Home

How to test sliders?

This is a discussion on How to test sliders? within the Madden NFL Old Gen Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 12-24-2011, 02:58 PM   #1
Rookie
 
XNowOrNever85X's Arena
 
OVR: 0
Join Date: Dec 2010
How to test sliders?

How do you guys test your sliders?

I think I'm having a hard time creating my own, so I wanted to know if there was any tips or tricks that help when testing sliders.

Feedback please! Thanks!
XNowOrNever85X is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-24-2011, 04:27 PM   #2
Hall Of Fame
 
KBLover's Arena
 
OVR: 40
Join Date: Aug 2009
Blog Entries: 14
Re: How to test sliders?

First is knowing what they impact. That way I know which one(s) to change when I see something suspect or outright wrong.

Once that's done, it's a matter of picking a starting point. That could be default (say default All-Pro) or it can be someone's set. I tyink I started from default All-Pro back in M10. My M12 sets started from what I did in M10.

After that, I play out some games, ideally with various teams or at least different types of players (I love fantasy drafting for this, I can focus on what kind of players I want and get some guys and combos I can't easily get in normal franchise mode, barring controlling 32 teams and then just trading a lot).

Once I've played some games and made observations, both of game play and production (stats, scores, and who's doing what), I start coming up with "why" for what I'm seeing. So if I'm throwing for 75% and 4 TDs just about every game, I try to see why I'm doing that well. Is it the CPU coverage is too bad? Too much time in the pocket (up pass rush)? Am I not being punished enough for mistakes (lower QB Acc/WR Catching)?

The answer to the "why" comes from game play. When I'm playing and looking for the "why", I try to see how the play is playing out.

Then I make changes. I try to follow the Rule of Double It or Cut It In Half (Sid Meier) or I try to split differences. Let's say I had a slider on 40 and that was too good. So I put it on 20, and now that's too weak. So next I'll try 30. From there, if it's too strong, 25 is next, too weak - then 35.

Of course, you can't double 60 - so for that, I'd just go to 100 and see. Then 80, then 70 or 90, 65 or 85, etc.

From there it's a lot of trial and error to see what I have and if it looks like I want it to look while still getting the production I want.

That's how I do it anyway. Just like with making sliders, there's tons of ways to test them.
__________________
"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18
KBLover is offline  
Reply With Quote
Old 12-24-2011, 11:59 PM   #3
Rookie
 
XNowOrNever85X's Arena
 
OVR: 0
Join Date: Dec 2010
Re: How to test sliders?

Thanks man for sharing I'll incorporate this stuff into my testing!
XNowOrNever85X is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen > Madden NFL Old Gen Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:46 AM.
Top -