but when using these 64-68 rated players it almost feels like a chore to try and play. The GKs are terrible on 55 too, I’m seeing some really dreadful save animations, like shots straight at them that they dive away from, or parry straight into the air.

        I know the sliders are just a baseline and it’s impossible to perfectly cater to all teams, tactics and styles of play. But I’m just wondering what I need to change to get as much enjoyment out of using lower rated teams. Maybe pass error down to 50, or 55? GKs back up to 60? Pass speed up to 45? Before anyone suggests deleting the DLC file, disconnecting from the servers etc, I have already tried all of that and it’s not the problem. Having played lots of games now with different 1.5 - 2 star teams, it’s just an issue with how the game feels when using these lower rated players.

        Would be good to hear if anyone else feels the same or if it’s just me.
        I test with lower leagues all the time. Brad streams his games on twitch as well. I'm not sure what is needed for the "feel" other than to say maybe raise sprint a tad to make it feel like a top team. These players are lower rated for a reason, there's supposed to feel more sluggish and slower. However, they will still be dynamic - but maybe just a bit more error prone.

        Another suggestion is go play lower league, but in the 3.Bundesliga or LaLiga2 and see how it compares to the EFL teams. Tactics definitely make a difference in how players need to move and stay within their limits. World Class will show more of this because Legendary always has a sense of having competitive toggle still enabled at times.

        Overall, I can't agree that using that range of players feel terrible because that is exactly my area I like to test the most and a lot of validations are used in that range. I also don't just test one team, it's multiple teams throughout those divisions. Brad is having a tremendous season with Pompey and his signing is scoring goals like crazy, which means players really stand out, as they should. Much more than they do at higher leagues.

        It reminds me a lot of someone like Scott Twine, who Burnley signed from MK Dons, then loaned to Hull City. He was dominating League Two previous to the transfer (and an injury), but look now he's in the Championship and is getting nowhere the kind of numbers he displayed for MK Dons.

        But yeah, adjust the values you know you want to and tweak away. I just wanted to empathize that these lower league teams are significantly used in testing.
        Youtube - subscribe!

        Comment

        • Matt10
          Hall Of Fame
          • Apr 2006
          • 16621

          #1444
          Re: EA SPORTS FC 24 OS Community Sliders

          Originally posted by Bleen24
          I've been playing exclusively FUMA (with semi cross and save assistance) for a few years now. Any variant of sliders I'd try at World Class, there is no challenge. I manage wins even with 7-0 or 8-3 (15 mins). Generally, even if I'm 3-0 down, I manage to win 4-3 or 5-3 (true, I play Atletico or OM or Arsenal in career mode, which are first rate teams). Legendary is completely unplayable and not fun. I don't know what to do to find a solution, a right spot between World Class and Legendary.
          I've just got nothing to contribute here because there is no detail on what you're seeing that makes it easy or hard, etc.
          Youtube - subscribe!

          Comment

          • Matt10
            Hall Of Fame
            • Apr 2006
            • 16621

            #1445
            Re: EA SPORTS FC 24 OS Community Sliders

            Originally posted by CalCPFC
            Playing 10 min half’s harder legendary FUMA with the cpu having 52 acceleration I’m still averaging 15 shots a game with the cpu having roughly 3-6 shots a game even against arsenals and stuff can any one recommend how I can make it harder and more realistic in that sense. I know ultimate would be the next step up but the game just feels way to fast on that. Thanks in advance!
            Same thing as above. There's no information here that I can use to help. Are you bypassing the midfield, are you sprinting faster than the CPU? Are they giving the ball away that lets you create too many attacks? Are they dribbling too much when they should pass? If you're averaging more shots, where are the shots coming from? Top of the box? Crosses into the box? Quick passes? Playing on slow or default/normal pace?
            Youtube - subscribe!

            Comment

            • CalCPFC
              Rookie
              • Nov 2023
              • 103

              #1446
              Re: EA SPORTS FC 24 OS Community Sliders

              Originally posted by Matt10
              Same thing as above. There's no information here that I can use to help. Are you bypassing the midfield, are you sprinting faster than the CPU? Are they giving the ball away that lets you create too many attacks? Are they dribbling too much when they should pass? If you're averaging more shots, where are the shots coming from? Top of the box? Crosses into the box? Quick passes? Playing on slow or default/normal pace?
              Sorry Matt should have give more information I play on default speed, the shots I have are around the box and mainly on target I average 3.5 xg a game to the cpus 0.5 xg. I do find it easy to bypass the midfield to get the shots on which is why I win more games id say. I bumped up the cpu acceleration to 52 but still find it a tad easier then I’d like. Overall tho I am loving version 6 I should add. Also I do think they dribble a bit to much in the attacking third when they should have a shot what would you recommend?
              Last edited by CalCPFC; 11-22-2023, 03:23 PM. Reason: Forgot to add

              Comment

              • shogze
                Just started!
                • Nov 2023
                • 1

                #1447
                Re: EA SPORTS FC 24 OS Community Sliders

                Haven't played a football game since Fifa 18 and am loving these sliders but I'm confused about the gameplay settings. Should I just set them all to assisted?

                Comment

                • Matt10
                  Hall Of Fame
                  • Apr 2006
                  • 16621

                  #1448
                  Re: EA SPORTS FC 24 OS Community Sliders

                  Originally posted by CalCPFC
                  Sorry Matt should have give more information I play on default speed, the shots I have are around the box and mainly on target I average 3.5 xg a game to the cpus 0.5 xg. I do find it easy to bypass the midfield to get the shots on which is why I win more games id say. I bumped up the cpu acceleration to 52 but still find it a tad easier then I’d like. Overall tho I am loving version 6 I should add. Also I do think they dribble a bit to much in the attacking third when they should have a shot what would you recommend?
                  No worries - thanks for responding with more info.

                  So, default means we do have room to bump the CPU's sprint speed up slightly. Try something like 10/30. I'd leave the acceleration alone for now as sometimes that makes them too aggressive, and with that sprint speed, the runners off the ball will be moving fast enough as is. I'd also test what we are currently trying with 30/30 length as that gets both teams in better crossing positions. This will most likely be a change for V7, but the 30/30 length is early days enough to suggest it - and it could be the only change to the base set, while we'll look into the other sets like what I'm suggesting here.

                  After that, I'd tweak the pass error for the CPU and lower it in 5pt increments. That will let them get the ball out of their feet quicker and not give it away as much.

                  Start with those adjustments, and replay the same game at varying Sprint discrepancies:

                  Sprint 10/30
                  Length 30/30

                  Pass Error 60/65, 60/60, 60/55, 60/50 and so forth
                  Youtube - subscribe!

                  Comment

                  • NorbertArsenal
                    Rookie
                    • Nov 2020
                    • 199

                    #1449
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Originally posted by shogze
                    Haven't played a football game since Fifa 18 and am loving these sliders but I'm confused about the gameplay settings. Should I just set them all to assisted?
                    Here, many people use full manual control or semi-control, or a mixture of these. Experience what is right for you. The experience is greater. You can't get to the cpu gate in 3 passes. Attacks need to be structured better than in real football.

                    Comment

                    • CalCPFC
                      Rookie
                      • Nov 2023
                      • 103

                      #1450
                      Re: EA SPORTS FC 24 OS Community Sliders

                      Originally posted by Matt10
                      No worries - thanks for responding with more info.

                      So, default means we do have room to bump the CPU's sprint speed up slightly. Try something like 10/30. I'd leave the acceleration alone for now as sometimes that makes them too aggressive, and with that sprint speed, the runners off the ball will be moving fast enough as is. I'd also test what we are currently trying with 30/30 length as that gets both teams in better crossing positions. This will most likely be a change for V7, but the 30/30 length is early days enough to suggest it - and it could be the only change to the base set, while we'll look into the other sets like what I'm suggesting here.

                      After that, I'd tweak the pass error for the CPU and lower it in 5pt increments. That will let them get the ball out of their feet quicker and not give it away as much.

                      Start with those adjustments, and replay the same game at varying Sprint discrepancies:

                      Sprint 10/30
                      Length 30/30

                      Pass Error 60/65, 60/60, 60/55, 60/50 and so forth
                      Brilliant thanks Matt will try these when I get home from work tomorrow 👍

                      Comment

                      • Jae510
                        Rookie
                        • Mar 2012
                        • 14

                        #1451
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Ya'll might have just saved this game for me, I was about to quit and go back to FIFA 23 cause I was hating the CPU being glued to me as soon as I got passed to, my Backs just straight up not defending or being out of position and the most frustrating thing is despite maxing out my players pace stats defenders were easily running me down on breaks.


                        These sliders are amazing and the game flows much, much, better now.

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                        Comment

                        • Cobra1204
                          Rookie
                          • Oct 2022
                          • 41

                          #1452
                          Re: EA SPORTS FC 24 OS Community Sliders

                          Mat first of all thanks for your fantastic sliders. you make EAFC enjoyable once again !! quick advice. i would like to make the gameplay a bit slower since sprint 20/55 is too much for me. can i go lower and at least always maintain the same amount of discrepancy?

                          i usually play professional and also a bit of WC

                          Comment

                          • Ranx86
                            Rookie
                            • Oct 2018
                            • 76

                            #1453
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Hi Matt,

                            I'm currently running the harder legendary set on default pace, but without the sprint discrepancy.

                            Looking to make it slightly harder for my next season, and possibly drop the CPU shot error a touch.

                            What would you say is a good value to drop it to. I know you have mentioned to someone in a previous post about dropping values in decrements of 5? Or would dropping it to 72 be a safer bet?

                            Thanks!
                            Last edited by Ranx86; 11-23-2023, 05:03 AM. Reason: x

                            Comment

                            • g98smith
                              Rookie
                              • Nov 2022
                              • 193

                              #1454
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Originally posted by Matt10
                              I test with lower leagues all the time. Brad streams his games on twitch as well. I'm not sure what is needed for the "feel" other than to say maybe raise sprint a tad to make it feel like a top team. These players are lower rated for a reason, there's supposed to feel more sluggish and slower. However, they will still be dynamic - but maybe just a bit more error prone.

                              Another suggestion is go play lower league, but in the 3.Bundesliga or LaLiga2 and see how it compares to the EFL teams. Tactics definitely make a difference in how players need to move and stay within their limits. World Class will show more of this because Legendary always has a sense of having competitive toggle still enabled at times.

                              Overall, I can't agree that using that range of players feel terrible because that is exactly my area I like to test the most and a lot of validations are used in that range. I also don't just test one team, it's multiple teams throughout those divisions. Brad is having a tremendous season with Pompey and his signing is scoring goals like crazy, which means players really stand out, as they should. Much more than they do at higher leagues.

                              It reminds me a lot of someone like Scott Twine, who Burnley signed from MK Dons, then loaned to Hull City. He was dominating League Two previous to the transfer (and an injury), but look now he's in the Championship and is getting nowhere the kind of numbers he displayed for MK Dons.

                              But yeah, adjust the values you know you want to and tweak away. I just wanted to empathize that these lower league teams are significantly used in testing.
                              Thanks Matt. I know you guys do plenty of testing with lower league teams, almost every time I’ve watched one of the streams it’s been with League One sides. I have played some games in other lower divisions such as 2. Bundesliga and LaLiga2 and it feels the same. I think the gulf in player ability/game speed is just much more noticeable this year personally, it’s taking some getting used to. On Fifa 23, lower league teams would certainly make more mistakes in passing/shooting but I don’t think the game felt significantly slower like it does on FC 24.

                              Anyway, I’ve gone back to 50 Shot Speed and 60 GK and to me it works a bit better in the lower divisions. I was just seeing too many poor animations on 55 GK, but I thought upping it to 60 whilst keeping shot speed at 49 would probably make it impossible to score, hence the tweak there too. I’m also going to lower CPU shot error from 78 to 70, as I’ve only conceded 3 goals in 8 league games so far.

                              As for injuries, I’m about 15-20% into season one and already I’ve had 2 two broken toes (3 months), no other significant injuries. Still think there is room to manoeuvre with the injury severity.

                              Comment

                              • pfgosher
                                Rookie
                                • Apr 2013
                                • 120

                                #1455
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Hi everyone. I dont know how lot of you enjoy the game as I have not been able to enjoy this game at all n feel this is the worst Fifa made by them. Following are some of the issues I have been facing:

                                Firstly I play on PC with keyboard as I m not at all comfortable with the joystick. Fifa shld either stop releasing it on PC or be very specific that play with joystick only.

                                1. I have been using current sliders of Matt and playing on Legendary Level. My controls are manual as well as semi-assist in shots and lob passes. I have been noticing that CPu Pass Error is always at 0 even when I have kept it at 72. Dont know whats the issue but this is the one major issue I have been facing. Have to check my sliders when starting a new game. Once I set it back to 72 it stays till the time I shut down.

                                2. I think Sprint and Acc is broken coz when I get frustrate I put CPU Sprint and ACC all the way down to 0 but still they are able to move with ease and lot of times there wingers is able to kick the ball up ahead and quickly run on to it while my defenders struggle to keep pace with them. In earlier versions there never used to be such an issue. Obviously once I get the ball i am still able to move the ball ahead but still its not easy to just go through and score goals for fun when keeping Sprint and Acc at 0 for CPU.

                                If someone can provide me some tips it wld be useful otherwise this is a waste of money this season and I really will need to call it quits going forward.

                                Comment

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