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Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch Notes

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Old 09-05-2023, 01:05 AM   #121
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

Alright, so the only real difference between your experiences is All-Pro vs All-Madden? Maybe All-Madden forces more mistakes for the challenge?

I'm all All-Pro guy, but who else plays on AM and can chime in on this?
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Old 09-05-2023, 01:31 AM   #122
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

Quote:
Originally Posted by Falcon17000

I'm sorry, there is not a single current NFL QB other than Mitch Trubisky that would badly miss nine throws every single game. Especially with those stats.
Well, that's not true. I've watched every snap of Mahomes' career, and he's had days where he's done similar things

He used to be notorious for coming out in big games emotionally juiced, and throwing inaccurately all over the place, especially early in the game. I watched him overthrow a RB on a simple flat route...wide open, no pressure...twice in the same 3-and-out series. And those were hardly the only bad throws he had that game.

Did he do it every game? Of course not. But he can still have anywhere from 1 to 3 in any given average game to this day....and this is an undeniably elite QB who's known for his accuracy at all levels. A lot of times, those bad throws just get lost in the highlight wash and/or made up by something ridiculous on the next play, so they get forgotten.

Now, Madden isn't modeling most of that, so I'm not claiming there isn't a problem. I'm just saying that the hyperbolic comparisons to Mitch Trubisky probably aren't helping.

Of those 9 inaccurate passes, do you remember how many were with your feet set in a clean pocket, as opposed to rolling out or dropping further back? How many were shorter vs deep (where you do have something of an accuracy difference)?

We're clearly observing different things, so I'd rather focus on why that is, vs. hyperbole to help convince me you saw what you saw....I believe you, I'm just not seeing the same thing.

Only other thing I've got is what was said above....the difficulty difference. It sounds like they might simply have the "difficulty tax" (in terms of inaccurate passes) set a little too high.
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Old 09-05-2023, 01:51 AM   #123
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

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Originally Posted by tg88forHOF
Well, that's not true. I've watched every snap of Mahomes' career, and he's had days where he's done similar things

He used to be notorious for coming out in big games emotionally juiced, and throwing inaccurately all over the place, especially early in the game. I watched him overthrow a RB on a simple flat route...wide open, no pressure...twice in the same 3-and-out series. And those were hardly the only bad throws he had that game.

Did he do it every game? Of course not. But he can still have anywhere from 1 to 3 in any given average game to this day....and this is an undeniably elite QB who's known for his accuracy at all levels. A lot of times, those bad throws just get lost in the highlight wash and/or made up by something ridiculous on the next play, so they get forgotten.

Now, Madden isn't modeling most of that, so I'm not claiming there isn't a problem. I'm just saying that the hyperbolic comparisons to Mitch Trubisky probably aren't helping.

Of those 9 inaccurate passes, do you remember how many were with your feet set in a clean pocket, as opposed to rolling out or dropping further back? How many were shorter vs deep (where you do have something of an accuracy difference)?

We're clearly observing different things, so I'd rather focus on why that is, vs. hyperbole to help convince me you saw what you saw....I believe you, I'm just not seeing the same thing.

Only other thing I've got is what was said above....the difficulty difference. It sounds like they might simply have the "difficulty tax" (in terms of inaccurate passes) set a little too high.

My QB is a pocket passer with like 51 speed, so every throw was in the pocket. Of the 9 throws, none of them were "under pressure". Since Jeffrey Simmons left, the Titans didn't have any Superstar or X-Factor abilities causing pressure issues from a distance. They were just plain inaccurate throws on nearly wide open receivers. Most of the routes were 10-12 yards away. Even weirder was every single pass I threw "high" for was badly overthrown (0-for-5).
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Old 09-05-2023, 09:27 AM   #124
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

Quote:
Originally Posted by SmashMan
Alright, so the only real difference between your experiences is All-Pro vs All-Madden? Maybe All-Madden forces more mistakes for the challenge?

I'm all All-Pro guy, but who else plays on AM and can chime in on this?

Someone posted a conversation with a dev a few weeks ago. AM lowers user ratings to create more of a challenge. I play normal games on AP and playoff games on AM so my sample size is small, but I don't feel like AM CPU defense is that much tougher. It's really their offense that is much better in my experience.
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Old 09-05-2023, 09:37 AM   #125
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

Quote:
Originally Posted by PhillyPhanatic14
Someone posted a conversation with a dev a few weeks ago. AM lowers user ratings to create more of a challenge. I play normal games on AP and playoff games on AM so my sample size is small, but I don't feel like AM CPU defense is that much tougher. It's really their offense that is much better in my experience.
Good info. This backs up what the info that the coach/matchup stick in past Maddens said - you could look at the matchups at WR/DB and the numbers would always favor the CPU more on All-Madden as compared to All-Pro. That's not to say that the user couldn't have an advantage if their players were rated that much better than the CPU's even on AM, but it took more of a ratings advantage to actually make that happen.
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Old 09-05-2023, 09:38 AM   #126
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

@Falcon17000
What is your yardage? And how much after catch?

NFL QBs throw it on average 5-7 yards, that's it. I bet those 9 inaccurate passes were mostly not in that range?
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Old 09-05-2023, 09:45 AM   #127
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

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Originally Posted by NYJin2011tm
As far as accuracy goes I can surely tell the difference between Rodgers and Wilson. Don't see anything out of the ordinary though as far as accuracy goes.
Agree.

since long time i haven't had this QB play. I really LOVE how they have QB accuracy now. Hopefully they leave it as that.

Games can have qb in the 50%ish or in the 70ish.. No more CPU 95% cmp or user on 75/80% every single game.
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Old 09-05-2023, 12:17 PM   #128
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Re: Madden NFL 24 Patch Addresses Gameplay, Franchise Mode, Slow Menus & More - Patch

Quote:
Originally Posted by Falcon17000
My QB is a pocket passer with like 51 speed, so every throw was in the pocket. Of the 9 throws, none of them were "under pressure". Since Jeffrey Simmons left, the Titans didn't have any Superstar or X-Factor abilities causing pressure issues from a distance. They were just plain inaccurate throws on nearly wide open receivers. Most of the routes were 10-12 yards away. Even weirder was every single pass I threw "high" for was badly overthrown (0-for-5).
Yes, but were your feet actually set for the throw?

What I mean is, a lot of people habitually move around with small micro-movements in the pocket wherher it's necessary or not...dropping slightly back every half-secondor so, a step left or right, etc. If you pay attention during like Rayweather's videos, he's doing it constantly. A lot of guys don't actually stop moving before they throw, especially if they're set to classic and don't have the arc mini game popping up.

And, as noted above, 10-12 yards is actually pretty deep for the current NFL. The highest ADoT in the league last year was 9.1 yards, and the guy who came first in EPA/play (Mahomes) was well under 9 yards. Hash placement matters too...there's a big difference between a 12-yard throw from the near hash as opposed to the far hash, especially on an out-breaking route. Throw Power probably comes into play at some point.

Now, Madden measures depth from the LoS, not dropback, and I'm only speculating that it even cares about hash placement when determining outcomes. I'm just saying that when we compare to NFL outcomes, let's compare apples to apples....the throws you're talking about are actually relatively infrequent.

If I had to guess....with all the powers of random forum guy archeology...the ratings compression due to difficulty that guys are talking about on your MAC and possibly THP, combined with the types of throws you're making, are causing the difference, and probably also explaining how different people are seeing such radically different results.

Sounds like there might be room to tweak that ratings compression for AM a bit....bearing in mind that will result in a much less challenging experience for users sticking with a lower ADoT or otherwise playing differently.
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