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ABSOLUTE FINAL - Jay's Sliders

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Old 10-04-2004, 02:35 PM   #17
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Re: ABSOLUTE FINAL - Jay's Sliders

What's up man? How are your sliders and franchise going?
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Old 10-11-2004, 02:01 PM   #18
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Re: ABSOLUTE FINAL - Jay's Sliders

Quote:
Originally Posted by wj3783
What's up man? How are your sliders and franchise going?
I started a new franchise with my new sliders... makes it more difficult for me and I have more fun. Game flows better for me.
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Old 10-11-2004, 04:27 PM   #19
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Re: ABSOLUTE FINAL - Jay's Sliders

I'm interested in trying these out (and your new set) but what kind of passing and rushing numbers do you get for and against?
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Old 10-12-2004, 09:58 PM   #20
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Re: ABSOLUTE FINAL - Jay's Sliders

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Originally Posted by crayzman
I'm interested in trying these out (and your new set) but what kind of passing and rushing numbers do you get for and against?
Fairly normal numbers, or I wouldn't post them.
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Old 10-15-2004, 06:37 AM   #21
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Re: ABSOLUTE FINAL - Jay's Sliders

Alright, I gave SM's sliders a couple games worth of try, but I'm still seeing some problems with All-Pro, so I'm going to save that franchise and work on these a bit more based on what I was doing with the default sliders, and combining them with some ideas from this set, and what others have tried to do to achieve certain things.

Here's what I'm going to test currently:

Jay's Realism Sliders for All-Madden - Version 6 Million
12 Minutes Accelerated Clock - All Madden
All Assists On except Auto Avoid - Penalties Maxed
Sub In/Out 83/90%
Sliders Read Human/CPU

QB Accuracy: 9/7
Pass Blocking: 10/9
WR Catching: 12/8
RB Ability: 10/16
Run Blocking: 7/16

Awareness: 20/7
Knockdowns: 20/0
Interceptions: 7/6
Break Block: 4/3
Tackling: 9/9

FG Length: 11/8
FG Accuracy: 2/0
Punt Length: 7/19
Punt Accuracy: 20/20
Kickoff Length: 11/12

Last edited by jayjackson; 10-15-2004 at 07:12 AM.
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Old 10-15-2004, 08:55 AM   #22
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Re: ABSOLUTE FINAL - Jay's Sliders

Figures that I go back to my old stuff and have an excellent game, and exactly what I've been looking for. The ability to have the CPU still have sound offense, but not ALWAYS have the top stats.

I won this one 34-10 to start my season over the Bears. The score is a little dysfunctional, as I scored twice defensively in the 4th quarter, once on a muffed punt fumbled, and once on an Andre Goodman INT returned for 13 yards.

Chicago again is starting Johnathan Quinn over Grossman, and he looked terrible, as I figure he should.

Total O - 335/235
Rushing - 196/44 (Jones had a 40 yard scamper to set up a TD, and Pinner had a 24 yard carry after Jones left the game when I had a 31-3 lead.)

Passing 139/191
First Downs 18/13
Total Yards 430/340
Giveaways 1/4
3rd Down 6/14 - 2/12
Penalties 5/38 - 4/29
TOP 28:19/19:41

Individual Performances:

Harrington 15/26 107 yards 2 TD 1 INT 57% - 0 Sacks Long 11
McMahon 3/5 40 yards

Quinn 16/39 207 yards 1 TD 3 INT 41% Sacked 3 Times Long 25

K. Jones 25-142 Avg 5.6 Long 40 (Cancel out the long run and it's basically 4 per carry)
Pinner 9-44 Avg 4.8 Long 29
Bryson 1-9
Schlesinger 1-3

Thomas Jones 16/42 2.6 avg (They really had no choice but to abandon him trailing 20-0 halfway through the 3rd when they got the ball) I stuffed him fairly well, but not the way I was on the All-Pro sliders. Including sacks, I only had 6 tackles for loss in this game, even though I dominated throughout.

I just need to see if other backs are still capable of having strong games and the changing of the RB sliders to 16/16 is going to hold. The flow of the rushing game for the CPU actually felt real good, and it started off as though Jones was going to have at least a decent game, so we'll see how it goes with a team that has a QB that can actually move their team.
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Old 10-15-2004, 08:59 AM   #23
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Re: ABSOLUTE FINAL - Jay's Sliders

Quote:
Originally Posted by jayjackson
Alright, I gave SM's sliders a couple games worth of try, but I'm still seeing some problems with All-Pro, so I'm going to save that franchise and work on these a bit more based on what I was doing with the default sliders, and combining them with some ideas from this set, and what others have tried to do to achieve certain things.

Here's what I'm going to test currently:

Jay's Realism Sliders for All-Madden - Version 6 Million
12 Minutes Accelerated Clock - All Madden
All Assists On except Auto Avoid - Penalties Maxed
Sub In/Out 83/90%
Sliders Read Human/CPU

QB Accuracy: 9/7
Pass Blocking: 10/9
WR Catching: 12/8
RB Ability: 10/16
Run Blocking: 7/16

Awareness: 20/7
Knockdowns: 20/0
Interceptions: 7/6
Break Block: 4/3
Tackling: 9/9

FG Length: 11/8
FG Accuracy: 2/0
Punt Length: 7/19
Punt Accuracy: 20/20
Kickoff Length: 11/12
What problems are you seeing? I just played an awesome game between the Redskins and Bears with his sliders. I used Level 1 Human Profile/CPU AI Settings and Level 3 Human AI Settings. The flow of the game was really impressive. The NFL stats he posted at the end of his sliders were almost a mirror image of my game. Don't tweak it. Give it a shot as is.
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Old 10-15-2004, 09:12 AM   #24
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Re: ABSOLUTE FINAL - Jay's Sliders

Quote:
Originally Posted by wj3783
What problems are you seeing? I just played an awesome game between the Redskins and Bears with his sliders. I used Level 1 Human Profile/CPU AI Settings and Level 3 Human AI Settings. The flow of the game was really impressive. The NFL stats he posted at the end of his sliders were almost a mirror image of my game. Don't tweak it. Give it a shot as is.
I won 32-10 and gave up like 26 yards rushing with 11 tackles for loss and 11 passes defensed. Not kosher. On these, Jones was bottled up, but I wasn't tackling him 3 yards deep.
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