07-23-2008, 01:22 PM
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#12
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49ers
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,793
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Re: Setting Food Prices, Tickets etc..
Owner mode needs to be implemented differently.
My suggestion would be to scrap "owner mode" and create "General Manager mode".
Owner mode places you in the owner's seat, but gives you no profit motive. As a gamer, there's nothing to make you want to owner a bigger house, nicer car, or, most importantly, pass generational wealth onto your children. Thus, every incoming cent can be put right back into the team, which only leaves a challenge when the amount of income is artificially lowered below what NFL teams really make.
A general manager mode, on the other hand, would have an owner in charge to setting a budget, thus creating that challenge because the CPU owner has the profit motive built in.
As far as dealing with prices, a few changes I'd want to see--
* NFL teams don't set hot dog prices. Vendors do. A general manager should lease vendor space to outside organizations to take advantage of. Thus, the price we set would be the vendor lease price. We'd never touch the price of a hot dog.
* Ticket prices cannot be adjusted throughout the season. Most NFL teams have sold the majority of their tickets before the season starts. How you gonna call some guy up who has season tickets and say "Hey, we're gonna need an extra 50 bucks for you to come to the game this week".
* Most money distribution should be in departmental budgets. I take the overall budget assigned to me by the owner and spread it between general administration (probably a flat, unchangeable cost), stadium maintenance (keeps the stadium in shape longer), P.R. (keeps the fans interested), Advertising (brings new fans into the stadium), College Player Personnel (improves draft scouting), Pro Player Personnel (Improves ability to negotiate with free agents and other teams), coaching staff, and team payroll.
Anyways, much more realistic and pretty much makes owner mode an annual thing rather than weekly, making it much less intrusive and tedious.
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