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Jarodd21s Madden 13 All-Madden sliders

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Old 08-29-2012, 09:03 PM   #617
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Re: Jarodd21s Madden 13 All-Madden sliders

I will try this.

My only fear, just off of past games, is that with the sub-in so high will the starter get "lost" in the 4th QTR and never come back like we have seen for the last few years?
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Old 08-29-2012, 09:11 PM   #618
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by jaredlib
I will try this.

My only fear, just off of past games, is that with the sub-in so high will the starter get "lost" in the 4th QTR and never come back like we have seen for the last few years?
Maybe, I tested this playing 1 quarter yesterday about 8 times. Today I tried a full game and it worked fine through the whole game. P.Thomas who was traded to Tampa ran the ball 7 times then Blunt came in for 3 carries, and on the next play Thomas got knocked out of the game. Blunt remained the feature back the rest of the game with D. Martin taking about 30% of the carries.

It worked great because I couldnt stop Tampa on the ground, and got to see the subs work great. It was 1 game though.
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Old 08-29-2012, 09:23 PM   #619
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by T1TRAPTOR
Going to play a game on the black sliders with the toughest options (Not the ones in parenthesis) and move CPU block shed to 65 and user tackling to 30.
I'm going to plug this in too..
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Old 08-29-2012, 09:26 PM   #620
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Re: Jarodd21s Madden 13 All-Madden sliders

Well I wish I could be posting another results post right now but online CCM is down lol.

I use online to get the latest updates and stuff, but I have to deal with server issues even though im only playing the CPU.

lol, oh well.
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Old 08-29-2012, 09:27 PM   #621
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by jaredlib
Alright well I am pretty happy right now.

First game in fresh online CCM, started it up right after I installed the retail version

I got speed slow, threshold at 8

Black set as listed (with the toughest options for any all sliders with more than one choice), plus I lowered USER tackling to 30, raised CPU block shed to 65, and raised CPU fumble to 60.

Just lost to the Raiders, in Oakland, 25-17. It was a really close game. Both teams had some nice long drives, both teams had some big plays, some big mistakes, it felt great.

Total offense

SD (me) - 396, OAK - 393

Rivers - 27/40 - 350 yards, 2 TD, 2 INT (one was a fluke)
my three RBs (I keep Mathews fresh cuz of his injury problems) 24 carries for 53 yards. I was down most of the game and they were playing a real aggressive D, was never able to get this going until it was too late
Gates - 9 catches - 140 yards

I had one sack, and I was sacked once, but the pressure was there on both sides and forced a numer of incompletions for both teams

Palmer - 15/24 - 254 yards, 1 TD, 1 INT (he was picked off on a two pnt try, but I guess those dont count towards stats, so really he threw two)
DMC - 27 carries, 112 yards (yay!) long of 31
Goodson, 4 carries, 31 yards, he came in fresh and got me on a double draws
Denariua Moore, 6 catches for 138 yards. My slow secondary was exposed

Only three broken tackles for the Oakland players.

Dug how this game felt, dug it a lot. Hope it stays this way. On to week 2!

I think you the auto-sub/fatigue slider is close, I woud like to see a few more carries for the RB2 on CPU side but Goodson was in the game quite a bit more than I ever saw before.

Lets keep it up, good stuff Jarrod

Nice.. I was trying to decide where I wanted to go with the USER tackling.. Hopefully 30 is the money spot.. Looks like you had a good game though. We might be getting close man.. I'll adjust the Auto Subs a little bit more for the RB...
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Old 08-29-2012, 09:30 PM   #622
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by jaredlib
Quick question, has anyone tried, and I know this might sound crazy, but putting CPU fumbling up to see if, for some crazy reason, that adjust the way CPU backs behave? Not that I have any reason to suspect that, but damn, it seems like anything is worth trying at this point.

I am probably going to boot up my first game right now with the retail disc version with the black set but user tackling way low to at lesat give the CPU a chance to break a run on me. Until they patch it or tune it, I just dont see any other way right now
I was thinking about this too especially since I had there fumbles on 60 with my 11 and 12 sliders.. So I guess I'll change it to that too and see if it sparks something like it did in your game..
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Old 08-29-2012, 09:34 PM   #623
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Re: Jarodd21s Madden 13 All-Madden sliders

Just used a game in my CCM using blue set. 10 min quarters

TEN(me) - 34
IND - 28

J. Locker - 9/21, 151 yds, 1 TD, 2 INT
C. Johnson - 19 ATT, 112 yds, 3 TDs
V. Cruz(FA aquisition, I'm in year 4 of my CCM) - 5 rec, 75 yds, 1 TD

A. Luck - 12/19, 193 yds, 3 TDs
D. Brown 11 ATT, 48 yds, 1 TD (leading rusher)
R.Wayne 6 rec, 98 yds, 2 TDs
C. Fleener - 3 rec, 66 yds, 1 TD

Pretty good stats, lovin the sliders Jarrod!
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Old 08-29-2012, 09:34 PM   #624
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Re: Jarodd21s Madden 13 All-Madden sliders

If the HB sub numbers work they way you like it.

Try WR subs at the same number as HB. If you throw 3 passes to the same WR or run verticals 3 times in a row form a 3 WR set you will definitely see your Number 4 and 5 recievers on the field.
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