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Originally Posted by mman19 |
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I agree. Hence my signature. CPU/CPU testing is the way to go for sports gaming. The developers could play test in this mode while concentrating strictly on AI. The sliders then would be used by the consumer and they should work properly. This gives the AI to play correctly.
OK, now attack me.
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I agree with you, I think. The only way to test the AI is to let it play itself - alot - and then see what happens.
I think it would also help if the sliders acually worked. I think a 0 INT slider should mean there are literally 0 ints. It's like turning the volume to 0 - do you still hear anything? Most of us have maxed out most penalties - I have yet to see a facemask call in 07 or 08.
Also it woudl be good to know exactly what the sliders do - many people think (or believe, or assume, or 'know') what all of these do, but do we really? There are sliders with knockdowns at 100 and others at or near 0 - what exactly does this do? The description says 'This slider affects the number of knockdowns' well, gee thanks. HOW? By increasing/decreasing the 'halo' in which they move towards the ball (telporting?) or just that they will try to knock it down instead of catch it. Who knows?
I think many sliders sets can be used because the number combinations mix together and create a decent game but you better hope that you don't have a Fumblepalooza game in th efirst few you play with them or you will go back to the drawing board. And if you don't see it in the first few games, don't worry, it's coming. The Momentum in the game is overwhelmingly powerful and it affect TO's the most.
It's a shame because for the most part I really like this game, and I want to love this game but the TO festivals need to stop.