Well, I don't see how it's that hard to give you an "arcade vs sim" option or give users enough control to be able to acomplish whatever balance they chose. I really don't think any of the "mainstream" Madden fans are completely arcade minded (thinking "Blitz: The League" type arcade
. I just think the majority want a fair representation of the NFL that is fun to pick up and play. has EA accomplished this? The answer is yes, mostly.
I think there has been a small shift towards realistic football (from gameplay aspects) in 09 and I think that Ian (and what is now
his crew) are largely responsible for that. By reaching out towards "our kind" of player they are showing a desire to appease the more simulation minded gamers in Madden. I think what seems to get lost in all the hollow complaints about how "Madden will never change" and all the kickback from the classic "wait until next year" rhetoric is that 09 is the first legitimate shift towards a more simulation
based experience. Does that mean Madden is now a complete sim? No, and the reality is that it will likely never be one. As I said before: Madden, like it or not, is now a
brand of football.
What it does mean, however, is that Madden-given the right amount of user control-should be able to become a reasonably accurate sim experience if the 09 foundation is built upon. I expect 2010 to be a much improved game from a fundamental standpoint. I would also hope that presentation and immersion (meaning fleshing out features like franchise and superstar along with real and dynamic in-game/in-season presentation features) would get a strong working base in 2010 as well.
I think what people forget is that these things take time. Yes, they should have had ample time to put out a truly "next gen" experience. The ball, for whatever reason, was dropped. It would appear (I won't use definites...we'll see how 2010 builds off 09 before I "crown" anyone
) that Ian, Phill, and crew have picked it up and have finally found something productive to do with it. Thankfully reaonable criticism from sites such as this have fueled such attention from the devs and is leading to an opportunity for a more "sim" experience. Continued feedback and constructive input as to what we want should only make it better. I have fairly high expectations for 2010 (as I hope the dev team does themselves) and am hopeful they finally have the direction Madden has needed for some time now. This game CAN effectively be both "casual" and "sim"...with the right focus by the devs.