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Charter04's Madden 13 All-Madden Sim Sliders

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Old 08-30-2012, 11:47 AM   #17
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I haven't played any games with these yet but I have to cringe a little when I see a WR catch slider below 50 and pass accuracy that low.. There's too many drops as it is in this game, I have a hard time seeing these work, but I'll save my comments until I play a few first.
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Old 08-30-2012, 12:13 PM   #18
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by Bearsfan1
I haven't played any games with these yet but I have to cringe a little when I see a WR catch slider below 50 and pass accuracy that low.. There's too many drops as it is in this game, I have a hard time seeing these work, but I'll save my comments until I play a few first.
Lol. Then just raise the pass accuracy and WR catching to your liking. This is the first base set. It's not set in stone. The majority of the drops I see are when my receivers get hit. NFL players do drop passes.
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Old 08-30-2012, 12:13 PM   #19
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Are you still working on an offline CCM version? I used these for an offline game and they were pretty damn good. Might lower CPU pass reaction time a bit.
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Old 08-30-2012, 12:47 PM   #20
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Re: Charter04's Madden 13 All-Pro Sim Sliders

So far so good but I couldn't throw an accurate pass with Tannehill at all lol. Should I be lead passing with this set because most of my passes weren't pretty.
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Old 08-30-2012, 01:11 PM   #21
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by RnRexpress3423
So far so good but I couldn't throw an accurate pass with Tannehill at all lol. Should I be lead passing with this set because most of my passes weren't pretty.
I tried another set w/ it this low and the anwsers no, you cant use the left stick on passes. Passes will sail all over the place but not to the intended target
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Old 08-30-2012, 01:16 PM   #22
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Re: Charter04's Madden 13 All-Pro Sim Sliders

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Originally Posted by charter04
This set is for Online CCM only.

If you already have a CCM going enter these in then go to the next week. Sometimes sliders don't fully kick in in the current week it seems.

If you want to try them in offline CCM go ahead. They may be fine.

This years Madden is really good and these sliders bring out the best in this years title.

The CPU will be able to run the ball.


This is a sim set for the sim gamer. If you cheese or take advantage of the CPU AI you might not enjoy these.

SECElite was a great help with these. I haven't had this much fun with Madden in a long time, maybe ever.

Please post your impressions and stat's. I am more concerned with gameplay than stat's but, these are producing some very good stat's as well.

Skill Level: All-Pro

Quarter Length: 15 min

Accelerated Clock: On, Min Play clock 15

Game Speed: Normal (I can't get any other speed to work with these)

Threshold: 45

Auto Sprint: ON (This my preference, I don't know if turning it off affects anything.)

Injury: 50 (default for now, will work more with this)

Fatigue: 65

Game Play Sliders User/CPU

QB Accuracy 5/50
Pass Block 55/50
WR Catch 45/50

Broken Tackles 55/60
Run Block 55/45 (if you want the CPU to run better up this and/or lower user block shedding)
Fumble 15/25

Pass reaction 50/85 (There seems to be a glitch when user pass reaction is turn down too low were the CPU runs 80% of the time.)

Int 15/45
Pass Rush 55/50 (if passing is too easy turn this and/or reaction up)

Rush reaction 0/47 (if running is too easy turn this up)
Block Shedding 40/45
Tackle 10/40

I am still working on special teams sliders. They are default for now.

I am having a lot of fun with these I hope you enjoy them! Madden is back.
After setting your sliders, does the skill level still indicate Allpro or does it say custom?
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Old 08-30-2012, 01:17 PM   #23
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by pantherfan076
I tried another set w/ it this low and the anwsers no, you cant use the left stick on passes. Passes will sail all over the place but not to the intended target
That's what I figured since it was that way last year as well. Do we still get to see all the new trajectories without using the L stick or no?
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Old 08-30-2012, 01:22 PM   #24
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Re: Charter04's Madden 13 All-Pro Sim Sliders

I typically use Blue Ninja's sliders as I get good results, but I decided to try a and switch it up for a few to compare. I think it is important to understand how someone actually plays in order to see how sliders perform, as how a person actually controls the game can determine how a game plays out.

I usually call my own defensive plays and let gameflow run offense. I do not control a receiver after the catch and stick with one player on defense throughout the play. Usually this is a DL, but due to the known issue, I play as a LB mostly. I very rarely change the play at the line, though I will if I see something obvious (like a blitz when doing a PA). Here are the stats:

Baltimore Ravens at Houston Texans
Jan 1, 1ST2ND3RD4THOTSCORE
Baltimore Ravens ()33314023
Houston Texans ()3677326
Team Stats Comparison
BALHOU
Total Offense320406
Rushing Yards19499
Passing Yards126307
First Downs1623
Punt Return Yards290
Kick Return Yards14943
Total Yards498449
Turnovers32
3rd Down Converstion96
4th Down Conversion00
2-Point Conversion00
Red Zone Touchdowns/Field Goals1/31/1
Penalties1515
Posession Time35:4641:55
Baltimore Ravens
PASSINGC/AYDSTDINT
J.Flacco15/2613513
RUSHINGATTYDSAVGTD
R.Rice321394.30
A.Allen7507.10
A.Boldin177.0
RECEIVINGRECYDSAVGTD
T.Smith67712.80
E.Dickson33110.30
R.Rice3165.30
A.Boldin2126.01
BLOCKINGPANCAKESACK
OL31
DEFENSETACKSACKINTTD
J.McClain9000
R.Lewis8000
H.Ngata5000
E.Reed5000
P.Kruger5100
P.McPhee4200
C.Williams1011
Houston Texans
PASSINGC/AYDSTDINT
M.Schaub25/3633621
RUSHINGATTYDSAVGTD
A.Foster35862.50
B.Tate6132.20
RECEIVINGRECYDSAVGTD
O.Daniels77310.41
P.Burress67612.70
A.Johnson58116.20
K.Walter37324.31
BLOCKINGPANCAKESACK
OL33
DEFENSETACKSACKINTTD
G.Quin Jr.8010
D.Manning7000
B.Cushing7000
B. James7000
B.Reed6000
C.Barwin5100


The game was fun. The first half was nothing but field goals, with houston holding on at halftime 9-6. They scored a TD in the third quarter, while i managed just another field goal. Schaub was dominating in the air and only messed up once throwing a pick 6 to Webb in the fourth quarter. I also scored another touchdown and took the lead for the first time. However, Schaub drove down the field with 8 seconds left on the clock to tie the game.

The stats are a bit skewed due to the overtime, which lasted nearly 8 minutes. It went back and forth, Flacco ended up throwing 2 INTs during this time; the last one giving Houston good enough field position to kick a field goal and win the game.

I really enjoyed these sliders and will try a few more games. Interestingly, I had issues with the RBs never subbing out using Blue's sliders. I believe it might have something to do with All-Madden vs All-Pro.
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