Re: Tips on how to limit big plays?
For people who are really trying to replicate the NFL experience, they might study what is the balance of penalties per game, long and short runs and passes per game (either by observation or looking up statistics), and adjust minutes per quarter, AI settings and penalty settings to get the plays per game, scoring, punts, and player stats that resemble realistic data from the real NFL.
It is very possible to find this balance, with Madden 11 far more than any previous one I've played, and I actually have to use 15 minute quarters to get the appropriate plays per game (15 second runoff), and I tweaked the AI settings to get the variety of run and pass that yields realistic completion percentages and ypc average. Without proper penalty settings, this may yield less punts and too much scoring, but that's where penalties (and turnovers) come in.
In the real NFL, scores would be higher if there were less mistakes (penalties and turnovers). If you look close enough at the NFL, you will see that these things cause teams to get out of scoring range, and players can have a 1st or 2nd and 20, or 3rd and long due to penalties on the drive, have a good pass completion percentage or running, and still end up time and again at 4th and 3, 5, 10, etc, and have to punt or settle for a field goal, when if penalties were too infrequent, they would have continued the drive and likely scored a TD.
On All-Pro, with tweaked pass reaction settings (and a few other minor tweaks), you can make it really challenging for yourself. I personally think All-Madden makes players have unrealistic capabilities to the real physics and body mechanics of the game.
When tweaking AI settings, also keep an eye on if your game has enough occasional dropped passes when open, fumbles, etc, and tweak AI slightly accordingly. And you should occasionally be able to have a very big play, as they do happen on any given run or pass play in the real NFL.
Finally, keep in mind that increasing the pass rush ability and run blocking ability makes for more dog fights in the trenchs. You may get more holding penalties without increasing the Holding penalty setting. Yes, as for penalties, we only get holding, clipping and facemask, unfortunately, so those are the drive stopper or affecting penalties that we have to tweak a little till we find a balance of not too little or much, but it can work.
Long post for those who really get into the details and intricacies of replicating the real game in Madden.
|