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Originally Posted by TheFuture15 |
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Given all of the recent complaints with NCAA 09, we had our QA group run some games today to see how everything was looking for our CPU QB's. All of these games are on All-Madden. I know for a fact the pass rush is quite effective in Madden 09, but we also wanted to take a 2nd look at the CPU QB accuracy...so here are some stats for two matchups we wanted to test out:
Matchup 1: Tarvaris Jackson (CPU) vs. Bears (user)
(Real life 2007 stats: http://sports.espn.go.com/nfl/player...?playerId=9650)
Game 1 (normal tester): 17 of 23 (73%) for 166 yards. 2 TD, 3 INT
Game 2 (normal tester): 15 of 25 (60%) for 183 yards. 1 TD, 3 INT
Game 3 (gameplay tester): 9 of 13 (69%) for 120 yards. 1 TD, 0 INT
Matchup 2: Vince Young (CPU) vs. Jaguars (user)
(Real life 2007 stats: http://sports.espn.go.com/nfl/player...?playerId=9589)
Game 1 (normal tester): 22 of 30 (73%) for 209 yards. 1 TD, 2 INT
Game 2 (gameplay tester): 15 of 25 (60%) for 184 yards. 0 TD, 3 INT
Game 3 (normal tester): 16 of 20 (80%) for 188 yards. 1 TD, 1 INT
Game 4 (normal tester): 10 of 13 (76%) for 82 yards. 1 TD, 1 INT
Game 5 (gameplay tester): 6 of 11 (54%) for 40 yards. 0 TD, 3 INT (Yikes...sorry Titans fans!)
So initially looking at the results, I thought the percentages seemed a little bit high. But then at 2nd look, I am more relieved because in the games with the gameplay testers (the ones that are much better at the game) they put up very sub-par numbers that actually had percentages very similar to their 2007 stats. So if you are not all that good at the game, and you play on All-Madden, then even the lower level QB's will give you some trouble...but if you are good at the game, you shouldn't have much problem taking care of one of these less-than-stellar QB's. And with the split skill levels, you can separate out your "pass defense" skill to tweak it to your liking while not changing the rest of the gameplay.
I'll try and get some numbers from All-Pro next, as well as numbers against good QB's (Brady and Manning), and I'll also get stats on total sacks as well as how many passes are actually deep passes (vs. dink and dunks). Any other specific things you guys would like to see?
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thank u so much ian. its really appreciated. can u also look into......
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minutes per quarter: i dont know how many minutes the testers were playing on (im assuming 5) but can try testing them out on at least 10 or so. on 5 minute quarters unless your passing all game and not running the ball there isnt enough passing attempts to truly judge the completion %'s. 3 of your games had less than 15 attempts.
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type of incompletions: are u seeing overthrows, underthrows, and stuff like that regularly from the cpu?
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snap count: is the cpu always hiking the ball at the same time?
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release time: i think another reason in NCAA u cant get get any pressure on the QB is that they always release the ball so quickly most of the time. i mean there are times when u have to hold the ball a little longer. i guess this would also be apart of the deep ball issue as well because you would have to hold the ball a little longer to throw downfield.
WE NEED THE CPU TO THROW DEEP REGULARLY!