V5 | Legendary | Default | 8 min halves | Semi controls
I must admit, I was really surprised to see some of the values in the finalised V5 set. Primarily the increase from 5/5 Sprint (Default) and 5/5 RF to 10/10 for both, but also the HLW values, as I felt the Beta 6 values played brilliantly. (Very pleased to see the new Shot & Pass Speed values, which I was already using).
Nevertheless, I gave the new set a try and… it’s brilliant. The new HLW values are excellent for the positioning of players, both User and CPU, all over the pitch. Somehow the increased Sprint and RF just work really well, the game doesn’t feel suddenly sped up in the slightest (which I was worried might happen). Teams are playing true to their tactics, there is plenty of variety in the CPU’s attacks - some long balls, some crosses, some wing play - some teams are easy to cut through and others are very difficult to break down. The pace of the game feels perfect to me on Default.
Here are a few of the games I played:
WHU 2-0 NFO
Possession: 44% - 56%
Shots: 9 - 5
xG: 2.8 - 0.5
Pass Accuracy: 88% - 90%
WHU 0-1 WOL
Possession: 46% - 54%
Shots: 6-5
xG: 1.1 - 0.7
Pass Accuracy: 84% - 88%
FUL 1-2 WHU
Possession: 53% - 47%
Shots: 6-4
xG: 2.2 - 1.2
Pass Accuracy: 89% - 83%
Hertha 3-0 Furth
Possession: 45% - 55%
Shots: 10-3
xG: 5.2 - 0.3
Pass Accuracy: 86% - 90%
These were really enjoyable. Forest crossed the ball plenty, which makes sense as they had a target man to aim for in Awoniyi. Wolves and Fulham tended to rely on their pacy wingers (Neto, Willian) to get in behind and run at goal. Wolves were incredibly hard to break down - it was a frustrating game, but in a really good way. The Hertha game was a bit of an anomaly in terms of the xG, as my players were much better than Furth’s and I could carve them open with ease.
The one thing I would say is that the CPU’s attack seems to have been blunted slightly compared to V5B6. It’s great that their xG has come down to be much more realistic, but at times I didn’t feel particularly threatened by them (reminder that I’m on Legendary). I know CPU Pass Error is up to 68 in V5 but I may try reducing this to 65 again just to see if that helps them attack with a bit more potency. As per the stats above, even on 68 PE the CPU have insanely high passing accuracy - between 88-90% per game - but it’s not as straight forward as higher PE = less accuracy unfortunately. Probably just something we have to accept and try not to pay too much attention to.
Oh, and the CPU lunging in is still pretty bad, but that’s nothing to do with the sliders. Lukic was sent off for an awful challenge when I played Fulham, which completely killed the game at 1-2. Furth also had 3 yellows that could’ve easily been reds against me, all stupid 2-footers from behind. I wish we could find a way to stop it.
Overall, this game is really superb with sliders. To Matt and all the testers, as always, I don’t know how you guys do it every single time - thank you.
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