EA SPORTS FC 24 OS Community Sliders

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  • g98smith
    Rookie
    • Nov 2022
    • 193

    #1291
    Re: EA SPORTS FC 24 OS Community Sliders

    V5 | Legendary | Default | 8 min halves | Semi controls

    I must admit, I was really surprised to see some of the values in the finalised V5 set. Primarily the increase from 5/5 Sprint (Default) and 5/5 RF to 10/10 for both, but also the HLW values, as I felt the Beta 6 values played brilliantly. (Very pleased to see the new Shot & Pass Speed values, which I was already using).

    Nevertheless, I gave the new set a try and… it’s brilliant. The new HLW values are excellent for the positioning of players, both User and CPU, all over the pitch. Somehow the increased Sprint and RF just work really well, the game doesn’t feel suddenly sped up in the slightest (which I was worried might happen). Teams are playing true to their tactics, there is plenty of variety in the CPU’s attacks - some long balls, some crosses, some wing play - some teams are easy to cut through and others are very difficult to break down. The pace of the game feels perfect to me on Default.

    Here are a few of the games I played:

    WHU 2-0 NFO

    Possession: 44% - 56%
    Shots: 9 - 5
    xG: 2.8 - 0.5
    Pass Accuracy: 88% - 90%


    WHU 0-1 WOL

    Possession: 46% - 54%
    Shots: 6-5
    xG: 1.1 - 0.7
    Pass Accuracy: 84% - 88%


    FUL 1-2 WHU

    Possession: 53% - 47%
    Shots: 6-4
    xG: 2.2 - 1.2
    Pass Accuracy: 89% - 83%


    Hertha 3-0 Furth

    Possession: 45% - 55%
    Shots: 10-3
    xG: 5.2 - 0.3
    Pass Accuracy: 86% - 90%


    These were really enjoyable. Forest crossed the ball plenty, which makes sense as they had a target man to aim for in Awoniyi. Wolves and Fulham tended to rely on their pacy wingers (Neto, Willian) to get in behind and run at goal. Wolves were incredibly hard to break down - it was a frustrating game, but in a really good way. The Hertha game was a bit of an anomaly in terms of the xG, as my players were much better than Furth’s and I could carve them open with ease.

    The one thing I would say is that the CPU’s attack seems to have been blunted slightly compared to V5B6. It’s great that their xG has come down to be much more realistic, but at times I didn’t feel particularly threatened by them (reminder that I’m on Legendary). I know CPU Pass Error is up to 68 in V5 but I may try reducing this to 65 again just to see if that helps them attack with a bit more potency. As per the stats above, even on 68 PE the CPU have insanely high passing accuracy - between 88-90% per game - but it’s not as straight forward as higher PE = less accuracy unfortunately. Probably just something we have to accept and try not to pay too much attention to.

    Oh, and the CPU lunging in is still pretty bad, but that’s nothing to do with the sliders. Lukic was sent off for an awful challenge when I played Fulham, which completely killed the game at 1-2. Furth also had 3 yellows that could’ve easily been reds against me, all stupid 2-footers from behind. I wish we could find a way to stop it.

    Overall, this game is really superb with sliders. To Matt and all the testers, as always, I don’t know how you guys do it every single time - thank you.
    Last edited by g98smith; 11-11-2023, 01:13 PM.

    Comment

    • pixelhunter
      Rookie
      • Sep 2021
      • 130

      #1292
      Re: EA SPORTS FC 24 OS Community Sliders

      Really really well done as ever. Smashing work Matt and the boys. Perfectly balanced game, especially after the title update. I started by going back to the default sliders while you sorted everything out, but our amendments make the game much more balanced. Looking forward to playing some co-op career later, thanks again!

      Sent from my Redmi Note 9S using Operation Sports mobile app

      Comment

      • Mackrel829
        MVP
        • Mar 2019
        • 1261

        #1293
        Re: EA SPORTS FC 24 OS Community Sliders

        Originally posted by Matt10
        Acceleration: A discrepancy is necessary to bridge the initial acceleration in 1v1 positions vs the CPU, especially on slow game speed.
        There's no discrepancy listed in the posted set for Legendary but there seems to be for all others. Is 50/50 correct for Legendary?

        Comment

        • sonicadv27
          Rookie
          • Oct 2023
          • 25

          #1294
          Re: EA SPORTS FC 24 OS Community Sliders

          Originally posted by Mackrel829
          The sweet spot is having 3-4 players per game picking up a knock but the vast majority of those players running it off.
          That doesn't happen in real life. That many injuries per match is just unreal. Plus, no matter how much you lower injury severity, you'll still have way too many players off for months at the same time just by the sheer amount of injuries you're encouraging.

          This can be me a matter of preferrence but to me having 3 or 4 players per match picking up injuries, even if they recover, is just silly.

          In regards to the whole slider set, what do we mean by "the ball needs to be alive"? Pass speed at 39 for the CPU makes the passes feel like bullets, it looks really off to me. It doesn't translate to either a good balance or to most real life matches. This is especially true when playing on Default speed, which makes the match even faster.
          Last edited by sonicadv27; 11-11-2023, 01:24 PM.

          Comment

          • Fifatas
            Rookie
            • Oct 2018
            • 298

            #1295
            Re: EA SPORTS FC 24 OS Community Sliders

            Originally posted by sonicadv27
            That doesn't happen in real life. That many injuries per match is just unreal. Plus, no matter how much you lower injury severity, you'll still have way too many players off for months at the same time just by the sheer amount of injuries you're encouraging.

            This can be me a matter of preferrence but to me having 3 or 4 players per match picking up injuries, even if they recover, is just silly.

            In regards to the whole slider set, what do we mean by "the ball needs to be alive"? Pass speed at 39 for the CPU makes the passes feel like bullets, it looks really off to me. It doesn't translate to either a good balance or to most real life matches. This is especially true when playing on Default speed, which makes the match even faster.
            Ideally you would up the pass error instead, but that causes other problems

            Sent from my VOG-L09 using Operation Sports mobile app

            Comment

            • Jushin
              Rookie
              • Sep 2023
              • 90

              #1296
              Re: EA SPORTS FC 24 OS Community Sliders

              Originally posted by Matt10
              I'd just say play more games and don't just judge the set from one? We didn't spend all these hours just to change everything after one game. I'm not saying the points aren't valid, but there are so many factors that come into play.

              Here's a match I just played 2.Bundesliga, against a low block team, who played well against my patient attack and conservative (albeit terrible manual) defending. Plenty of crosses, some shots from distance, and good positioning overall. It is Bundesliga though so a lot more 1v1 defending and not much help in certain spots.

              Legendary, default pace

              <iframe width="750" height="422" src="https://www.youtube.com/embed/8d8S9kuh_eU?si=ptF4bNCae4hz9eoo" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
              The numbers speak for themselves from my matches.

              I played a couple more today with my adjustments and the games were excellent. The AI goals were earned, not given. My midfielders tracked back and my wingbacks followed the "get back and defend" instruction.

              The games were tight in the midfield and teams played to their instruction for the most part.

              Even in your video. They didn't play a low block at all. And although they did demonstrate variety with attack, you were routinely ripped open with one straight pass due to your midfielders not covering spaces.... Something they are doing with my adjustments.

              You didn't show the final stats on your video. But I'd bet they are similar to my test on these sliders, whereby the passing accuracy was too high and the passes per shot were too low... Again, something which has been much more realistic and even after the adjustments.

              Comment

              • Matt10
                Hall Of Fame
                • Apr 2006
                • 16621

                #1297
                Re: EA SPORTS FC 24 OS Community Sliders

                Originally posted by Jushin
                The numbers speak for themselves from my matches.

                I played a couple more today with my adjustments and the games were excellent. The AI goals were earned, not given. My midfielders tracked back and my wingbacks followed the "get back and defend" instruction.

                The games were tight in the midfield and teams played to their instruction for the most part.

                Even in your video. They didn't play a low block at all. And although they did demonstrate variety with attack, you were routinely ripped open with one straight pass due to your midfielders not covering spaces.... Something they are doing with my adjustments.

                You didn't show the final stats on your video. But I'd bet they are similar to my test on these sliders, whereby the passing accuracy was too high and the passes per shot were too low... Again, something which has been much more realistic and even after the adjustments.
                I'm okay with the fact that I played badly was more a reason for my losing and not things I can't control. I could've changed formations or tactics, that's on me. That's why I don't chase statistics because they don't tell the whole story. I just wanted to show that on the same gameplay settings that you tested one match with, the areas of pass variety and crossing in legendary do indeed happen.

                I'm glad you are enjoying your adjustments though. At the end of the day, as long as we are all playing, that's all that matters. Enjoy your CM, in finally going to start mine.
                Youtube - subscribe!

                Comment

                • Dbaja22
                  MVP
                  • Nov 2016
                  • 1434

                  #1298
                  Re: EA SPORTS FC 24 OS Community Sliders

                  Originally posted by g98smith
                  V5 | Legendary | Default | 8 min halves | Semi controls

                  I must admit, I was really surprised to see some of the values in the finalised V5 set. Primarily the increase from 5/5 Sprint (Default) and 5/5 RF to 10/10 for both, but also the HLW values, as I felt the Beta 6 values played brilliantly. (Very pleased to see the new Shot & Pass Speed values, which I was already using).

                  Nevertheless, I gave the new set a try and… it’s brilliant. The new HLW values are excellent for the positioning of players, both User and CPU, all over the pitch. Somehow the increased Sprint and RF just work really well, the game doesn’t feel suddenly sped up in the slightest (which I was worried might happen). Teams are playing true to their tactics, there is plenty of variety in the CPU’s attacks - some long balls, some crosses, some wing play - some teams are easy to cut through and others are very difficult to break down. The pace of the game feels perfect to me on Default.

                  Here are a few of the games I played:

                  WHU 2-0 NFO

                  Possession: 44% - 56%
                  Shots: 9 - 5
                  xG: 2.8 - 0.5
                  Pass Accuracy: 88% - 90%


                  WHU 0-1 WOL

                  Possession: 46% - 54%
                  Shots: 6-5
                  xG: 1.1 - 0.7
                  Pass Accuracy: 84% - 88%


                  FUL 1-2 WHU

                  Possession: 53% - 47%
                  Shots: 6-4
                  xG: 2.2 - 1.2
                  Pass Accuracy: 89% - 83%


                  Hertha 3-0 Furth

                  Possession: 45% - 55%
                  Shots: 10-3
                  xG: 5.2 - 0.3
                  Pass Accuracy: 86% - 90%


                  These were really enjoyable. Forest crossed the ball plenty, which makes sense as they had a target man to aim for in Awoniyi. Wolves and Fulham tended to rely on their pacy wingers (Neto, Willian) to get in behind and run at goal. Wolves were incredibly hard to break down - it was a frustrating game, but in a really good way. The Hertha game was a bit of an anomaly in terms of the xG, as my players were much better than Furth’s and I could carve them open with ease.

                  The one thing I would say is that the CPU’s attack seems to have been blunted slightly compared to V5B6. It’s great that their xG has come down to be much more realistic, but at times I didn’t feel particularly threatened by them (reminder that I’m on Legendary). I know CPU Pass Error is up to 68 in V5 but I may try reducing this to 65 again just to see if that helps them attack with a bit more potency. As per the stats above, even on 68 PE the CPU have insanely high passing accuracy - between 88-90% per game - but it’s not as straight forward as higher PE = less accuracy unfortunately. Probably just something we have to accept and try not to pay too much attention to.

                  Oh, and the CPU lunging in is still pretty bad, but that’s nothing to do with the sliders. Lukic was sent off for an awful challenge when I played Fulham, which completely killed the game at 1-2. Furth also had 3 yellows that could’ve easily been reds against me, all stupid 2-footers from behind. I wish we could find a way to stop it.

                  Overall, this game is really superb with sliders. To Matt and all the testers, as always, I don’t know how you guys do it every single time - thank you.
                  Can u tell me how u manage to limit the CPU to less than 10 shots per game ?? I consider myself a well above average Fifa player and always was great at defending. I actually loved to defend took pride in it .
                  Last Fifa I played was 22 ( Skipped 23) and I would rarely allow more than 10 shots per game from the cpu . I still would get more than 10 shots from the cpu of course defending on what teams I was using n what team I was up against.

                  But overall I would rarely allow more than 10 shots per game. But in this FC 24 I rarely limit the CPU to less than 10 shots per game. On average they have about 14 shots and that goes for every team/league... Doesn't matter . I know big part of the problem is the useless A.I , my CBs sit so deep they are basically playing GK.. Can u give some tips on how to defend??

                  Im all manual everything, including Jockey , I'm on 10 mins Slow World Class. Any tips would be greatly appreciated. Today I had a game Mainz vs Augsburg, and they had 24 Shots..... That's just wild n killed my mood for playing today

                  Edit : So this clearly was also down to my tactics. I like to sit deep with not much pressure on the cpu , I had to adjust all my tactics cus Park the bus in this game is the worst thing u can do . Very first game with new tactics and I allowed a total of only 8 shots.. Unfortunate cus I always loved playing Park the Bus in previous FIFAs . But back then ur uncontrolled A.I actually still helped, unlike here

                  Sent from my LM-G850 using Tapatalk
                  Last edited by Dbaja22; 11-12-2023, 12:07 PM.

                  Comment

                  • Jushin
                    Rookie
                    • Sep 2023
                    • 90

                    #1299
                    Re: EA SPORTS FC 24 OS Community Sliders

                    Originally posted by Matt10
                    I'm okay with the fact that I played badly was more a reason for my losing and not things I can't control. I could've changed formations or tactics, that's on me. That's why I don't chase statistics because they don't tell the whole story. I just wanted to show that on the same gameplay settings that you tested one match with, the areas of pass variety and crossing in legendary do indeed happen.

                    I'm glad you are enjoying your adjustments though. At the end of the day, as long as we are all playing, that's all that matters. Enjoy your CM, in finally going to start mine.
                    I wasn't accusing you of playing badly. I mentioned you frequently getting torn open with one pass because it was obvious to me that it was happening because your AI controlled teammates were not closing the gaps. Which is what I was seeing until those adjustments.

                    But anyway. The sliders are adjustable for a reason. So we can all find a place we are happy.

                    Your sets on this sub are certainly crucial to making this game playable. Without them, CM isn't even doable without going though a new controller every few days.

                    I just like to throw my opinion in as others might feel the same way.

                    Comment

                    • Mackrel829
                      MVP
                      • Mar 2019
                      • 1261

                      #1300
                      Re: EA SPORTS FC 24 OS Community Sliders

                      Originally posted by sonicadv27
                      That doesn't happen in real life. That many injuries per match is just unreal. Plus, no matter how much you lower injury severity, you'll still have way too many players off for months at the same time just by the sheer amount of injuries you're encouraging.

                      This can be me a matter of preferrence but to me having 3 or 4 players per match picking up injuries, even if they recover, is just silly.

                      In regards to the whole slider set, what do we mean by "the ball needs to be alive"? Pass speed at 39 for the CPU makes the passes feel like bullets, it looks really off to me. It doesn't translate to either a good balance or to most real life matches. This is especially true when playing on Default speed, which makes the match even faster.
                      It absolutely does happen in real life. It happens more often than 3x per game if anything, rather than less. Players twist an ankle, get a kick to the shin, studs down the calf, fall awkwardly, etc. All are mentioned by the commentators but are run off without issue.

                      It’s fine if you don’t want that to happen in game but it absolutely happens in real life multiple times per game.

                      Comment

                      • Matt10
                        Hall Of Fame
                        • Apr 2006
                        • 16621

                        #1301
                        Re: EA SPORTS FC 24 OS Community Sliders

                        Originally posted by Jushin
                        I wasn't accusing you of playing badly. I mentioned you frequently getting torn open with one pass because it was obvious to me that it was happening because your AI controlled teammates were not closing the gaps. Which is what I was seeing until those adjustments.

                        But anyway. The sliders are adjustable for a reason. So we can all find a place we are happy.

                        Your sets on this sub are certainly crucial to making this game playable. Without them, CM isn't even doable without going though a new controller every few days.

                        I just like to throw my opinion in as others might feel the same way.
                        Well said, man. Please know that your opinion is definitely important, and I'm considering your adjustments.

                        User only:

                        Marking, 52
                        Height, 55
                        Length, 30
                        Width 50

                        Is that correct?
                        Youtube - subscribe!

                        Comment

                        • Yerner
                          Rookie
                          • Aug 2015
                          • 125

                          #1302
                          Re: EA SPORTS FC 24 OS Community Sliders

                          these are playing pretty well. thinking about lowering the shot error though. i'm getting some wild shots going everywhere. tried turning it to assisted but that feels way too linear. precision feels more real. anyone know where i should start? 50 and move up?

                          Comment

                          • pixelhunter
                            Rookie
                            • Sep 2021
                            • 130

                            #1303
                            Re: EA SPORTS FC 24 OS Community Sliders

                            Really enjoying the sliders pal.

                            Sent from my Redmi Note 9S using Operation Sports mobile app

                            Comment

                            • nexzon
                              Just started!
                              • Nov 2023
                              • 1

                              #1304
                              Re: EA SPORTS FC 24 OS Community Sliders

                              Has anyone else noticed that World Class is easy and Legendary too hard? I'm playing with a custom club in the English League Two and have been winning so far most of my games - usually with 1 - 0. I even just now won a game with 10 men 2-1. Not saying it's not realistic but maybe easy, or maybe i have not played enough games yet.

                              I tried legendary, but i literally could not get into opposition box, all my passes and plays would be intercepted or stopped. But also i'm not that great of a player, i struggle with defending also, but still i feel like i'm somewhere between WC and Legendary

                              Any tips?

                              Comment

                              • Matt10
                                Hall Of Fame
                                • Apr 2006
                                • 16621

                                #1305
                                Re: EA SPORTS FC 24 OS Community Sliders

                                Originally posted by Matt10
                                Well said, man. Please know that your opinion is definitely important, and I'm considering your adjustments.

                                User only:

                                Marking, 52
                                Height, 55
                                Length, 30
                                Width 50

                                Is that correct?
                                Just a heads up, we did test this and while the shape is improved, we determined that is more so to do with the length discrepancy in favor of the CPU 30/32. The marking for the user is a nice one too because it does keep the gap from getting too wide. Keeping the CPU in advantage of the length also maintains the variety that is on the current set. Overall, we like 30/32, just needs more sample size.

                                The other value we are looking at is Pass Speed. Now, this could come down to personal preferences, but wanted to share that 42 pass speed is bringing the ball to life. More realistic bounces, deflections and most of all, passes into space that aren't always 100% accurate. It's a little thing, but I also saw a directional trap/control by the CPU defender that didn't have the ball directly under their nose. Positives all around.
                                Youtube - subscribe!

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