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Charter04's Madden 13 All-Madden Sim Sliders

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Old 01-05-2013, 09:56 PM   #1657
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I don't want this to run too off topic, but is anyone playing with other people online with these sliders? I'd like to join or create a ccm.

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Old 01-06-2013, 03:33 PM   #1658
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Quote:
Originally Posted by BRINGtheHAMMER
I don't want this to run too off topic, but is anyone playing with other people online with these sliders? I'd like to join or create a ccm.

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I have a online ccm and I'm in year two preseason. Your welcome to join. I also have a online community if you want to join. What is your XBL gamer tag? My ccm is pretty slow moving
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Old 01-07-2013, 10:44 AM   #1659
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Too bad I'm on ps3

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Old 01-08-2013, 03:37 PM   #1660
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Does it matter if you use these in an online or offline CCM?
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Old 01-08-2013, 04:09 PM   #1661
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Von Dozier
Does it matter if you use these in an online or offline CCM?
No it doesn't matter.
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Old 01-08-2013, 11:50 PM   #1662
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Kansas City Chiefs at Buffalo Bills
Jan 1, 1ST2ND3RD4THSCORE
Kansas City Chiefs (2-0)0177024
Buffalo Bills (1-1)3031016
Team Stats Comparison
KANBUF
Total Offense271265
Rushing Yards8310
Passing Yards188255
First Downs149
Punt Return Yards
Kick Return Yards
Total Yards364320
Turnovers45
3rd Down Converstion
4th Down Conversion
2-Point Conversion
Red Zone Touchdowns/Field Goals
Penalties7-551-10
Posession Time33:1726:43
Kansas City Chiefs
PASSINGC/AYDSTDINT
M.Cassel18/3423123
RUSHINGATTYDSAVGTD
J.Charles23572.40
P.Hillis4102.5
RECEIVINGRECYDSAVGTD
D.Wylie611719.51
J.Charles45213.00
P.Hillis133.01
DEFENSETACKSACKINTTD
J.Houston72.04TFL
T.Hali72.04TFL
D.Johnson605TFL
Buffalo Bills
PASSINGC/AYDSTDINT
R.Fitzpatrick23/3529712
RUSHINGATTYDSAVGTD
C.Spiller16100.6


Hmm... The CPU could not run. Their RB would just run into my players. On both sides of the ball, defenders were in the backfield, 7 -8 in the box every single snap. Was kind of fun... but felt really, really lame. I kinda just goofed off the second half. Both run games were horrendous and kind of ruined the game for me. Maybe next game will be better. Going to try and help the run games out with slider adjustments.

Sliders reset the moment I save them anyways... so I dunno.

Last edited by combobreaker; 01-09-2013 at 01:16 AM.
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Old 01-09-2013, 01:07 PM   #1663
Tecmo Super Bowl = GOAT
 
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Join Date: May 2010
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by combobreaker
Kansas City Chiefs at Buffalo Bills
Jan 1, 1ST2ND3RD4THSCORE
Kansas City Chiefs (2-0)0177024
Buffalo Bills (1-1)3031016
Team Stats Comparison

KANBUF
Total Offense271265
Rushing Yards8310
Passing Yards188255
First Downs149
Punt Return Yards

Kick Return Yards

Total Yards364320
Turnovers45
3rd Down Converstion

4th Down Conversion

2-Point Conversion

Red Zone Touchdowns/Field Goals

Penalties7-551-10
Posession Time33:1726:43
Kansas City Chiefs
PASSINGC/AYDSTDINT
M.Cassel18/3423123
RUSHINGATTYDSAVGTD
J.Charles23572.40
P.Hillis4102.5
RECEIVINGRECYDSAVGTD
D.Wylie611719.51
J.Charles45213.00
P.Hillis133.01
DEFENSETACKSACKINTTD
J.Houston72.04TFL
T.Hali72.04TFL
D.Johnson605TFL
Buffalo Bills
PASSINGC/AYDSTDINT
R.Fitzpatrick23/3529712
RUSHINGATTYDSAVGTD
C.Spiller16100.6


Hmm... The CPU could not run. Their RB would just run into my players. On both sides of the ball, defenders were in the backfield, 7 -8 in the box every single snap. Was kind of fun... but felt really, really lame. I kinda just goofed off the second half. Both run games were horrendous and kind of ruined the game for me. Maybe next game will be better. Going to try and help the run games out with slider adjustments.

Sliders reset the moment I save them anyways... so I dunno.
I'm not sure why you got those results. Sometimes it takes a couple of game for sliders to "take".
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Old 01-09-2013, 01:26 PM   #1664
Tecmo Super Bowl = GOAT
 
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Blog Entries: 3
Re: Charter04's Madden 13 All-Pro Sim Sliders

I am really becoming a believer in the penalties affect game play idea. I have a lot of testing to do but, this is what I think so far.

I put everything on default and just tested penalties.

Offside: at 100 the DL get a better jump on the snap. I didn't see any more actual offside though. It made them more aggressive almost. At 0 they had a slower jump on the ball. I didn't notice them shedding blocks better.

False Start: With this at 100 the OL got a better jump. they beat the DL to the point and had a little advantage. At 0 they were slower on the jump. I tried false start at 0 and offsides at 100 and you could see a pretty good advantage for the DL. If you switch those sliders its the OL getting a good advantage.

So I think I would either leave them at 50 or raise or lower them in tandem. Other wise your giving one side an advantage. You can just do that with sliders.

Holding: With this at 100 the linemen seemed to hold their blocks longer but, had more holding calls. With it at 0 they never got called for holding but, didn't hold blocks as long.
I think 50 might be good. If you want more holding calls you might also have to lower block shedding.

OPI: With this at 100 the recievers were more careful. They didn't go for the ball as much. At 0 they made more diving attempts and were more aggressive.

DPI: This one was weird. I still need to test more. It seemed like they did the same as the WR most of the time. 100 they were less physical and careful. At 0 they "fought" harder. Sometimes I didn't see it though.

It seems like these should be raised and lower in tandem. You wont see PI called anyway so I think both at 0 is really good. I am going to half to test much more.

Facemask: When I turned this up to 100 the tackles seemed more aggressive and harder but I didn't see many penalties called. At 0 I saw a slight change.

The only other one I have got to test so far is intentional grounding.
I don't think this ever gets called but, at 100 the QB threw down the field more and took more chances. At 0 he hit his check down much more. He also held on to the ball a little longer at 100. At 0 he got it out quick.

I don't think there is a magic formula for making a perfect game but, the penalties are really worth looking at.

I will be testing more on the other ones.

Last edited by charter04; 01-09-2013 at 03:56 PM.
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