09-29-2006, 06:31 PM
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#1
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MVP
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I found this funny
Heres what EGM says:
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EA was busy at the time and needed to find a developer outside of the company that could handle the Madden 96' project very quickly to meet the gamers deadline. A small, inexperienced develpment team from Visual Concepts won the contract. But according to sources at EA Sports, it didn't take long to realize that Visual Concepts' programmers weren't entirely on the ball.
"They tried to render each team individually," explains our source at Ea, who spoke on condition of anonymity. "Instead of rendering a player, then applying different uniform textures, they painstakingly rendered the 49ers, the Cowboys, etc." This wasteful and redundant engine made the game load slowly; at times, there was nearly a 5-10 second pause as the machine loaded up the offensive or defensive players when a change of possession occurred. "in November, I saw the game and it was a wreck, I knew it wouldn't ship in September of the next year."
So Madden 96' was not released, and they barely got Madden NFL 97' done for the next year. That was how behind EA was with the technology-and new team did a great job of getting it done." |
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