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KBLover's Run/Pass, Coaching, Aggression Sliders

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Old 12-03-2011, 12:40 PM   #25
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

Am I able to to use offensive setting with any sliders or are they tied to yours?

Just trying to get a realistic run/pass split for teams. Currently using Playmakers sliders.

I am assuming that defense is tied to sliders.

Just wanted to know if I can plug these in with Playmakers slider.

Thanks for the work on this.
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Old 12-03-2011, 01:50 PM   #26
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

Quote:
Originally Posted by Herky
Am I able to to use offensive setting with any sliders or are they tied to yours?
You should be able to use these with any sliders. You should get a better run/pass balance out of teams.
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Old 12-04-2011, 03:32 PM   #27
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

This changes work if i play franchise with only one team ?!
i dont like to control the 32 teams ?!

what changes i do ?!

This ?!?


Offense:
Run/Pass: 50
Aggression: 100
HB Carries: 20

Positional Priorities/Style:
QB: 10/1, HB: 0/1, FB: 0/1, WR: 0/1, TE: 0/1, T: 0/1, G: 0/2, C: 0/2, K: 0/1

Defense:
3-4/4-3: Your choice
Run/Pass: 10
Aggression: 100

Positional Priorities/Style:
DE: 0/0, DT: 40/2, OLB: 0/1, MLB: 0/0, CB: 0/0, FS: 0/0, SS: 0/1, P: 0/1
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Old 12-04-2011, 03:36 PM   #28
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

Quote:
Originally Posted by luisffsilva
This changes work if i play franchise with only one team ?!
i dont like to control the 32 teams ?!

what changes i do ?!

This ?!?


Offense:
Run/Pass: 50
Aggression: 100
HB Carries: 20

Positional Priorities/Style:
QB: 10/1, HB: 0/1, FB: 0/1, WR: 0/1, TE: 0/1, T: 0/1, G: 0/2, C: 0/2, K: 0/1

Defense:
3-4/4-3: Your choice
Run/Pass: 10
Aggression: 100

Positional Priorities/Style:
DE: 0/0, DT: 40/2, OLB: 0/1, MLB: 0/0, CB: 0/0, FS: 0/0, SS: 0/1, P: 0/1
Yeah, doing those is just fine for 1-team control.
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Old 12-04-2011, 03:47 PM   #29
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

I see one big diference betwen your sliders and Examining Franchise Elephant.

AGGRESSION !

You set o 100%, but tarantism say this activate SKYNET.
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Old 12-04-2011, 11:59 PM   #30
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

I don't know what he means by that, but I see the AI just playing good, solid, intelligent defense.

Defense is played fast and hard in the real game. Players act/react and put their decisions in action in an instant - be they right or wrong.

I think aggression at 100 captures that. When I play games, I don't think the AI is doing anything that's out of the ordinary or "cheating".
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Old 12-05-2011, 10:25 AM   #31
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

Quote:
Originally Posted by KBLover
I don't know what he means by that, but I see the AI just playing good, solid, intelligent defense.

Defense is played fast and hard in the real game. Players act/react and put their decisions in action in an instant - be they right or wrong.

I think aggression at 100 captures that. When I play games, I don't think the AI is doing anything that's out of the ordinary or "cheating".
I've noticed the CPU QB play is more "decisive" at 100...

Good stuff!
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Old 12-06-2011, 07:41 PM   #32
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Re: KBLover's Run/Pass, Coaching, Aggression Sliders

Quote:
Originally Posted by luisffsilva
I see one big diference betwen your sliders and Examining Franchise Elephant.

AGGRESSION !

You set o 100%, but tarantism say this activate SKYNET.
I will say that having the Aggression set to 100 makes every player commit to the play at full speed with reckless abandon immediately at the snap. Some may prefer that, but it seems a bit less realistic to me than a lower setting because the visual effect is almost like a team-scale warp to the play--the very thing folks are trying to get rid of by tweaking positional priorities.

I like the sliders and run/pass settings KB has with an aggression of 50 or less on both sides of the ball. The CPU seems to be able to score on me and stay competitive, but that's just my .02.
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