For easy reference, here are Playmaker's All-Pro Sliders and comments from last year. Perhaps these will translate to this year as well:
"The Front Page can no longer be EDITED. These Sliders are all Versions 2.1 of the Level's that were listed on the Front Page. I left all the AWR's the same so you can either play each set Level by Level or just choose one of the 3 AWR's listed for Human and then select the CPU's AWR you wish to play against. Just make sure you select the corresponding Offensive Sliders that compliment that particular AWR for both USER and CPU. I don't create Sliders so that offense becomes easy for Human players. So, if you choose to boost up your QB's, RB's or WR's to help you play then go ahead. In my opinion at DEFAULT 10 all the Human Skill players can be very effective without any ratings boost by the Sliders on All-Pro.
The 2.1 Versions were designed to keep the CPU competive for more than 1-2 season's of Franchise play if you stayed on the same Level. The Sliders are still setup in order of difficulty. That means if you choose a HUMAN DEF AWR of 3 that will be more difficult as opposed to HUMAN DEF AWR of 5. The same thing applies towards the CPU DEF AWR. It's very simple and the FRONT PAGE explains everything. If you choose not to read the FRONT PAGE then you risk being confused as to how each Level works or how to pair up the Sliders. It's not that difficult there are only 3 AWR's for each side.
ALL PENALTIES MAXED ACCEPT HOLDING-8, CLIPPING-9, FACE MASK-7
SUB OUT-83%/SUB IN-88
FAIR PLAY-ON
INJURY SLIDER/SIM-25/IN GAME-55
CATCH ASSIST-ON, DEFENSE PASS ASSIST-ON, AUTO STRAFE-OFF
PLAYMAKERS-MODIFIED ZERO SLIDERS LEVEL 1 (Version 2.1)Updated 9-02-05
QBA-10/11
PASS BLK-4/4......(If U are getting too many sacks set CPU Pass BLK to 5)
WR CATCH-10/11
RBA-10/15..........(CPU RBA can be set between 13-15 on this Level)
RUN BLK-2/1.......(CPU RUN BLK can be set between 0-4)
AWR-5/10
KDWN-1/6...........(Human KDWN at 0 opens up CPU passing game better)
INT-0/4
BRK BLK-1/6
TKL-0/4
SPECIAL TEAMS SLIDERS ARE THE SAME FOR ALL 3 LEVELS
FGL-8/9
FGA-6/5
PNL-6/19........(This was a recent change for CPU)
PNTA-8/17......(This was a recent change for CPU)
KOL-10/13......(This was a recent change for CPU)
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PLAYMAKERS-MODIFIED ZERO SLIDERS LEVEL 2 (Version 2.1)Updated 9-05-05
QBA-10/10
PASS BLK-4/4........(If u are getting too many sacks increase CPU to 5)
WR CATCH-10/12
RBA-10/14............(CPU's RBA can be set between 12-14 on this Level)
RUN BLK-2/2.........(CPU's RUN BLK can be set between 0-4)
AWR-4/12
KDWN-1/2............(Human KDWN at 0 opens up CPU Passing game better)
INT-1/6
BRK BLK-1/4
TKL-1/8
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PLAYMAKERS-MODIFIED ZERO SLIDERS LEVEL 3 (Version 2.1)Updated 9-05-05
QBA-10/10
PASS BLK-4/4.........(If u are getting too many sacks increase CPU to 5)
WR CATCH-10/11
RBA-10/13.............(CPU's RBA can be set between 11-13 on this Level)
RUN BLK-2/4..........(CPU's RUN BLK can be set between 0-4)
AWR-3/15
KDWN-1/1.............(Human KDWN at 0 opens up CPU Passing better)
INT-1/5
BRK BLK-1/3
TKL-1/7
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Last edited by Playmakers : 09-05-2005 at 03:17 PM. Reason: Set Human RUN BLK to 2 & Pass BLK to 4 on all Level's. Increased CPU's RUN BLK to 4 on Level 3, lowered CPU's KDWN's on LEVEL's 2 & 3. Updated Penalties, Injury & Special Teams Sliders."