Home

SUPERSIM IS ******** AND BROKEN

This is a discussion on SUPERSIM IS ******** AND BROKEN within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Closed Thread
 
Thread Tools
Old 08-14-2007, 11:22 AM   #1
Goon Squad
 
ProStylez's Arena
 
OVR: 15
Join Date: Oct 2006
Location: ATL
Posts: 1,989
SUPERSIM IS ******** AND BROKEN

Besides the fact that this is the easiest way ever to get gamer points (just super sim the whole game) the sim engine is broke as a joke. I just simmed a 10 minute game Texans vs. Chargers here are the stupid stats.
Chargers 75
Texans 52

P. RIVERS 42-66 570 yards 5td
M. Schaub 49-83 789 yards 4td 1int 789 yards !!!!! c'mon now.

L.T 247 yards rushing
M. Turner 163 yards rushing

I could go on but sim and see for yourself, it's sick. You will soon have all acheivments unlocked with these ******** numbers.
ProStylez is offline  
Advertisements - Register to remove
Old 08-14-2007, 11:27 AM   #2
Pro
 
OVR: 9
Join Date: Jun 2006
Location: DC
Re: SUPERSIM IS ******** AND BROKEN

well I play on 5 minutes and I supersim games where me or my friends are ahead by 21. in all cases the winning party wins, and the scores aren't too out of control

in my franchise, I simmed a game where I was losing 31-0 in the third quarter. the game simmed it to where the final score was 31-28 and my kicker missed a game tieing kick.
__________________
fool me once... shame on me.

Let's get the fantasy football section poppin!
http://www.operationsports.com/forums/fantasy-football/
IStillDoWhatIDo is offline  
Old 08-14-2007, 11:29 AM   #3
Hall of Fame
 
JohnDoe8865's Arena
 
OVR: 59
Join Date: Jul 2002
Location: Mount Airy, NC
Posts: 9,612
Blog Entries: 40
Re: SUPERSIM IS ******** AND BROKEN

Quote:
Originally Posted by Williamz
Besides the fact that this is the easiest way ever to get gamer points (just super sim the whole game) the sim engine is broke as a joke. I just simmed a 10 minute game Texans vs. Chargers here are the stupid stats.
Chargers 75
Texans 52

P. RIVERS 42-66 570 yards 5td
M. Schaub 49-83 789 yards 4td 1int 789 yards !!!!! c'mon now.

L.T 247 yards rushing
M. Turner 163 yards rushing

I could go on but sim and see for yourself, it's sick. You will soon have all acheivments unlocked with these ******** numbers.
I think the numbers are so inflated b/c you have to sim at a lower quarter minute length. 4 to 5 minutes for a Supersim to get realistic numbers from what I've read. I sure hope that's the problem anyway.
__________________
Favorite Sports Teams

NFL - Carolina Panthers
NBA - Charlotte Hornets
MLB - Cincinnati Reds
College Basketball - Wake Forest
NCAA Football - Appalachian State
JohnDoe8865 is offline  
Old 08-14-2007, 11:30 AM   #4
Goon Squad
 
ProStylez's Arena
 
OVR: 15
Join Date: Oct 2006
Location: ATL
Posts: 1,989
Re: SUPERSIM IS ******** AND BROKEN

Quote:
Originally Posted by IStillDoWhatIDo
well I play on 5 minutes and I supersim games where me or my friends are ahead by 21. in all cases the winning party wins, and the scores aren't too out of control

in my franchise, I simmed a game where I was losing 31-0 in the third quarter. the game simmed it to where the final score was 31-28 and my kicker missed a game tieing kick.
There is NO d in supersim, crazy offense scores. The reason why your score got so close is because of that, I would never super sim anything after sitting here simming 6 games in a row. Did u see the stats I posted?
ProStylez is offline  
Old 08-14-2007, 11:32 AM   #5
Goon Squad
 
ProStylez's Arena
 
OVR: 15
Join Date: Oct 2006
Location: ATL
Posts: 1,989
Re: SUPERSIM IS ******** AND BROKEN

Quote:
Originally Posted by JohnDoe8865
I think the numbers are so inflated b/c you have to sim at a lower quarter minute length. 4 to 5 minutes for a Supersim to get realistic numbers from what I've read. I sure hope that's the problem anyway.
I was simming at 6 minutes and the scores were high so I wanted to see how high the scores would actually get, at 10 minutes I realized if I go any higher I may see scores in the 100's
ProStylez is offline  
Advertisements - Register to remove
Old 08-14-2007, 11:33 AM   #6
Pro
 
OVR: 9
Join Date: Jun 2006
Location: DC
Re: SUPERSIM IS ******** AND BROKEN

lol, yea i saw the stats. It varies. I've simmed games where the score didn't change that much and I"ve simmed games where the score has drastically changed. All of the games I have simmed have been games that were out of reach for a the loser.


But in NONE of the games that I have simmed has the losing team won.
__________________
fool me once... shame on me.

Let's get the fantasy football section poppin!
http://www.operationsports.com/forums/fantasy-football/
IStillDoWhatIDo is offline  
Old 08-14-2007, 11:34 AM   #7
Rookie
 
OVR: 8
Join Date: Jun 2003
Re: SUPERSIM IS ******** AND BROKEN

Based on those stats (hard to say without seeing the number of rushing attempts) I'd supersim at either 4 or 5 minute quarters to get good stats. For the ridiculous number of pass plays with 10 minute quarters, the stats actually aren't that bad.
eaglesfan27 is offline  
Old 08-14-2007, 11:35 AM   #8
MVP
 
OVR: 17
Join Date: Jul 2002
Re: SUPERSIM IS ******** AND BROKEN

Super sim was never meant to to sim a full game. I think its just there for you to sim the rest of a blow out game.

NCAA has this same problem. If you simmed 10 min quarters you would have 160 plays. Sim 5 min quarters and you will see realistic stats.
JRod is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:55 PM.
Top -