This thread is a combined Slider + Roster thread, but the Sliders can be used on their own since there are separate sets for Offline CCM and Online CCM.
Things to consider before moving forward:
1. The Roster is based on a late season roster update and does not include postseason/offseason transactions or player progression changes. Any player movement to keep up to date is not included.
2. The Sliders for Online CCM have slight adjustments to compensate for User/User games. These have been tested in User/User with the latest Online CCM Rosters from EA.
Gameplay considerations:
1. Play style will need to be adjusted before judging results. Some key areas to pay attention to are lead passing, man coverage, and pass rushing off the edge.
2. The ability to lead pass effectively will depend heavily on the QB's accuracy rating in that throw depth (Short/Int/Deep). While most sliders will allow you to lead pass outs/corners to the sidelines and maintain control, these will force you to throw that route with timing on the break without lead so the throw is on target.
3. As a counter to the above, you won't see many defenders who can mirror routes in man coverage. Elite man coverage corners will still be able to limit openings, but everybody can be beaten with the right route against the wrong coverage and perfect timing. Poor man coverage corners will get exposed quickly. Zone coverage becomes more useful with these sliders to avoid mismatches and limit big plays.
4. The LE/LOLB pass rush is toned down greatly which should result in a more balanced pass rush. The RT will still disengage slightly faster than the LT, but good RT's will get good depth in their footwork to at least allow a pocket to form.
5. The CPU rushing game is not a push over on these sliders. Even elite run defenses will need 7 men in the box to prevent good rushing attacks. I've been eaten alive for 250+ yards by Adrian Peterson when I played too much Nickel. The running game is slightly better with the Roster and Offline CCM due to BCV/AWR/ELU changes, but still tough to stop in Online CCM.
6. Roster changes for Offline CCM include.... Pursuit tied to position, tackle rates, and speed... Route Running toned down for most tight ends and receivers... Elusiveness reduced for most receivers and secondary players and raised for some power backs since it is effectively the BTK rating... Ball Carrier Vision raised across the board to help with lateral movement and timing of open field moves... Tackle, Pursuit, and Hit Power lowered for most secondary players based upon tackle rates... Pursuit and Block Shedding lowered for nose tackles... Throw Accuracy lowered instead of just Awareness for quarterbacks that struggled with Comp% or INTs.
7. Traits overhauled for gameplay and CCM, including Play Ball at Conservative for most LB's and CB's with a track record of low INT and PD totals, QB traits tuned for gameplay, and Consistency set higher for stars and veterans.
ROSTER DOWNLOAD: SIM STYLE GAMEPLAY ROSTER DOWNLOAD LINK
COMMON GAME SETTINGS
Difficulty: All-Madden
Quarter Length: 15 minutes w/ Accelerated Clock, 8 minutes w/ no acceleration
Play Clock Time: 14 seconds (only if using 15 min quarters)
OFFLINE SLIDERS [Offline CCM, User vs CPU]
Slider Name - User/CPU
QB Accuracy - 5/65
Pass Blocking - 23/27
WR Catching - 40/68
Broken Tackles - 6/46
Run Blocking - 18/51
Fumbles - 75/76
Pass Defense Reaction - 93/52
Interceptions - 30/38
Pass Rushing - 59/65
Rush Defense Reaction - 15/44
Block Shedding - 4/11
Tackling - 55/78
FG Power - 49
FG Accuracy - 39
Punt Power - 52
Punt Accuracy - 85
Kickoff Power - 48
Injuries - 50
Fatigue - 48
Speed Threshold - 43
Game Speed - Slow
Offside - 22
False Start - 51
Holding - 52
Face Mask - 10
Defensive PI - 73
Offensive PI - 78
KR/
PR Interference - 25
Clipping - 15
Intentional Grounding - 40
Roughing the Passer - 50
Roughing the Kicker - 5
ONLINE SLIDERS [Online CCM]
Slider Name - User/CPU
QB Accuracy - 6/72
Pass Blocking - 23/27
WR Catching - 40/68
Broken Tackles - 11/46
Run Blocking - 19/51
Fumbles - 74/77
Pass Defense Reaction - 93/52
Interceptions - 30/38
Pass Rushing - 59/66
Rush Defense Reaction - 15/44
Block Shedding - 4/11
Tackling - 55/76
FG Power - 49
FG Accuracy - 39
Punt Power - 52
Punt Accuracy - 85
Kickoff Power - 48
Injuries - 49
Fatigue - 49
Speed Threshold - 42
Game Speed - Slow
Offside - 22
False Start - 52
Holding - 52
Face Mask - 15
Defensive PI - 73
Offensive PI - 79
KR/
PR Interference - 25
Clipping - 15
Intentional Grounding - 40
Roughing the Passer - 50
Roughing the Kicker - 5