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CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

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Old 08-25-2022, 12:44 PM   #1
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CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Detroit Tigers suggested we start a new thread because it was going off target

of the OP, and I agree. I hope the mods agree and please keep this focused on

CPU over powered INT's.

Sadler, I am "copying" your idea to let people know settings, coaches settings

sim, franchise mode, play now, practice, momentum meter, speed parity,

interception settings, defensive settings, etc.....

All Pro/Sim/Default except Speed Parity 60 Int's 10

10:00 min/No Accelerated Clock

Coach Settings- Swat Ball, Aggressive Catch on offense

Penalties from 50 to 80

No Ball Hawk, No Def Asst, no enhancments.

Brady threw 0 zip Int's the last FM game played and also

threw the ball out of bounds when flushed from pocket.

One whole INT the entire game.

Fields threw 2 Int's the last game before Brady.

I am not seeing a current pattern of CPU defender INT's with

the settings above. That doesn't mean people aren't seeing things

differently with other settings.
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Old 08-25-2022, 01:18 PM   #2
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

I said something similar in the other thread. I want to say it here, too. Hope no one takes it the wrong way. Just want to share what I am seeing, and what I think COULD maybe be part of it.

First off, I play on All Madden, default sliders. 12 minute quarters, 20 second accel. clock.

In 14 games with the Lions, I have thrown SIX interceptions with Jared Goff. SIX interceptions in 461 pass attempts.

I was told that this was "an outlier, not the norm"

But, what if it IS the norm. And the way Madden has been playing these last several years, is actually the "outlier"

Here is what I mean.

In years past, if a QB (user or CPU) made a dumb throw under pressure, or into coverage, more often than not, it was batted down. Maybe at a realistic rate, maybe not, that I don't know.

Because we were so used to that happening, that became the norm. There was no fear of making those throws, because the chance of a horrible outcome was minimized.

Now, the game is playing like actual football. Those mistakes, those dumb throws are being capitalized on more often. Maybe it is too often, maybe not.

Maybe the "fix" for the issue is not to nerf the defense, but rather to consciously limit the number of "dumb" decisions.

Take the sack. Throw the ball away. Live to fight another down. Only take those chances when ABSOLUTELY necessary.

Sometimes (most of the time) taking a sack is better than making a throw with a high chance of an interception.

In years past, there wasn't much fear of making those throws. Partly because those passes normally just got batted down. Partly because the pass defense wasn't that great. Zones didn't react the way they should. Now they do. Now there is fear of making those throws (as there should be)

But maybe we're still playing with the mindset that there isn't (or shouldn't be) fear in attempting those throws.

If a QB makes a good throw, and a DB jumps the route, and makes a great play, and gets a pick, people say "well, that's football"

If a QB makes a dumb throw into coverage, right to a DB, and it gets picked off, some people say "that's broken, it needs to be fixed)

No, that's Football.

Again, I'm not trying to dismiss anyone's opinion on here.

Just sharing what I have experienced, on the highest difficulty.

I have prioritized making good decisions with the football. Prioritized not throwing into coverage. Reading the Defense. Have an idea on what SHOULD be open based on my coverage reads, and a check down in case that first option isn't there.

This year's game has made me completely change the way I play the game. For the better.
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Old 08-25-2022, 01:18 PM   #3
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Quote:
Originally Posted by roadman
Detroit Tigers suggested we start a new thread because it was going off target

of the OP, and I agree. I hope the mods agree and please keep this focused on

CPU over powered INT's.

Sadler, I am "copying" your idea to let people know settings, coaches settings

sim, franchise mode, play now, practice, momentum meter, speed parity,

interception settings, defensive settings, etc.....

All Pro/Sim/Default except Speed Parity 60 Int's 10

10:00 min/No Accelerated Clock

Coach Settings- Swat Ball, Aggressive Catch on offense

Penalties from 50 to 80

No Ball Hawk, No Def Asst, no enhancments.

Brady threw 0 zip Int's the last FM game played and also

threw the ball out of bounds when flushed from pocket.

One whole INT the entire game.

Fields threw 2 Int's the last game before Brady.

I am not seeing a current pattern of CPU defender INT's with

the settings above. That doesn't mean people aren't seeing things

differently with other settings.
So you started a thread about an issue many of us are experiencing by sharing stars of how you don't see it all. Awesome

Edit and the first reply is minimilazing it. I guess we all have to post our vids and screenshots in here as well. This is dumb as hell.
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Last edited by CujoMatty; 08-25-2022 at 01:20 PM.
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Old 08-25-2022, 01:22 PM   #4
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Quote:
Originally Posted by kdutch98
I said something similar in the other thread. I want to say it here, too. Hope no one takes it the wrong way. Just want to share what I am seeing, and what I think COULD maybe be part of it.

First off, I play on All Madden, default sliders. 12 minute quarters, 20 second accel. clock.

In 14 games with the Lions, I have thrown SIX interceptions with Jared Goff. SIX interceptions in 461 pass attempts.

I was told that this was "an outlier, not the norm"

But, what if it IS the norm. And the way Madden has been playing these last several years, is actually the "outlier"

Here is what I mean.

In years past, if a QB (user or CPU) made a dumb throw under pressure, or into coverage, more often than not, it was batted down. Maybe at a realistic rate, maybe not, that I don't know.

Because we were so used to that happening, that became the norm. There was no fear of making those throws, because the chance of a horrible outcome was minimized.

Now, the game is playing like actual football. Those mistakes, those dumb throws are being capitalized on more often. Maybe it is too often, maybe not.

Maybe the "fix" for the issue is not to nerf the defense, but rather to consciously limit the number of "dumb" decisions.

Take the sack. Throw the ball away. Live to fight another down. Only take those chances when ABSOLUTELY necessary.

Sometimes (most of the time) taking a sack is better than making a throw with a high chance of an interception.

In years past, there wasn't much fear of making those throws. Partly because those passes normally just got batted down. Partly because the pass defense wasn't that great. Zones didn't react the way they should. Now they do. Now there is fear of making those throws (as there should be)

But maybe we're still playing with the mindset that there isn't (or shouldn't be) fear in attempting those throws.

If a QB makes a good throw, and a DB jumps the route, and makes a great play, and gets a pick, people say "well, that's football"

If a QB makes a dumb throw into coverage, right to a DB, and it gets picked off, some people say "that's broken, it needs to be fixed)

No, that's Football.

Again, I'm not trying to dismiss anyone's opinion on here.

Just sharing what I have experienced, on the highest difficulty.

I have prioritized making good decisions with the football. Prioritized not throwing into coverage. Reading the Defense. Have an idea on what SHOULD be open based on my coverage reads, and a check down in case that first option isn't there.

This year's game has made me completely change the way I play the game. For the better.
The whole purpose of this thread is to get away from the user being awesome or not. So that's fantastic that your great at making decisions but completely not what this was supposed to be for.
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Old 08-25-2022, 01:23 PM   #5
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Quote:
Originally Posted by roadman
Detroit Tigers suggested we start a new thread because it was going off target

of the OP, and I agree. I hope the mods agree and please keep this focused on

CPU over powered INT's.

Sadler, I am "copying" your idea to let people know settings, coaches settings

sim, franchise mode, play now, practice, momentum meter, speed parity,

interception settings, defensive settings, etc.....

All Pro/Sim/Default except Speed Parity 60 Int's 10

10:00 min/No Accelerated Clock

Coach Settings- Swat Ball, Aggressive Catch on offense

Penalties from 50 to 80

No Ball Hawk, No Def Asst, no enhancments.

Brady threw 0 zip Int's the last FM game played and also

threw the ball out of bounds when flushed from pocket.

One whole INT the entire game.

Fields threw 2 Int's the last game before Brady.

I am not seeing a current pattern of CPU defender INT's with

the settings above. That doesn't mean people aren't seeing things

differently with other settings.
The below response from my post in the thread that is getting away from topic.

The issue is the sanctimonious people who say just get better or there is no issue clearly there is an issue. Sliders don’t work defenders catch better then wideouts and sometimes warping through bodies to make interceptions. That’s not a matter of getting better or playing smarter. I have net heard complaints that defense is too hard. So why would they have to patch defense when all people are asking for are either sliders to work properly so for those who can’t play can throw next to no ints or at least have the cbs drop ints


Nah, it's people that have reading issuess.

That doesn't mean people aren't seeing things

differently with other settings. I never denied there is a issue

or won't be a fix.

I'm just offering friendly advice for playing the game

without crazy CPU defenders before a fix comes in.
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Old 08-25-2022, 01:24 PM   #6
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Quote:
Originally Posted by CujoMatty
The whole purpose of this thread is to get away from the user being awesome or not. So that's fantastic that your great at making decisions but completely not what this was supposed to be for.
But it really is, though.

I mean, think about it. If you make a bad throw into coverage 10 times a game, you really shouldn't be surprised if you throw 5 picks.
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Old 08-25-2022, 01:26 PM   #7
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Quote:
Originally Posted by CujoMatty
So you started a thread about an issue many of us are experiencing by sharing stars of how you don't see it all. Awesome

Edit and the first reply is minimilazing it. I guess we all have to post our vids and screenshots in here as well. This is dumb as hell.
I never denied there is a issue, I never denied there won't be a fix.

I am offering a way to play the game without running into CPU

over powered INT's.
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Old 08-25-2022, 01:30 PM   #8
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re: CPU Quarterback Play (Behavior Under Pressure, Interceptions) Thread

Quote:
Originally Posted by roadman
The below response from my post in the thread that is getting away from topic.

The issue is the sanctimonious people who say just get better or there is no issue clearly there is an issue. Sliders don’t work defenders catch better then wideouts and sometimes warping through bodies to make interceptions. That’s not a matter of getting better or playing smarter. I have net heard complaints that defense is too hard. So why would they have to patch defense when all people are asking for are either sliders to work properly so for those who can’t play can throw next to no ints or at least have the cbs drop ints


Nah, it's people that have reading issuess.

That doesn't mean people aren't seeing things

differently with other settings. I never denied there is a issue

or won't be a fix.

I'm just offering friendly advice for playing the game

without crazy CPU defenders before a fix comes in.
I'm not saying there isn't an issue, either. The sliders absolutely could be broken. Take the "Roughing the Passer" slider, for instance. Moving that up to just 51, results in an absurd number of RTP calls. The Interception slider is probably broken, if setting it to 0 still results in a lot of interceptions.

My point is, that, in years past, there wasn't much fear in making throws into coverage against the CPU, because most of them were just batted down.

Now, those throws are getting picked off at a higher percentage.

It is incentivizing taking care of the football, making good decisions.

I'm all for fixing/adjusting the INT slider.

NOT for nerfing the defense.
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