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cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

This is a discussion on cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders within the Madden NFL Football Sliders forums.

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Old 08-23-2023, 02:19 PM   #169
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

A few things I'm noticing that I just think are the game and that sliders can't fix without EA adjusting

INTs are potentially inflated because of the way WRs play (or rather do not at all play) curls. They simply do not attack the ball at all. Anecdotally I think well over half of the INTs I've watched have been on this.

WRs drop the ball at an obscene rate. That slider is on 90 right now, that's just a game problem at that point. QB completion % is going to be artificially lower as a result.

Sacks largely seem to happen either on the QB bailing out and the DE disengaging or on unblocked blitzers. No amount of increasing pass block slider is going to fix that behavior.

Overall I think the sim is pretty solid but these are the types of things that need to be ironed out and unfortunately sliders can't really touch 'em
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Old 08-23-2023, 02:46 PM   #170
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

Quote:
Originally Posted by Mr. Face
A few things I'm noticing that I just think are the game and that sliders can't fix without EA adjusting

INTs are potentially inflated because of the way WRs play (or rather do not at all play) curls. They simply do not attack the ball at all. Anecdotally I think well over half of the INTs I've watched have been on this.

WRs drop the ball at an obscene rate. That slider is on 90 right now, that's just a game problem at that point. QB completion % is going to be artificially lower as a result.

Sacks largely seem to happen either on the QB bailing out and the DE disengaging or on unblocked blitzers. No amount of increasing pass block slider is going to fix that behavior.

Overall I think the sim is pretty solid but these are the types of things that need to be ironed out and unfortunately sliders can't really touch 'em
I don't disagree, EA programs the game and then makes adjustments, which screws up the Sliders. The game will change again, it's just a matter of when and not always for the best.

The Sliders can only make some adjustments to EA Programming. I also believe some of the adjustments are not just Game Updates but undisclosed online updates, hence why things change and you have to make changes as well because the game starts playing differently.

You are on point!

Thanks!
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Old 08-23-2023, 02:52 PM   #171
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

This one was on the PC
One Sack
Barrow 50 Pass Attempts
No issues with Rush
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Old 08-23-2023, 06:19 PM   #172
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

Injuries are ridiculous it literally one every other play damn 🤬🤬🤬
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Old 08-23-2023, 06:53 PM   #173
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cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

Quote:
Originally Posted by rookie5564
Injuries are ridiculous it literally one every other play damn 🤬🤬🤬


Solution: Lower it
Read my Opening Page


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Old 08-23-2023, 07:44 PM   #174
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

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Solution: Lower it
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Thanks 🙏🏾 I will
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Old 08-24-2023, 02:02 AM   #175
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

Games are really playing and are determined by the Matchup

One Sack
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Old 08-24-2023, 03:13 AM   #176
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Re: cdcool's 15 min Quarter: CPU vs CPU (Watched GM) Madden PC and XBOX 24 sliders

The last 4-5 games I watched. There’s still false starts not as much as it used to be maybe 3-4 a game which is normal. Sacks are normal 2-4 a game. They only thing I hate and I don’t think any sliders can help is the sacks for loss. Qb gets sacked it’s normally 12-16 yard loss lol.
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