I wanna say that game flow is almost a must with these sliders. I need the computer to call crappy plays in order for my averages to work out in the end. I was dominating in the first quarter before I decided to game flow both offense and defense for the rest of the game
Having said that, the running game was still too easy, especially outside runs like Stretch plays or ones I bounced outside myself (ps im using a pretty crappy Cardinals running game with the backup Ryan Williams and not even Beanie Wells)
Passing game wasn't too bad so no real complaints there
Cpu running and passing game seemed relatively good too. Only issue with the Cpu I find is that they break an insane amount of tackles sometimes. I'm talking about Jeremy Maclin breaking 4 or 5 tackles in one play, also happened with McCoy and Vick (breaking a high number of consecutive tackles that is)
Played my second game with the Normal set from the first page using the new tuner update that we got today. This time I tried using only Gameflow for the first half and only Conventional play calling for the 2nd half.
Unlike my first game which saw very little scoring, I was able to put up a ton of points quickly thanks to a 81 yard catch and run by Fitzgerald for a TD and another huge 52yd bomb to Floyd in the first quarter. Normally I'd call BS on these numbers from Skelton but I think the inflated numbers actually had more to do with my receivers bailing Skelton out on some inaccurate balls and luck.
Charter, I'm definitely going to give your Modified set a try next game and will post my results as I've still found running too easy sometimes, especially when pulling the guard on the power runs.
Played my second game with the Normal set from the first page using the new tuner update that we got today. This time I tried using only Gameflow for the first half and only Conventional play calling for the 2nd half.
Unlike my first game which saw very little scoring, I was able to put up a ton of points quickly thanks to a 81 yard catch and run by Fitzgerald for a TD and another huge 52yd bomb to Floyd in the first quarter. Normally I'd call BS on these numbers from Skelton but I think the inflated numbers actually had more to do with my receivers bailing Skelton out on some inaccurate balls and luck.
Charter, I'm definitely going to give your Modified set a try next game and will post my results as I've still found running too easy sometimes, especially when pulling the guard on the power runs.
Anyway, here's the box score:
Seattle Seahawks at Arizona Cardinals
Sep 11, 2012
1ST
2ND
3RD
4TH
SCORE
Seattle Seahawks ()
7
13
3
0
23
Arizona Cardinals ()
21
7
13
3
44
Team Stats Comparison
SEA
ARI
Total Offense
334
550
Rushing Yards
115
173
Passing Yards
219
377
First Downs
12
18
Punt Return Yards
9
46
Kick Return Yards
203
115
Total Yards
546
711
Turnovers
2
1
3rd Down Converstion
2-13
8-16
4th Down Conversion
1-2
0-0
2-Point Conversion
0
0
Red Zone Touchdowns/Field Goals
1/3
4/0
Penalties
6/60
4/45
Posession Time
28:42
31:18
Seattle Seahawks
PASSING
C/A
YDS
TD
INT
M. Flynn
20/35
248
2
1
RUSHING
ATT
YDS
AVG
TD
M. Lynch
14
94
6.7
0
R. Turbin
5
8
1.6
0
M. Robinson
2
13
6.5
0
RECEIVING
REC
YDS
AVG
TD
G. Tate
5
43
8.6
1
D. Baldwin
4
31
7.7
0
S. Rice
3
78
26
1
M. Lynch
3
25
8.3
0
K. Winslow
3
49
16.3
0
B. Edwards
2
22
11
0
M. Robinson
0
0
0
0
Arizona Cardinals
PASSING
C/A
YDS
TD
INT
J. Skelton
24-38
377
3
0
RUSHING
ATT
YDS
AVG
TD
B. Wells
27
149
5.5
2
R. Williams
4
5
1.2
0
L. Fitzgerald
1
0
0
0
M. Floyd
1
19
0
0
RECEIVING
REC
YDS
AVG
TD
L. Fitzgerald
7
176
25.1
1
M. Floyd
7
100
14.2
0
E. Doucet
4
57
14.2
0
A. Roberts
4
39
9.7
1
T. Heap
1
2
2.0
1
B. Wells
1
3
3.0
0
You may want to take a minute of your clock as well, you're up at about 150-160 plays counting penalties, FG's, kickoffs and punts. Normally you want to stay around 120. Even 115 with all those running plays. Also, take like 10 points from you're run blocking and add 5 to the CPU's rush reaction. Should toughen up the running game for you.
It never occurred to me to include kicks/punts and penalties into the total number of plays until you brought that up. Will tweak and post some more results.
All right. I just played my third game of the season in my Cowboys CCM versus Tampa Bay. I won 42 to 18. I'm glad I finally had a big win. The score makes it seem worse than it was. It was 21 to 18 in the third. The stats were pretty even. I will post the box later. I can tell they have done some work on the game play via the patch. The CPU run game was better. I might have to tone it down a bit. I think I'll lower CPU break tackle. I need to play another game though. Pierre Thomas went off on me. He had 25-203 8.1avg 1 TD. I will play a few more games before making slider changes. Seems like the patch just made things better.
I wanted to see if da update did anything to help all madden an i was using titans in my online ccm an it was vs charger final score was titans 7- chargers 17 da running game felt good by da cpu matthews had 2 rushin tds i used your personal slider an to me it was probably the most exciting game ive had all i did was change it to all madden it was again my first game trying them so ill play another again to see if ut wasnt a fluke game passing also was good from cpu
3rd game for me on my test CCM and this one was brutal. Before I switched up from the default normal set I wanted to give a more difficult team, the Patriots a try. Only changes were what was recommended to me by Orion (Dropped 10 from run block & added 5 to run recognition and changed quarter length to 14:00).
As the Cardinals we were completely dominated the entire game. Could barely get any run game going but was playing from behind the entire game and was forced into the passing game. Passing game for 3 quarters was near impossible as well with Skelton being picked off 4 times. Brought in Kolb in the 4th and he preceded to lead the team to 3 scoring drives after recovering an onside kick, but it was too little too late.
Tom Brady was near unstoppable in the first half and Danny Woodhead was some sort of football god who would need 3-7 guys to bring him down (I think this new patch may have something to do with it and I will be raising human tackling because this has been an issue in all my games but extremely so in this one). He also was never replaced in the game and ran the ball 33 times.
Arizona Cardinals at New England Patriots
Jan 11, 2012
1ST
2ND
3RD
4TH
SCORE
Arizona Cardinals ()
0
0
0
21
21
New England Patriots ()
14
17
21
0
52
Team Stats Comparison
ARI
NWE
Total Offense
413
462
Rushing Yards
75
203
Passing Yards
338
259
First Downs
17
19
Punt Return Yards
34
21
Kick Return Yards
129
3
Total Yards
576
486
Turnovers
6(-5)
1(+5)
3rd Down Converstion
6-14 (42%)
10-17 (58%)
4th Down Conversion
1-2 (50%)
0-0 (0%)
2-Point Conversion
0
0
Red Zone Touchdowns/Field Goals
2/0 (100%)
5/0 (71%)
Penalties
2-20
0-0
Posession Time
20:03
35;57
Arizona Cardinals
PASSING
C/A
YDS
TD
INT
J.Skelton
12/31
128
0
4
K. Kolb
16/25
225
2
1
RUSHING
ATT
YDS
AVG
TD
B. Wells
11
60
5.4
1
R. Williams
2
16
8
0
J. James
1
-1
-1
0
RECEIVING
REC
YDS
AVG
TD
L. Fitzgerald
8
168
21
1
A. Roberts
7
72
10.2
0
B. Wells
4
49
12.2
0
M. Floyd
3
27
9
1
E. Doucet
2
26
13
0
T. Heap
2
9
4.5
0
A. Sherman
1
2
2
0
J. James
1
0
0
0
New England Patriots
PASSING
C/A
YDS
TD
INT
T. Brady
25/36
267
3
0
RUSHING
ATT
YDS
AVG
TD
D. Woodhead
33
135
4.0
3
B. Lloyd
2
59
29.5
1
T. Brady
1
-2
-2
0
RECEIVING
REC
YDS
AVG
TD
B. Lloyd
14
119
8.5
2
W. Welker
4
47
11.7
0
D. Branch
4
34
8.5
0
D. Woodhead
2
25
12.5
0
A. Hernandez
1
42
42
1
Last edited by BombshellRocks; 09-12-2012 at 03:31 AM.