Base credit for the defensive sliders goes to Playmakers:
http://www.operationsports.com/forum...d.php?t=507318
I use these sliders on my 32-team franchise and the results have been spectacular!
Coach Mode Sliders Elway7's Madden 12 32-Team Franchise Sliders:
http://www.operationsports.com/forum...franchise.html
GAME OPTIONS:
Quarter Length: 11 Mins w/ 20 sec runoff
Skill Level: All Madden
Playcall Styles: Conventional
Play Clock: On
Camera Settings: Standard
Auto Strafe: Off
Auto Sprint: Off
Fatigue: 57
Game Speed: Slow
Player Min Speed Threshold: 33
Coach Mode: Off
PLAYER SKILL:
QB Accuracy: 15
Pass Blocking: 0
WR Catching: 60
Broken Tackles: 37
Run Blocking: 35
Fumbles: 3
Pass Reaction Time: 35
Interceptions: 45
Pass Rushing: 0
Run Reaction Time: 25
Block Shedding: 35
Tackling: 10
CPU SKILL:
QB Accuracy: 55
-Bump it down to around 45 with a lower end quarterback and bump it up to around 60 with a higher end one.
Pass Blocking: 55
WR Catching: 65
-The receiver is more aware of where the ball is than the corners or safeties. Very good animations.
Broken Tackles: 100
-Makes up for the CPU run blocking being low. You better not hit stick unless you have help behind you!
Run Blocking: 0
-The CPU run blocking on anything other than 0 is un-sheddable. This, mixed with its high broken tackle rating seems to be a good balance.
Fumbles: 3
-Bad weather affects gameplay just as it should.
Pass Reaction Time: 0
-The CPU is always super aware of the ball, especially with the All Madden preset, this is a perfect balance with their high INT rating.
Interceptions: 50
-Pass Reaction Time is low, but interceptions are up. If the defender is there with a nice set of hands, he's off to the races.
Pass Rushing: 80
Run Reaction Time: 100
Block Shedding: 10
Tackling: 0
-This gives for good tackling animations as well as good broken tackle animations. Good backs will break tackles.
PENALTIES:
Offside: 85
-The most called penalties in the league seem to be offsides, along with false starts.
False Start: 89
-The most called penalties in the league seem to be false starts, along with offsides.
Holding: 50
-Holding still occurs, just not during every QB scramble or HB juke move.
Facemask: 48
-Facemasking happens when it seems to be the only way the defender can take an offensive player down. Very realistic.
Defensive Pass Interference: 100
-Broken slider
Offensive Pass Interference: 100 (broken slider)
-Broken slider
Clipping: 49
-With Clipping set on 50, clipping occurs nearly every run back that you make anything happen on. 49 seems to be perfect.
Int Grounding: 55
-Still some blown calls, but anything close usually garners a flag.
Roughing the Passer: 55
-If you hit the QB when you can't see him on screen, it will be called.
Roughing the Kicker: 75
-Some blown calls, but overall it gets called if you hit the kicker.
SPECIAL TEAMS:
FG Power: 57
FG Accuracy: 49
Punt Power: 52
Punt Accuracy: 92
Kickoff Power: 49
That's it! Let me know what you think!