07-16-2008, 11:49 PM
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#3
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3-4 Defense
OVR: 13
Join Date: Aug 2006
Location: Norman, OK
Posts: 235
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Re: Regarding On-Line Leagues?
1 year and start over.
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April 29, 2008 - When it comes to sports videogames it doesn't get much bigger than the yearly release of Madden Football. Some complain it's the same game year in and year out, but that doesn't stop droves of pigskin fanatics from lining up outside of their local retailers in hopes of scoring a copy. With the announcement of Brett Favre as the cover athlete for Madden NFL 09 the ball has begun to roll heading toward the game's August release.
We recently sat down with Ryan Ferwerda and Daniel Castorani from the Design Team to get the skinny on two new features in this year's Madden: Online Leagues and the Virtual Training Center. Oh, and we also managed to snag the first ever gameplay footage for your viewing pleasure.
*Note: Since the video is of an early version of the game, Cris Collinsworth and Tom Hammond's commentary has yet to be implemented.
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IGN: The words "online" and "leagues" have finally come together in one mode for Madden 09. Tell us why people should be excited about it.
Ryan Ferwerda and Daniel Castorani, Madden Design Team: First and foremost, this has been a feature that we've wanted for years and we finally felt that we had the game in a good enough place to be able to execute.
This feature is truly being built from the ground up with the help of nearly all the teams here at EA. It's something we are all really passionate about and can't wait to get into the hands of users.
That being said, we have support for up to 32 users, full player stats, player trades, a fantasy profile draft, news options and a myriad of other features.
IGN: Say I only have five friends, but still want to play in a full season with 32 teams. Is that possible with flex scheduling included?
Ferwerda and Castorani: Actually, you cannot. This was a conscious design decision by us. We decided it would be better to ensure that all teams are controlled by users which would allow for us to implement our flex scheduling. To be clear, there is not a 'set' schedule in our leagues. All schedules are flex.
IGN: We just mentioned flex scheduling, but some might not know what we're talking about. Explain why it's cool.
Ferwerda and Castorani: Flex scheduling is cool for a multitude of reasons. First off, flex scheduling is what we refer to as an 'open schedule' with no set order. What this means is that if you log online and ten members of your twenty member league are online, you can play any of your opponents that you have remaining games with. The nice thing about this is that it doesn't allow for leagues to get stale or held up waiting for others to play. If the stars align, and you have all of your opponents online, you can, in theory, knock out your entire league in one day.
IGN: Are multi-team trades allowed in an online league?
Ferwerda and Castorani: We do not allow for multi-team or multi-player trades. We made this decision for a few reasons. One, because of the flex scheduling, we have to make sure that players have played the same amount of games in order to be traded. By introducing multiple teams and multiple players, it muddies the waters quite a bit and makes it tough to get a trade done. Right now, we offer one for one trades of players that have played the same amount of games. Trades are a setting, as are the restrictions. If I have Randy Moss, play all ten games in a ten game schedule and have trades with restrictions on, I won't be able to trade him since he's played his maximum of games. If I have restrictions off, I can trade him to someone else who can use him for the remainder of their games.
Now, if users want to organize a multi-team trade, they can communicate with each other and then follow through with their plans.
IGN: Can people import their draft class and created players from NCAA Football 09 into the online league?
Ferwerda and Castorani: No, we don't support this as we don't support a rookie draft. We support the Franchise Profile Draft.
IGN: Will we be able to use altered rosters at the start of an online league or default-only?
Ferwerda and Castorani: In order to make sure leagues run as smooth as possible, we keep all rosters on the server and use the latest up to date NFL roster to start the league. Because of this, altered rosters are not supported. |
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http://xbox360.ign.com/articles/870/870503p1.html
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