09-07-2006, 03:39 PM
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#1
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Banned
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Dave's current gen all-pro sliders
If you're an aggressive manual player, look elsewhere.
If not, keep reading...
all-pro
12 min accel clock
penalties maxed (I don't have a problem with penalties this year, though I'd like to see the cpu get a few more)
cone off (you can turn it on if you want. I just personally hate it.)
Sub in/sub out 92-85 (not an exact science. I just make sure to alternate my RBs to NFL numbers)
offense
hum/cpu
QB acc 10/15
This looks a little high for the cpu, but I found it works perfectly.
Pass blk 10/20
WR catch 10/20
RB ability 20/20
Because of the low run block, this number really isn't as big a factor as you think. I find it just adds more animations.
RUN block 5/7
defense
hum/cpu
Awr 10/20
Knock 5/5
INTs 0/0
Brk Block 5/5
Tackling 8/5
special teams
hum/cpu
FG Length 7/5
FG Acc 7/3
Punt length 13/13
Punt acc 10/0
Kickoff length 12/11
These are very early sliders.
I liked everything I saw from them, but am still working on the cpu run game.
Note: If someone looks at these sliders and says to themselves "Geez, those look a lot like mine..." - no biggie. Of course, I looked at other sliders and borrowed from them.
Trust me, these are not a direct rip-off of anyone's in particular ... but may borrow some attributes, so I thank you ahead of time.
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