09-15-2005, 05:13 PM
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#14
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Rookie
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Re: Is There Anyway To Fix This
Okay, here's what I came up with as a work-around to limit carries for starting running backs. This is all in a simmed season without injuries; if sim injuries are turned on, there's a decent chance that the RB stats will look better without this fix just because they'll get knocked out of a few games.
First, I changed every single team's RB1/RB2 and made it at least 85-15, even for teams like the Colts where Edge is literally the only guy who carries the ball. If any team had any sort of split in carries, I exaggerated the split when I adjusted the slider. Instead of making it 67-33 for Holmes-Johnson, I made it 60-40, etc.
Here's where it gets goofy. Since the simmed RB2 carries always end up going to the fullback, I had to adjust the depth charts of each team to make the second halfback the starting fullback. As far as I could tell, it had absolutely no effect on the games at all. I have no idea how this would work if, for example, I play against the Bills and 5'7" Shaud Williams is leading the way for McGahee. But at least it works in simmed games.
Here are some stats from my test season based on this work-around:
TEAM (SPLIT) -- halfback ATT-YDS-TD, "fullback" ATT-YDS-TD
Chiefs (60-40) -- Holmes 298-1312-8, Johnson 195-764-5
Steelers (70-30) -- Staley 333-1254-5, Bettis 126-472-7
Falcons (75-25) -- Dunn 285-1158-7, Duckett 125-503-8
Colts (85-15) -- James 353-1439-8, Mungro 76-250-1
Browns (50-50) -- Droughns 249-927-3, Suggs 201-699-7
Dolphins (75-25) -- Brown 350-1411-9, Williams 175-699-5
Chargers (85-15) -- Tomlinson 507-2455-17, Neal 14-20-1
For whatever reason, the 85-15 split didn't seem to work for some teams as LT (507), Alexander (461), Rudi (457), and Kevin Jones (439) all had an insane amount of carries but other teams with an 85-15 split had perfect numbers Edge (353), Portis (371), Dillon (333, actually sorta low).
And then there's the problem of having too many plays per game. It seems like each team is running about 10 extra plays per game in simmed games. Using Total Control Simulation, I was getting a better amount of plays so I'm gonna test Week One by using TCS for each game while I eat dinner and I guess I'll report back once that's done.
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