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Jarodd21s Madden 13 All-Madden sliders

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Old 09-07-2012, 11:48 AM   #1281
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Re: Jarodd21s Madden 13 All-Madden sliders

How do these work during user vs user CC games? Anything funky going on there? And thanks they work great so far
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Old 09-07-2012, 11:55 AM   #1282
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey man. It's d50416 - made a new account to match my gamer tag on Xbox

But I think I'm onto some sliders that are better for running, on both CPU and HUM
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Old 09-07-2012, 04:35 PM   #1283
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Re: Jarodd21s Madden 13 All-Madden sliders

Has any one heard from EA about a patch for CC gameplay or if they are even aware of the issue?

Also I would say that a lot of comments are geared toward the running game and rightfully so, however the passing game, play calling, defense, and overall AI is not much better. The computer difficulty needs an upgrade in ALL areas!
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Old 09-07-2012, 04:51 PM   #1284
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Muhuff
Has any one heard from EA about a patch for CC gameplay or if they are even aware of the issue?

Also I would say that a lot of comments are geared toward the running game and rightfully so, however the passing game, play calling, defense, and overall AI is not much better. The computer difficulty needs an upgrade in ALL areas!

Yeah they know.. One of the Devs just acknowledged it on this thread because of alot of people was tweeting him about the AI in CCM particularly the CPU running..

http://www.operationsports.com/forum...attention.html
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Old 09-07-2012, 04:51 PM   #1285
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by GutterPhenom16
Hey man. It's d50416 - made a new account to match my gamer tag on Xbox

But I think I'm onto some sliders that are better for running, on both CPU and HUM
Oh yeah? What did you come up with?
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Old 09-07-2012, 04:53 PM   #1286
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by Tomriley412
How do these work during user vs user CC games? Anything funky going on there? And thanks they work great so far
I haven't tested them out in USER vs USER games so I wouldn't know but I basically have most things on the defense matched up perfect with the offense(My play now USER sliders)...
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Old 09-07-2012, 04:55 PM   #1287
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Re: Jarodd21s Madden 13 All-Madden sliders

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Originally Posted by acreyman
man i don't know. That was pretty pathetic right there though lol. The d seemed to real fast in that video.
I do play on Very fast but I've tested other speeds for the hell of it and it didn't make a difference. The CPU just can't run the ball on me no matter what I do. I've tried everything from All-Pro, All-Madden, different threshold, along with the CPUs rushing maxed out and the USER rush defense lowered to 0.. Nothing works for me..
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Old 09-07-2012, 06:19 PM   #1288
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Re: Jarodd21s Madden 13 All-Madden sliders

Hey Jarodd, whats up, I played my 3rd preseason game, I did make one change, i changed the game speed from fast to slow to see if it would make any difference.

Bears 16 Giants 7

Eli 16-25 162 yards 1 td 0 ints
Carr6-13 53 yards 1 int
Cutler 3-5 115 yards 1 td
Campbell 10-12 170 yards
I had 1 sack they had 0.

Forte 3 rushes 7 yards
Bush 19 rushes 38 yards
Bradshaw 11 rushes 38 yards
Wilson 4 rushes 34 yards
Scott 2 rushes 3 yards

Marshall 2 catches 86 yards TD
Eric Weems 3 catches 84 yards
Randle 5 catches 63 yards
Bennett 2 catches 13 yards TD

I moved the ball much better this game, not sure if it was the change in speed or me getting better. I know I only scored 7, but I went for 4th and inches from the 2 and got stuffed, since it was a preseason game and I wanted to test short yardage. I also had a great drive before the half and set up a FG try, but I was missed because I didn't realize the AI put wetherford in to kick fgs. Nothing for the CPU rushing, they moved it through the air but I was able to limit to FG despite little pressure and i still don't have a TO forced in 3 games thus far.
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