Re: All-Madden Sliders
I do play with all assists on. I actually tested out the "assists" in practice mode and to be honest with you, they don't seem to make a real big difference, but i turn them on anyway.
Thanks for you input. I thought the same thing about the offensive and defensive passing games. For the first time, if the CPU beats me deep or completes pass after pass i don't feel cheated. The CPU just seems to be making good decisions. I think sometimes we all mistake good decision making for cheating. I mean if i had a wide open reciever i would throw it to him. Wouldn't you? So why shouldn't the cpu exploit the human player the same way?
Anyway, I spent quite a while on this. I spent a lot of time analyzing play after play in instant replay. After a play where i first thought that my defensive back may have acted stupid, I would always go into instant replay and see how the cpu reciever got open, what kind of defense i was running, how the defensive back reacted to the play, and most importantly who the corner back was and what he was rated and who the reciever was and what his rating was. And for the first time i actually see my defenisve backs reacting the same as the CPU defensive backs react. Its as about as even as i've ever gotten it, i'm very happy with both sides of the ball here. Things seem really "fair".
As far as the run game goes, it is one area i'm still tweaking. Its really hard to guage how one running back should fair against any given team. There are so many variables involved. Offensive lines, defensive lines, linebackers, safties, broken tackles, play calling, lead blocking, running back ability, etc...
Thanks for the stats lhsballa11. They help a lot. I myself am not big on strictly using stats as a guage for how sliders play, but they are one factor i use. I'm really more concerned at how the game "felt", if that makes sense. From the looks of your game, it looks like the turnovers played a HUGE factor in how the game played out. If you score quickly on two turnovers, that puts the opposing team in a hole which most likely means they're not going to be running as much if they have to play from behind. Which seemed like the case in your game.
Anyway, i just wanted to make sure that the running game seemed realistic based on the way your game played out, so i went back and looked at the 3 KC losses last year. And as far as your stats go they actually seem dead on.
@CIN 24-19
KC
Green 28/42, 313, 2 td
Holmes 16/62, 3.9, 0 td, 20 long
CIN
Rudi Johnson 22/165, 7.5, 54 long
@DEN 45-27
KC
Green 34/47, 397, 1 td
Holmes 12/44, 3.7, 2 td, 7 long
DEN
Portis 22/218, 9.9, 5 td, 59 long
@MIN 45-20
KC
Green 18/38, 224, 0 td, 2 int
Holmes 18/55, 3.1, 3 td, 11 long
I may actually boost cpu rb ability a notch...not sure yet. The only problem with lowering human tackling is that you start seeing players that shouldn't be breaking tackles breaking tackles. And remember, the cpu is already getting a boost in breaking tackles on all-madden level. But i do think you're right, the running game isn't quite quite there yet, but in my opinion really really close! Let me know how you're second game went, can't wait to hear about it.
Last edited by TheProfessional; 09-29-2004 at 06:11 PM.
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