Home

CPU Playcalling Pass/Run Ratio

This is a discussion on CPU Playcalling Pass/Run Ratio within the Madden NFL Football forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 12-22-2022, 03:48 PM   #25
Pro
 
OVR: 0
Join Date: Sep 2017
Re: CPU Playcalling Pass/Run Ratio

Quote:
Originally Posted by gman2774
Interesting. Question. Do you use online live playbooks over multiple years? Is there a downside to doing so? As players and coaches come and go, how do the CPU teams their playbooks, schemes, etc. over the long haul?

Yes I use live playbooks always. I have not studied the effects it has on the cpu over multiple years. I can tell you that pass teams pass run teams run. My guess when it comes to newly created cpu coaches that teams run and pass game would continue to operate off what ever playbook the created coach gets
C0883R is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-22-2022, 03:52 PM   #26
Pro
 
OVR: 0
Join Date: Sep 2017
Re: CPU Playcalling Pass/Run Ratio

Quote:
Originally Posted by gman2774
Interesting. Question. Do you use online live playbooks over multiple years? Is there a downside to doing so? As players and coaches come and go, how do the CPU teams their playbooks, schemes, etc. over the long haul?

If anyone has knowledge on live playbooks being used on multiple years I would like to know the effects also
C0883R is offline  
Reply With Quote
Old 12-22-2022, 06:01 PM   #27
Live Action, please?
 
jfsolo's Arena
 
OVR: 20
Join Date: May 2003
Location: Santa Clarita, CA
Posts: 12,992
Re: CPU Playcalling Pass/Run Ratio

Quote:
Originally Posted by C0883R
The things I have noticed that effect cpu run pass ratio.


1 sliders.
How well the cpu can run and pass on a average bases against you is very important. I think people may tend to overlook this one. its ok to shut down the cpu in either run or pass or maybe both some games but they need to be just good enough for the cpu to be able to break out at least a little bit on one or the other towards the end of the game. otherwise the run pass ratio is going to be very lop sided.

I just want to add I use Armors All Pro sliders and unlike his version 1. His version 2 pumped up the cpu running and I see a more balanced run vs pass ratio. the passing teams still pass and the running teams still run.


2 human play calling.
The cpu always keeps doing what is working for them which leads me back to number 1 sliders. If your slider set that you are using is good enough for the good HBS to get 100+ yards against you then 85% of the time you will not be able to stop the run the entire game especially if you use coach suggestions and don't pick your own plays.

3 I use connect franchise with live playbook calling on.
This one also helps the cpu run and pass teams stand out from each other.

Basically in a nutshell all 3 of those reasons has a huge factor on the run and pass ratio for the cpu on the games you play.


I use armors all pro sliders with live playbook on with a connected franchise and i get a good balance from the cpu. you can really tell if you are playing a passing team, running team or a team that is good at both.


maybe play calling ratio is a little different online vs offline.
I use my own sliders on All Madden but I totally agree with all of your points. I don't have proof of course but I really feel as if for a lot of Users either their sliders are too easy for them or they are too good at the game because of either on purpose or even accidentally using exploits/CPU tells/Meta plays that over power the CPU. So because they can easily shut down the CPU running game and are usually up by a couple of score early, the CPU becomes too pass happy.
__________________
Quote:
Jordan Mychal Lemos
@crypticjordan

Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

Do the same thing tomorrow. And the next. Now do it forever.
jfsolo is offline  
Reply With Quote
Old 12-23-2022, 02:07 AM   #28
Pro
 
OVR: 0
Join Date: Sep 2017
Re: CPU Playcalling Pass/Run Ratio

I have decided to quit using live playbooks because for one i just noticed my team not using my playbooks. I use LV and MIA and i noticed it reverting to ARI playbooks instead which is probably what the cpu teams that dont have live updated playbooks could be reverting to also when i play them.


Below is a picture on what I was talking about needing a good set of sliders that will not hamper the cpu run game because once you shut that down the cpu will go into pass mode and never come out unless the sliders you are using pump the cpu enough for them to open the run later on in the game.


I was stopping TEN run game pretty good until the 3rd quarter when i switched strategys their run game opened up. here is the link to see the game stats.



The picture below is proof there is nothing at all wrong with the cpu run pass ratios




I am using armors all pro sliders with the live playbook option turned off and i use coach suggestion 100% of the time and this is just a example of the good run pass ratios i get from my games.
My team is Houston.

Last edited by C0883R; 12-23-2022 at 02:10 AM.
C0883R is offline  
Reply With Quote
Old 12-23-2022, 03:09 PM   #29
Rookie
 
OVR: 1
Join Date: Mar 2010
Re: CPU Playcalling Pass/Run Ratio

The computer are running 35% of the time in my cpu vs cpu franchise. I have slow simmed every game through week 7. Minnesota runs the least out of any team at 26.5% of the time. Baltimore runs the most at 51.5% of the time. The average yards per carry in the ground game is 4.59, which is higher than the nfl average of 4.30. In 2021 nfl teams ran the ball about 42% of the time. There is a large discrepancy here which can only be fixed by modifying the game plan and using custom playbooks. Or you can just select run balanced or run heavy playbooks, or one of the default team playbooks that have a high run %. San Fransisco runs 51% of the time in my chise. The 3rd highest run team is NYJ at 42.7% run percentage.
Red467Doby is offline  
Reply With Quote
Old 01-01-2023, 10:46 PM   #30
Rookie
 
OVR: 1
Join Date: Mar 2010
Re: CPU Playcalling Pass/Run Ratio

For those of you wanting to use custom playbooks for the cpu, I started working on making one for each team. I just used the default playbook and default plays. Then I adjusted the rating for each play so that the correct percentages are achieved in game to match their real-life run/pass ratio for the 2022 season. I am done with 10 team playbooks so far and have uploaded them to the EA server. Search for username thirteensunrays
Red467Doby is offline  
Reply With Quote
Old 01-02-2023, 03:06 PM   #31
MVP
 
BlackBetty15's Arena
 
OVR: 12
Join Date: Sep 2010
Location: Washington D.C.
Re: CPU Playcalling Pass/Run Ratio

Is anyone else experiencing this oddity?

Playing franchise, as an Owner, All Pro, SIM with 10 min qtrs, clock runoff set to "NO"

Towards the end of the game...or the start of the 4th qtr, the CPU AI calls a ton of RB screens. Like an absurd amount. If they were in shotgun it was a screen and it would be consecutive times wihtout fail.

Takes away from a solid game because up until this point the CPU was gaming me nice. Am I the only one here?
__________________
"Im all jacked up on mountain dew!"
" Im just a big hairy american winning machine"
BlackBetty15 is offline  
Reply With Quote
Advertisements - Register to remove
Old 01-02-2023, 08:29 PM   #32
Jr.
Playgirl Coverboy
 
Jr.'s Arena
 
OVR: 18
Join Date: Feb 2003
Location: Denver, CO
Posts: 19,211
Re: CPU Playcalling Pass/Run Ratio

Quote:
Originally Posted by BlackBetty15
Is anyone else experiencing this oddity?

Playing franchise, as an Owner, All Pro, SIM with 10 min qtrs, clock runoff set to "NO"

Towards the end of the game...or the start of the 4th qtr, the CPU AI calls a ton of RB screens. Like an absurd amount. If they were in shotgun it was a screen and it would be consecutive times wihtout fail.

Takes away from a solid game because up until this point the CPU was gaming me nice. Am I the only one here?
I've noticed this as well. Similar settings but I have runoff to 20. One game the CPU was only calling hb screens or verticals

Sent from my SM-G970U using Operation Sports mobile app
__________________
My favorite teams are better than your favorite teams

Watch me play video games
Jr. is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:14 PM.
Top -